Small problem with Black Monks. The entity "Monk laser mount 0" is looking for guntex.PNG which it can't find because it's called guntext.PNG. Is it safe to just rename it to guntex or will that then cause other problems? Thanks.

Moderators: winston, another_commander
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10:13:20.684 [ai.load.failed.unknownAI]: Can't switch AI for <ShipEntity 0x10bfdcc0>{"Mine Sweeper Satellite"} to "minesweeperAI.plist" - could not load file.
lol no worries, now that you mention it, I used to have this bug in Black Monks as well, but totally forgot about it, I think I fixed it by doing what you suggested and chucking that file in there, it shouldn't cause any problems with overwriting, as it would just be overwriting itself with a copy of itself.Gimi wrote:Very sorry ADCK.
I think you are right, I have not tested with assassins installed, while I assume LittleBear did and never encountered the problem.ADCK wrote:Odd behaviour, I thought it wouldn't matter which OXP's AI dir its in as long as its in one of them... Guess I'm wrong.
Not sure I quite understand Switeck.Switeck wrote:Assassins may have loaded first, so it was available by the time Black Monks OXP checked.
But Random Hits OXP may not be available yet...
I never got an answer to my two last questions here. Anyone able to assist.Gimi wrote:The error message I get is as follows:Turns out that "minesweeperAI.plist" is missing from both Shady_blackmonks.oxp and BlackMonks.oxp (the non shader version).Code: Select all
10:13:20.684 [ai.load.failed.unknownAI]: Can't switch AI for <ShipEntity 0x10bfdcc0>{"Mine Sweeper Satellite"} to "minesweeperAI.plist" - could not load file.
There is a minesweeperAI.plist in Assassins.oxp, also by LittleBear, and for now I have copied that into the AI-folder of Shady_blackmonks.oxp, not knowing, but assuming that will work. Will this eventually cause a conflict if I install Assassins.oxp when I enter galaxy 7?
Edit: Another thought.
Can I safely rename "minesweeperAI.plist" to "monkminesweeperAI.plist", and then change the reference to it in "shipdata.plist".
Do I need to do anything else to make this work without potential conflict?
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.