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Re: (WIP) Anaconda Cruise Liners
Posted: Sat Apr 19, 2025 9:40 pm
by cbr
Delivering certain cargo ( machinery, fuel ) to help a stranded liner somewhere...
Re: (WIP) Anaconda Cruise Liners
Posted: Sat Apr 19, 2025 10:36 pm
by Wildeblood
phkb wrote: ↑Sat Apr 19, 2025 9:14 pmYou pick up the liner from a particular station, fly the given route within a prescribed schedule, and bonuses are given if you can do it without getting into scraps along the way. Your ship could either be left at the originating point, requiring a return journey, or be flown by another pilot who arrives at your destination shortly after you, so you can easily switch back. This wouldn't be seen in game, just explained to you when taking on the contract.
Why doesn't this Commander A.N. Other just fly the liner, and leave Commander Jameson out of the equation?
[I'm struggling to select the right emoji here...]
[I dunno. The green one is still my favourite, and I still don't know what it's supposed to imply.]

Re: (WIP) Anaconda Cruise Liners
Posted: Sat Apr 19, 2025 10:41 pm
by phkb
Wildeblood wrote: ↑Sat Apr 19, 2025 10:36 pm
Why doesn't this Commander A.N. Other just fly the liner, and leave Commander Jameson out of the equation?
Not rated high enough/lack of reputation/doesn't like flying Anacondas/doesn't fit in the Anaconda pilot seat. Or I could just say that your ship has been brought to the current system through magic. Lots of options!
Re: (WIP) Anaconda Cruise Liners
Posted: Sat Apr 19, 2025 10:58 pm
by Wildeblood
phkb wrote: ↑Sat Apr 19, 2025 10:41 pm
Wildeblood wrote: ↑Sat Apr 19, 2025 10:36 pm
Why doesn't this Commander A.N. Other just fly the liner, and leave Commander Jameson out of the equation?
Not rated high enough/lack of reputation... Lots of options!
And I'm going to let this noob fly the
Grey Swan, am I? Yeah, nah.
Re: (WIP) Anaconda Cruise Liners
Posted: Sat Apr 19, 2025 11:03 pm
by Redspear
phkb wrote: ↑Sat Apr 19, 2025 9:14 pm
Sound interesting/promising/worth developing/tedious? Hit me with your thoughts/ideas/suggestions.
Well, escorting an anaconda would be quite tedious I think, as would replacing an indisposed pilot.
Intercepting assassins is a bit less sedentary however.
How about some different solutions to two of your imagined situations?
Escorts Needed:
Break up a pirate gang that has plans to intercept an escort team before they can meet up with the liner prior to departure
(different to assassins in that escorts can assist you)
Pilot Needed:
Deliver a replacement pilot (passenger mission) in time for cruise to head off on schedule
Or a new one:
Luxuries needed (expensive) for keeping customers happy or alloys (cheap) for repairs of these hulking ships.
Deliver the right item to the right station at the right time and find that the demand is unusually high. To exploit this the player would have to track/ predict and then outpace (but only just) a liner.
Re: (WIP) Anaconda Cruise Liners
Posted: Sat Apr 19, 2025 11:06 pm
by Redspear
Wildeblood wrote: ↑Sat Apr 19, 2025 10:58 pm
And I'm going to let this noob fly the Grey Swan, am I? Yeah, nah.
"There are large, white swans, and there are small, black swans," he explained, "But there are no medium-sized swans, and there are no grey swans. The non-existence of grey swans mitigates against belief in Mr Darwin's theory."
What is it with swans?

Re: (WIP) Anaconda Cruise Liners
Posted: Sun Apr 20, 2025 1:41 am
by phkb
OK, Royal Vetititian is in (is it really with 3 t's?)
Given Vetitice is a Sector 1 system, and so I've made this liner only appear in sector 1, can people throw some suggestions for one's that would make sense for the other sectors? Along the same lines, I mean.
Re: (WIP) Anaconda Cruise Liners
Posted: Sun Apr 20, 2025 8:37 am
by Wildeblood
phkb wrote: ↑Sun Apr 20, 2025 1:41 am
OK, Royal Vetititian is in (is it really with 3 t's?)
Given Vetitice is a Sector 1 system, and so I've made this liner only appear in sector 1, can people throw some suggestions for one's that would make sense for the other sectors? Along the same lines, I mean.
I decided this week that the Prodigal Suns are isolated as they are because they lie within the Prodigious Nebula. Prodigious is a great-looking word: the loop on the p makes a strong, solid initial, it has one ascender, d, and one descender, g, and unlike words like boatin', campin' and fishin' the descending g isn't awkwardly dangling at the end of the word.
Prodigious is just a good-looking word. #JustSayin'
Re: (WIP) Anaconda Cruise Liners
Posted: Sun Apr 20, 2025 8:46 am
by Wildeblood
Redspear wrote: ↑Sat Apr 19, 2025 11:06 pm
What is it with swans?
It's a Westralian thing.

Re: (WIP) Anaconda Cruise Liners
Posted: Sun Apr 20, 2025 10:59 am
by Redspear
Fair dinkum.
Hope that's not an exclusively East Australian thing...
Re: (WIP) Anaconda Cruise Liners
Posted: Sun Apr 20, 2025 11:38 pm
by Cholmondely
phkb wrote: ↑Sun Apr 20, 2025 1:41 am
Along the same lines, I mean.
G2:
LARAISSONIAN LINERS?
CEINERIAN CRUISERS?
Re: (WIP) Anaconda Cruise Liners
Posted: Sun Apr 20, 2025 11:48 pm
by Wildeblood
Redspear wrote: ↑Sun Apr 20, 2025 10:59 am
Hope that's not an exclusively East Australian thing.
They prefer to be called New Zealand, or Aotearoa. (I disavow Redspear's fighting words, nothing to do with me.)
Re: (WIP) Anaconda Cruise Liners
Posted: Mon Apr 21, 2025 3:31 am
by phkb
Would it be "Maraussian" or "Marausian", do you think? I'm thinking the latter (based on inhabitants of Belarus are Belarusian), but I'm not sure.
Re: (WIP) Anaconda Cruise Liners
Posted: Mon Apr 21, 2025 4:32 am
by Wildeblood
phkb wrote: ↑Mon Apr 21, 2025 3:31 am
Would it be "Maraussian" or "Marausian", do you think? I'm thinking the latter (based on inhabitants of Belarus are Belarusian), but I'm not sure.
It depends on pronunciation. Marausian would have a zs sound, like Asian. Maraussian would be an s (Marau see Ann, or Marau s'y'an), or a sh, like Russian.
Re: (WIP) Anaconda Cruise Liners
Posted: Mon Apr 21, 2025 7:54 am
by Redspear
Wildeblood wrote: ↑Sun Apr 20, 2025 11:48 pm
I disavow Redspear's fighting words, nothing to do with me
???... Er... OK...