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Posted: Wed Dec 05, 2007 8:33 am
by Commander McLane
So the bottom line for me is:

Trumbles are not removable by script (neither legacy nor Javascript), so pestcontrol.oxp isn't possible and has starved before being born.

Have I got this right?

Posted: Wed Dec 05, 2007 9:48 am
by JensAyton
Sounds about right, at least at the moment.

Posted: Wed Dec 05, 2007 1:14 pm
by Eric Walch
Ahruman wrote:
Two fixes:
Don’t add an EQ_TRUMBLE to the equipment list if “awardEquipment: EQ_TRUMBLE” is called when there is already a trumble infection; just do nothing.
Delete EQ_TRUMBLE from equipment list on loading, to mend saved games broken by this bug.
I would prefer an other fix: Always put the EQ_TRUMBLE in the list on starting the infection and always remove this on ending of the infection. This way it is also possible for a script to see if there is an active infection.

Posted: Thu Dec 06, 2007 4:57 pm
by JensAyton
Perhaps, but the current way to do that (works in 1.70) is to check if player.trumbleCount > 0.

Posted: Tue Dec 18, 2007 2:10 am
by Arexack_Heretic
crud.
This whole 'trumbles are not equipment really, but we are calling it so anyway' treatment is ruining my plans for trumble pushing. :(

Pretty please fix it Ahruman.
PLease, please, please, pleeeeze!

Posted: Wed Aug 26, 2009 5:43 am
by Commander Learner
I got those Trumbles. But once they started multiplying, i didn't know what to do so I deleted them from the save file. Sure saves a lot of time than cooking them on a sun.

Posted: Wed Aug 26, 2009 10:40 am
by Commander McLane
Commander Learner wrote:
I got those Trumbles. But once they started multiplying, i didn't know what to do so I deleted them from the save file.
Oh yes, there is certainly a zillion ways to cheat... :sigh:

Posted: Wed Aug 26, 2009 11:18 am
by phonebook
well its fair enough on this one isnt it

the tribbles or whatever- well they come along for no good reason, and they seriously sod up the game for you - and there's no clue how to get rid of them.

and no ones gonna think out the solution for themselves

us who used to use the c64 version have an advantage - but thats it

Posted: Wed Aug 26, 2009 11:24 am
by Cody
Hi phonebook

Yes there is a clue and yes many of us figured it out for ourselves.

Posted: Wed Aug 26, 2009 2:19 pm
by phonebook
easy to think it up for yourself if zzap in its review all those years ago passed on the secret of how you might come by them

Posted: Wed Aug 26, 2009 2:36 pm
by Cody
Hi PH

Actually, I didn't have "zzap" (whatever that is, some mag I presume).
No spoilers at all.

I didn't even have an Elite manual - just hours/days/weeks in the Cobra, trying out everything that came to mind. Ahh, the joy of it. That's why I love Oolite, as it's still got that magic. You can OXP it to your hearts content (if you wish to) but that core remains.
This forum is pretty good, as well. I wonder what the "other" side of Riedquat is like!

Play as you wish to play, my friend, but most of all...enjoy.

Regards

Posted: Wed Aug 26, 2009 3:00 pm
by wackyman465
I think we would count the YAH ads that talk about lave fried trumble hints...

Posted: Wed Aug 26, 2009 3:45 pm
by Frame
phonebook wrote:
well its fair enough on this one isnt it

the tribbles
wrong show, but almost, as Trumbles was indeed inspired by the star trek episode that featured tribbels. In the end they where all beamed aboard a klingon D7 battle cruiser.

I guees alot of them got fried by disrupter fire

:cry:

Posted: Wed Aug 26, 2009 3:50 pm
by Arexack_Heretic
Originally by the time trumbles became a problem, you would be regularly scooping fuel anyhow to avoid police (collecting fuel) or collecting bounty from sunrunners.
In vanilla oolite the wp-sun route is a bit boring compared to the original Elite though and fuelscooping much more dangerous.
Anyhow, those that paid attention would notice the trumbles behaving oddly when the cabin temperature got high.

The most common final solution to trumble infestation also was diving into the sun and ejecting. . . that final step would screw you over obviously.
I seem to remember getting a hint to do just that, not from the game but maybe from a sadistic elite commander.
Doing this several times, even a grounder would notice the trumbles' discomfort eventually.

Posted: Wed Aug 26, 2009 6:49 pm
by Rxke
-offtopic:

How nice to see you around A_H! :D