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A mission inside Missionaries.OXP ?

Posted: Mon May 23, 2022 4:59 pm
by Old Murgh
I'm thinking I'd like to make a mission element into the Missionaries.oxp version I have on my workbench, but I'm undecided about how I should go about doing it (out of fear from going on to do something that I later realise I should have started in a different direction and have to flush down all that I've done..)

So my dilemma is, do I attempt to make the mission work using my hardwired, outdated Oolite 1.65 methods until I stumble upon its/my limitations? (Could it even work? Are any of the current playable missions intact without later dedicated curating and .js improvements? My gut indicates no.)

Or, do I put my plans aside for now and leisurely study the most recent working missions to see what I can manage to borrow and twist to work the way I would like? (It's looking grim. Peeking under the hood of Assassin's guild or Coyote's Run makes my legs wobbly, leading my to my final option.)

Or do I surrender to my shortcomings in the modern-day scripting demands and put an ad in the paper seeking a javascriptL33t collaborator who has the time to join on my missionary crusade, and try to pitch my idea to this individual to inspire exuberance. And when one such never appears, or doesn't see cause for exuberance, turn to drink to forget my silly idea..?

Please advise.

Re: Missionaries.OXP

Posted: Mon May 23, 2022 6:18 pm
by Cody
There she stood in the doorway
I heard the mission bell
I was thinking to myself
"This could be heaven or this could be hell"

Re: Missionaries.OXP mission

Posted: Mon May 23, 2022 7:08 pm
by Old Murgh
Cody wrote: Mon May 23, 2022 6:18 pm
There she stood in the doorway
I heard the mission bell
I was thinking to myself
"This could be heaven or this could be hell"
Seems appropriate, although I wasn't looking end up someplace I can never leave. :shock:

Re: Missionaries.OXP

Posted: Mon May 23, 2022 7:21 pm
by Cody
Yeah! You just need someone to light-up a candle and show you the way!

Dumb pilot's advice: if you're going to do it, do it properly! Thing is, it might be hard to find mission testers these days. Back when Coyote's Run was being made, Okti had two dedicated testers on-call, ready to jump into their ships at a moment's notice, plus offer feedback and ideas.

Re: Missionaries.OXP

Posted: Mon May 23, 2022 8:07 pm
by Old Murgh
Cody wrote: Mon May 23, 2022 7:21 pm
Yeah! You just need someone to light-up a candle and show you the way!

Dumb pilot's advice: if you're going to do it, do it properly! Thing is, it might be hard to find mission testers these days. Back when Coyote's Run was being made, Okti had two dedicated testers on-call, ready to jump into their ships at a moment's notice, plus offer feedback and ideas.
Thanks, encouragement.
I'm certainly no Okti, but I'm not sure that my idea is so very technically ambitious, maybe only at an achievable Military.oxp level, so one one level I feel ok to go ahead with it. –But then as you say, "do it properly".. I could do like last time, put out a WIP, go underground for a few years, and maybe when I come back a brain will have been merciful. :roll:

Re: Missionaries.OXP

Posted: Mon May 23, 2022 8:52 pm
by Cody
Encouragement certainly, even ideas perhaps - but mission testing is beyond me now.

Re: Missionaries.OXP

Posted: Mon May 23, 2022 9:04 pm
by Old Murgh
Cody wrote: Mon May 23, 2022 8:52 pm
Encouragement certainly, even ideas perhaps - but mission testing is beyond me now.
It's a young man's game. A lot of it is.

Re: Missionaries.OXP

Posted: Mon May 23, 2022 9:51 pm
by phkb
Old Murgh wrote: Mon May 23, 2022 9:04 pm
It's a young man's game.
Does 52 count as young? Probably a line call.
Old Murgh wrote: Mon May 23, 2022 4:59 pm
put an ad in the paper seeking a javascriptL33t collaborator who has the time to join on my missionary crusade, and try to pitch my idea to this individual to inspire exuberance.
Feel free to pitch something my way. If nothing else, I can help identify what bits will be hard.

Re: Missionaries.OXP

Posted: Mon May 23, 2022 10:00 pm
by Cody
phkb wrote: Mon May 23, 2022 9:51 pm
Does 52 count as young?
Yep! I'd kill to be 52 again!

Re: Missionaries.OXP

Posted: Mon May 23, 2022 10:03 pm
by Old Murgh
phkb wrote: Mon May 23, 2022 9:51 pm
Old Murgh wrote: Mon May 23, 2022 9:04 pm
It's a young man's game.
Does 52 count as young? Probably a line call.
It is a matter of perspective. I'm 50 and the feeling is unpredictable.
Cody wrote: Mon May 23, 2022 10:00 pm
Yep! I'd kill to be 52 again!
:lol:
phkb wrote: Mon May 23, 2022 9:51 pm
Feel free to pitch something my way. If nothing else, I can help identify what bits will be hard.
Thank you, I will take you up on that. I'm just dreaming up ideas for what's ahead, I can't see myself going really deep into this until the weather gets cold again. Then again, around here thats not so far away.

Re: Missionaries.OXP

Posted: Mon May 23, 2022 10:08 pm
by phkb
Old Murgh wrote: Mon May 23, 2022 10:03 pm
I can't see myself going really deep into this until the weather gets cold again.
Yeah, it's kind of chilly here at the moment. Looking at a very autumnal max of 19°C today, with rain.

Re: Missionaries.OXP

Posted: Mon May 23, 2022 11:13 pm
by Old Murgh
phkb wrote: Mon May 23, 2022 10:08 pm
Yeah, it's kind of chilly here at the moment. Looking at a very autumnal max of 19°C today, with rain.
Oh are you in the southern hemisphere? It's still sort of spring here up north but we are (I am) already beginning to dread the next winter.

Re: Missionaries.OXP

Posted: Mon May 23, 2022 11:27 pm
by phkb
Old Murgh wrote: Mon May 23, 2022 11:13 pm
Oh are you in the southern hemisphere?
Yep, spot on. Blue Mountains, west of Sydney. Here's what it looks like on a nice day last month not far from where I live:
Image
Maybe not as pretty as Cholmondely's bluebell forest, but still nice, I think.

Re: Missionaries.OXP

Posted: Mon May 23, 2022 11:33 pm
by Cody
Beautiful!

Re: Missionaries.OXP

Posted: Tue May 24, 2022 5:34 am
by Old Murgh
That’s majestic. Though your upcoming winter wouldn’t fill me with dread. :wink: