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Posted: Mon Jan 22, 2007 9:52 am
by Captain Hesperus
[quote="DaddyHoggy]I doth my cap and tug my forelock.[/quote]
I think that's 'doff my hat'. </pedant mode>
Captain Hesperus
"A blind man doesn't throw stones. Or something."
Posted: Mon Jan 22, 2007 11:50 am
by LittleBear
Suprisingly the Black Monk ship causes no slow-down on my system (a 4 year old PC!). Check out Assassins as there are some much more detailed ships in there. A mega multi-sided battle (200+ such ships
in that OXP does cause a 10 second hang on exiting witch space in the system where they're fighting, but once the ships are added they clip along at a respectable 30 fps).
@Killer Instinct.
Adding mutiple guns is faily easy. Just copy the "gun" texture and modle from Renegage Pirates to your OXP.
This gives you a little modle that you can stick on as a sub-entry where ever you like.
define the gun in shipdata like this:-
Code: Select all
<key>yellowgun</key>
<dict>
<key>energy_recharge_rate</key>
<real>1.5</real>
<key>max_energy</key>
<real>200</real>
<key>ai_type</key>
<string>nullAI.plist</string>
<key>forward_weapon_type</key>
<string>WEAPON_MILITARY_LASER</string>
<key>laser_color</key>
<string>yellowColor</string>
<key>model</key>
<string>gun.dat</string>
<key>name</key>
<string>Renegade Laser Mount</string>
<key>roles</key>
<string>yellowgun</string>
</dict>
If (cos it looks nice) you want to have muti-coloured guns, then define lots of entries like this:
Code: Select all
<key>bluegun</key>
<dict>
<key>like_ship</key>
<string>yellowgun</string>
<key>laser_color</key>
<string>blueColor</string>
<key>roles</key>
<string>bluegun</string>
</dict>
Now stick the guns on the main-ship where you want them like this:-
Code: Select all
<key>subentities</key>
<array>
<string>orangegun 5.0 0.0 27.5 1 0 0 0</string>
<string>yellowgun 1.0 0.0 27.5 1 0 0 0</string>
<string>magentagun -5.0 0.0 27.5 1 0 0 0</string>
<string>sideturret2 -40.0 2.17 -4.33 1 0 0 0</string>
<string>sideturret2 40.0 2.17 -4.33 1 0 0 0</string>
If you have a look at the Renegade Pirates OXP shipdata, it should make sense.
I shamlessly cribbed this method from Murgh. Some of his ships have as many as 8 guns!
Posted: Mon Jan 22, 2007 11:54 am
by Killer Wolf
Thanks LittleBEar - can i assume then that the multigun thing is *only* for NPC craft??
Posted: Mon Jan 22, 2007 12:02 pm
by LittleBear
Yeah 'fraid so!
I did a player version of the renegade python as a test. It still had the big oversized bolt on cannons on the side and they turned towards your target when look at in external view, but woudn't actually fire, even when I gave them ThargoidAI!
Posted: Mon Jan 22, 2007 5:52 pm
by Killer Wolf
tch, boo
odd, mebbes the guns would scare them off anyways!.
hmmm...could a missile turret work? fire a mini rocket that had the stats of a normal one but say 20% hitting power?
Posted: Mon Jan 22, 2007 9:39 pm
by LittleBear
Griff has contributed a Station for the Black Monk Branches.
Very pretty!
Posted: Mon Jan 22, 2007 9:46 pm
by Kriken Overlord
Griff is my new god.
Posted: Mon Jan 22, 2007 10:45 pm
by DaddyHoggy
[emoticon-jaw-hitting-floor] I will take out a loan just so I can visit this place over and over again...
Praise be Griff-the-modeller and LittleBear-the-oxper - long may they reign over the Oolite and all who play in her...
Posted: Thu Jan 25, 2007 10:23 pm
by LittleBear
Black Monks is finished.
You can download it from the link in the Black Monks OXP thread in Expansion Packs (until Oosat is updated).