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Posted: Fri Jun 08, 2007 11:00 am
by Arexack_Heretic
haha. Yes I noticed that too. ;)

I found the CTD upon DP-death had todo with the way I applied "ejectItem: X", using roles instead of the shipdata-key and also supplying a number as one would do with "addShips: X #"

Posted: Fri Jun 08, 2007 11:46 am
by JensAyton
Strange, that should do nothing. Please test it in 1.69 when it comes out.

Posted: Fri Jun 08, 2007 11:57 am
by Arexack_Heretic
in one case it did something...without crashing to desktop: it spawned a witchpointbeacon (without flashers).
anyway, ejectItem has always been bug sensitive.

Posted: Fri Jun 08, 2007 12:11 pm
by JensAyton
Arexack_Heretic wrote:
anyway, ejectItem has always been bug sensitive.
What, so that’s all right, then? The point of reporting bugs is to make the app less buggy.

Posted: Fri Jun 08, 2007 2:07 pm
by Arexack_Heretic
no...

just saying that it may be something else entirely that is causing the strange effects to be visible with the ejectItem method.

And that it is not since the current version that problems have started with this method.

Posted: Fri Jun 08, 2007 6:30 pm
by Cmdr. Maegil
Sorry, couldn't help it...

Hesperus on Paradise!

Image

Posted: Fri Jun 08, 2007 6:33 pm
by Arexack_Heretic
"hoopy loops"!
Felines' brackish of choice.

Posted: Fri Jun 08, 2007 7:59 pm
by Killer Wolf
I'm used to shaking out a little plastic toy in a cellophane envelope from my box of cereal - dunno how i'd feel about a dead kitten plopping into my bowl :-/

Posted: Wed Jun 13, 2007 12:48 pm
by Captain Hesperus
How goes the R&D, A_H?
I'd really, really like to, ahem, borrow the textures of the Dubious Profit for my own nefarious ends personal Python.

Please, please, please, please, please, please, please, please, pretty please!!

Captain Hesperus
'desperately seeking DP'.

Posted: Wed Jun 13, 2007 12:57 pm
by Arexack_Heretic
ToB honest, I havent been D on this the last couple of days.

RL was pretty busy with birthday, girlfriend statying over and my supervisor stressing me out about upcoming presentation of results.
Next weekend will be lost as well with a marriage reception and father's day.

R&D has been progressing smoothly, although next week will be a killer, as I need to go to a course in metabolomics and do the R in the evenings.

I'll send you the .dat and the basic texture. tonight.

Posted: Wed Jun 13, 2007 1:02 pm
by Captain Hesperus
Arexack_Heretic wrote:
I'll send you the .dat and the basic texture. tonight.
<has palpitations>

Captain Hesperus

Posted: Fri Jul 13, 2007 3:39 pm
by Captain Hesperus
Is there any way of creating missiles that, rather then damaging ships, awards Trumbles instead. A sort of Trumble-crewed breaching pod?

"Have a free gift! This'll teach you for messing with Captain Hesperus!"

Captain Hesperus

Posted: Fri Jul 13, 2007 4:06 pm
by JensAyton
Captain Hesperus wrote:
Is there any way of creating missiles that, rather then damaging ships, awards Trumbles instead. A sort of Trumble-crewed breaching pod?
I don’t think so… but this will probably be possible in 1.70. :-) (Of course, only the player can be trumblified.)

Posted: Fri Jul 13, 2007 4:14 pm
by Captain Hesperus
Ahruman wrote:
(Of course, only the player can be trumblified.)
Well, of course. Why bother trumbling an NPC? :twisted:

Captain Hesperus

Posted: Sat Jul 14, 2007 4:39 pm
by Arexack_Heretic
Because you can...

I tried making a trumble missile once...didn't do much good,
acted like a dud against NPCs.
Never tested it on myself though....