Somthing i´m working on (warning image heavy thread)
Moderators: winston, another_commander
- Arexack_Heretic
- Dangerous Subversive Element
- Posts: 1876
- Joined: Tue Jun 07, 2005 7:32 pm
- Location: [%H] = Earth surface, Lattitude 52°10'58.19"N, longtitude 4°30'0.25"E.
- Contact:
I have no idea what you mean, but if you mean a proof of somekind that these are infact true images captures from ingame there here is a new picture i just snapped.Arexack_Heretic wrote:Looks way better without the horns.
May I suggest doing somethiong with the viewingport as well.
some highlights on the edges to make it look less 1-D and maybe a fuzzy (shader?) interior....like that guy that was good at fake 3d textures did with his llama (?) etc did.
i could release the whole deal now, however the exhaust as you can see, the cockpit viewpoints, etc is not set up ATM..
And the Keelbacks AI is also not ready, and the "Boomslang" that will be given another name, is also not ready regarding its AI...
Bounty Scanner
Number 935
Number 935
- Arexack_Heretic
- Dangerous Subversive Element
- Posts: 1876
- Joined: Tue Jun 07, 2005 7:32 pm
- Location: [%H] = Earth surface, Lattitude 52°10'58.19"N, longtitude 4°30'0.25"E.
- Contact:
huh?
proof no I take your word.
I just mean the ship cockpit window looks very black and flat.
I was suggesting messing some with the texture to make it more interesting.
that specularity shader may make it shiney/reflective too.
(If I can get other people to figure those things out, I can ask them how.)
proof no I take your word.
I just mean the ship cockpit window looks very black and flat.
I was suggesting messing some with the texture to make it more interesting.
that specularity shader may make it shiney/reflective too.
(If I can get other people to figure those things out, I can ask them how.)
Riding the Rocket!
Specularity is Quite easy, its a greyscale image where you use a greytone with a value range between 0-255 pr pixel. 255 for the brightest effect and less for a lesser effect. To demontrate the effect i have added a specularity effect to the Scarlett..Arexack_Heretic wrote:huh?
that specularity shader may make it shiney/reflective too.
(If I can get other people to figure those things out, I can ask them how.)
First the specularity map, which will not be final for this ship.. it just demonstrates..
And here the ingame screenshot
just by looking at the two images, you can see how it all works...
Add the correct entries in the shipdata.plist and Ahruman´s fragment shaders as demonstrated in the griff krait thread and you are set..
its Quite easy
Bounty Scanner
Number 935
Number 935
The Scalett now has a specular map... its way better ingame, stills dont do it justice
Bounty Scanner
Number 935
Number 935
ingame shot of the Keelback....
i´m having some rather peculiar problems... seems it is related to the shaders...
The game will Freeze, with the Scarlett or The Keelback in addons
and when either is in addon folders, the game also chrases when i try to change screen resolution...
I contra tested it with The Shaded Griff krait, and that works fine....
so something is wrong.... keeping on hunting...
EDIT: removing the keelback from demoships.plist seems to cure the resolution change crash...
i´m having some rather peculiar problems... seems it is related to the shaders...
The game will Freeze, with the Scarlett or The Keelback in addons
and when either is in addon folders, the game also chrases when i try to change screen resolution...
I contra tested it with The Shaded Griff krait, and that works fine....
so something is wrong.... keeping on hunting...
EDIT: removing the keelback from demoships.plist seems to cure the resolution change crash...
Bounty Scanner
Number 935
Number 935
- Arexack_Heretic
- Dangerous Subversive Element
- Posts: 1876
- Joined: Tue Jun 07, 2005 7:32 pm
- Location: [%H] = Earth surface, Lattitude 52°10'58.19"N, longtitude 4°30'0.25"E.
- Contact:
It is entirely coincedental, that the keelback itself looks like a Great White Shark when viewed in profile... nice catch there.. however Great white is such a boring name.. and its not white...Arexack_Heretic wrote:I like the dark picture.
Did you notice the nose looks somewhat sharkish?
What is in the 'mouth'. (bottom front)
lasers? docking bay? scoop?
Mouth... ???
I think you look at it reversed, so you think left in the picture is front... that is the back of the ship where you find The Engines and The Docking may, You will need lots of skill to dock a Cobra MK III since there is very little margin for docking a ship of that size... Adder/sidewinder/Gecko/Cobra mk 1 has it alot easier..
The imperial Courier is a big no no... but i wouldnt be surprised if you could sneak an anaconda or boa MKI/MKII in with Theire pointy noses... which is entirely unrealistic...
Would be cool if you somehow could call up the size of the ship via the AI, and issue a Refuse to dock message to the player..
it is dark btw cause its smooth and has a Specularity map, and the angle to the sun is what it is...
Bounty Scanner
Number 935
Number 935
- Arexack_Heretic
- Dangerous Subversive Element
- Posts: 1876
- Joined: Tue Jun 07, 2005 7:32 pm
- Location: [%H] = Earth surface, Lattitude 52°10'58.19"N, longtitude 4°30'0.25"E.
- Contact:
'mouth'...
nono not in the last picture, but the secondlast.
The one in which it looks like a greatwhite... where the mouth of a shark would be, there is a break in the texture mapping.
I thought it might be because there is a recessed laser array or a docking bay hidden there.
It's hard to see with that smooth curving hull,
we elites are adapted to seeing straight edged representations dammit!
nono not in the last picture, but the secondlast.
The one in which it looks like a greatwhite... where the mouth of a shark would be, there is a break in the texture mapping.
I thought it might be because there is a recessed laser array or a docking bay hidden there.
It's hard to see with that smooth curving hull,
we elites are adapted to seeing straight edged representations dammit!
Riding the Rocket!
- JensAyton
- Grand Admiral Emeritus
- Posts: 6657
- Joined: Sat Apr 02, 2005 2:43 pm
- Location: Sweden
- Contact:
Tell a jackal to flank around and get a better look.Arexack_Heretic wrote:we elites are adapted to seeing straight edged representations dammit! ;)
E-mail: [email protected]
?, well it has no AI ATM, so its pretty dark on the other side... putting it in Demoships.plist for some reason it chrases and freezes the game.. allthough i have been running it with no crhases during resolution change, or playing.. for the last several 20 sessions, after i removed it from demoships.plist...Ahruman wrote:Tell a jackal to flank around and get a better look.Arexack_Heretic wrote:we elites are adapted to seeing straight edged representations dammit!
Is there anyway you could sneak in so that you can put this in AI before release of 1.69
Launch: role
The code for launching is there for the miners,police,defence ships and Scavengers... Beats me why Giles didnt include this in the first
place, since it offers a more exact controle over what to launch...
Thanks in advance, and Thanks for the good work
Cheers Frame...
Bounty Scanner
Number 935
Number 935
- LittleBear
- ---- E L I T E ----
- Posts: 2882
- Joined: Tue Apr 04, 2006 7:02 pm
- Location: On a survey mission for GalCop. Ship: Cobra Corvette: Hidden Dragon Rated: Deadly.
Don't know if this is the right answer as its just a guess! But might it have to do with size of the model? If you rescalled the mode (as a test) and it worked, you could display the shrunk version on demoships. As the Camera zooms in it won't matter what the size is for a ship on the demoships screen.
OXPS : The Assassins Guild, Asteroid Storm, The Bank of the Black Monks, Random Hits, The Galactic Almanac, Renegade Pirates can be downloaded from the Elite Wiki here.