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Posted: Mon Jan 22, 2007 9:52 am
by Captain Hesperus
[quote="DaddyHoggy]I doth my cap and tug my forelock.[/quote]

I think that's 'doff my hat'. </pedant mode> :wink:

Captain Hesperus
"A blind man doesn't throw stones. Or something."

Posted: Mon Jan 22, 2007 11:50 am
by LittleBear
Suprisingly the Black Monk ship causes no slow-down on my system (a 4 year old PC!). Check out Assassins as there are some much more detailed ships in there. A mega multi-sided battle (200+ such ships :shock: in that OXP does cause a 10 second hang on exiting witch space in the system where they're fighting, but once the ships are added they clip along at a respectable 30 fps).

@Killer Instinct.

Adding mutiple guns is faily easy. Just copy the "gun" texture and modle from Renegage Pirates to your OXP.

This gives you a little modle that you can stick on as a sub-entry where ever you like.

define the gun in shipdata like this:-

Code: Select all


<key>yellowgun</key>
	<dict>
	<key>energy_recharge_rate</key>
	<real>1.5</real>
	<key>max_energy</key>
	<real>200</real>
	<key>ai_type</key>
	<string>nullAI.plist</string>
	<key>forward_weapon_type</key>
	<string>WEAPON_MILITARY_LASER</string>
	<key>laser_color</key>
	<string>yellowColor</string>
	<key>model</key>
	<string>gun.dat</string>
	<key>name</key>
	<string>Renegade Laser Mount</string>
	<key>roles</key>
	<string>yellowgun</string>
	</dict>
If (cos it looks nice) you want to have muti-coloured guns, then define lots of entries like this:

Code: Select all


<key>bluegun</key>
	<dict>
                <key>like_ship</key>
	<string>yellowgun</string>
	<key>laser_color</key>
	<string>blueColor</string>
	<key>roles</key>
	<string>bluegun</string>
                </dict>
Now stick the guns on the main-ship where you want them like this:-

Code: Select all

<key>subentities</key>
	<array>
	<string>orangegun		5.0 0.0 27.5		1 0 0 0</string>
	<string>yellowgun		1.0 0.0 27.5		1 0 0 0</string>
	<string>magentagun		-5.0 0.0 27.5		1 0 0 0</string>
	<string>sideturret2		-40.0 2.17 -4.33	1 0 0 0</string>
	<string>sideturret2		40.0 2.17 -4.33		1 0 0 0</string>
	
If you have a look at the Renegade Pirates OXP shipdata, it should make sense.

I shamlessly cribbed this method from Murgh. Some of his ships have as many as 8 guns! :shock:

Posted: Mon Jan 22, 2007 11:54 am
by Killer Wolf
Thanks LittleBEar - can i assume then that the multigun thing is *only* for NPC craft??

Posted: Mon Jan 22, 2007 12:02 pm
by LittleBear
Yeah 'fraid so!

I did a player version of the renegade python as a test. It still had the big oversized bolt on cannons on the side and they turned towards your target when look at in external view, but woudn't actually fire, even when I gave them ThargoidAI!

Posted: Mon Jan 22, 2007 5:52 pm
by Killer Wolf
tch, boo :-(

odd, mebbes the guns would scare them off anyways!.
hmmm...could a missile turret work? fire a mini rocket that had the stats of a normal one but say 20% hitting power?

Posted: Mon Jan 22, 2007 9:39 pm
by LittleBear
Griff has contributed a Station for the Black Monk Branches.

Very pretty!

Image

Posted: Mon Jan 22, 2007 9:46 pm
by Kriken Overlord
Griff is my new god.

Posted: Mon Jan 22, 2007 10:45 pm
by DaddyHoggy
[emoticon-jaw-hitting-floor] I will take out a loan just so I can visit this place over and over again...

Praise be Griff-the-modeller and LittleBear-the-oxper - long may they reign over the Oolite and all who play in her... :lol:

Posted: Thu Jan 25, 2007 10:23 pm
by LittleBear
Black Monks is finished.

You can download it from the link in the Black Monks OXP thread in Expansion Packs (until Oosat is updated).