Page 4 of 6

Posted: Sat Jun 16, 2007 5:19 pm
by Captain Hesperus
LittleBear, that's a much grittier explanation that I had.....
:)

Captain Hesperus

Posted: Sat Jun 16, 2007 5:22 pm
by pepak
Captain Hesperus wrote:
I understand your concerns. Maybe you could write an OXP that allows you the option of releasing slaves rather than selling them......
I can see it now, William_Wilberforce.oxp
Do you think it is possible to create an OXP which would change all Slaves into Food? (Bad_Taste.OXP)

Posted: Sat Jun 16, 2007 5:25 pm
by Captain Hesperus
You might need to install the EQ_MEAT_GRINDER....

Captain Hesperus

Posted: Sat Jun 16, 2007 6:34 pm
by TGHC
Lorfarius wrote:
I bought a Docking computer and I dont think it saves me anytime at all. Im at the skil now where I can easily fly full speed into the dock without hitting the sides and using the DC seems to take forever as it lines up, circles, speeds up, then slows down etc. Is therereally any benefit to it besides being able to leave the docking sequence running whilst you Alt Tab out of the prog to do other things?
Hmm....... as soon as you are mass locked in the Station range hit Shift D, docking is instantaneous and much quicker than flying in at full speed even with injectors, I agree that manual docking can be quicker than Shift C though.

Posted: Sat Jun 16, 2007 6:38 pm
by Captain Hesperus
TGHC wrote:
I agree that manual docking can be quicker than Shift C though.
Unless there's a traffic jam......:roll:

Captain Hesperus

Posted: Sun Jun 17, 2007 8:43 pm
by HueijRevisited
pepak wrote:
Captain Hesperus wrote:
I understand your concerns. Maybe you could write an OXP that allows you the option of releasing slaves rather than selling them......
I can see it now, William_Wilberforce.oxp
Do you think it is possible to create an OXP which would change all Slaves into Food? (Bad_Taste.OXP)
soylent_green.oxp?

Posted: Tue Jun 19, 2007 12:51 pm
by stevesims
Hi Fraoch, sorry to be so late replying...
Fraoch wrote:
I'm currently on my first passenger run.
One quick tip about passenger runs and cargo contracts - you get places much faster by making shorter hyperspace jumps. You will also get bonuses for arriving early.

Posted: Tue Jun 19, 2007 1:29 pm
by Fraoch
stevesims wrote:
One quick tip about passenger runs and cargo contracts - you get places much faster by making shorter hyperspace jumps. You will also get bonuses for arriving early.
Ohhhhhhhhh...I thought it was the opposite - longer hyperspace jumps to get there using as few of them as possible. Thanks!

I did manage to get there early on a couple of contracts and I did notice the bonus.

BTW I'm more or less fully-equipped now: Got all upgrades, shield boosters included. I'm rated Average with 50 kills. So now - increase my kills and save up for a new ship.

Posted: Tue Jun 19, 2007 8:40 pm
by TGHC
Fraoch wrote:
BTW I'm more or less fully-equipped now: Got all upgrades, shield boosters included. I'm rated Average with 50 kills. So now - increase my kills and save up for a new ship.
Are you sure, some items of equipment are only available as a reward for completing a mission, or already fitted to a ship you purchase.

eg Naval energy unit and cloaking device.

Posted: Tue Jun 19, 2007 8:46 pm
by United Blobs
You can buy the naval energy unit at TL 15 stations (maybe lower)

Posted: Tue Jun 19, 2007 8:56 pm
by Captain Hesperus
United Blobs wrote:
You can buy the naval energy unit at TL 15 stations (maybe lower)
I don't believe that's true, there are no TL 15 systems. Unless I've missed it...
<EDIT>I can confirm that there are no TL 15 worlds in the planetdata.plist for Oolite.

Captain Hesperus

Posted: Tue Jun 19, 2007 8:56 pm
by Fraoch
OK, true, I haven't found the special items yet. I also haven't found a planet higher than tech level 12.

Posted: Tue Jun 19, 2007 9:31 pm
by TGHC
United Blobs wrote:
You can buy the naval energy unit at TL 15 stations (maybe lower)
Unfortunately no, the only way is as I said in my previous post.

Posted: Tue Jun 19, 2007 9:45 pm
by United Blobs
Captain Hesperus wrote:
United Blobs wrote:
You can buy the naval energy unit at TL 15 stations (maybe lower)
I don't believe that's true, there are no TL 15 systems. Unless I've missed it...
<EDIT>I can confirm that there are no TL 15 worlds in the planetdata.plist for Oolite.

Captain Hesperus
TL 15 planets exist and you can buy them but I think you may need to do the mission first.

Posted: Tue Jun 19, 2007 10:03 pm
by drdenim
United Blobs wrote:
TL 15 planets exist and you can buy them but I think you may need to do the mission first.
as far as I can tell that's only sorta true (the TL 15 part) from what I've seen the TL displayed in all the coding is one less than that which is displayed in the game...sorta like the numbering of the galaxies...at least that's how I understand it...as far as actually purchasing it...no clue...