I know this has all already been said, but here goes anyway.
Yes "NP" does allow you to do some cool things that are not possible in oolite.
People have different ideas of what NP means. Mostly we seem to be talking about inertia.
There is no interest, or possibly negativity towards this from the dev team, so it will not happen in oolite.
If anyone wants to write a different game, or fork oolite and add NP, then I dont think anyone here is likely to try and stop them.
NPlite will be nothing like oolite. It may be better, or it may be worse. But it wont be elite. It may, or may not be Frontier-like. It will probably never exist.
There are other games which have implemented various different levels of physics. We are mostly on the oolite forum because we want to play oolite, not those other games.
As for the real world, it is quite likely that ships will be subject to the laws of physics
. It is possible that for some conditions, (examples such as low speed docking etc) people may fit fly-by-wire automagical oolite style controls, but that wont be practical for most flight because it is inherantly inefficient.
It is also worth pointing out that for "real world" considerations, oolite is just broken. There is no gravity, solar radiation is not inverse square power, things are all the wrong sizes, the economy makes no sense. The physics are neither newtonian, nor relativistically correct (check out the relative velocity of 2 imperial couriers flying apart).