Viper Interceptors
Just to go back to the
earlier debate on Viper Interceptors for a moment.
Now that I've been playing and keeping on eye on the Viper variants which show up, I've come to notice that the Viper Interceptors seem to appear in pretty much all the systems. Regularly, but not all the time. Visiting patrols?
This seems to me to contradict our official lore on the
decline of GalCop, especially if RedSpear is correct regarding their inherent superiority to the pirates.
Possible solution
Might it make more sense to restrict their vanilla game appearance to the wealthier systems? (as implied by the official lore)
Say just one or two in TL11 and above, and the current numbers in TL13 and above.
(
I suppose that it should really be determined by wealth, but I can't find a spreadsheet or a searchable wiki page with gross productivity information on it.)
Other Issues: Politics
And I'm not so sure about their presence in Commies or Dictatorships which might be urging GalCop to keep away and thus not pay for the enhanced GalCop presence (especially where those Systems OXPs are up and running - as those systems then inherit their own dedicated navies! There might be an argument to rejig those OXPs to lessen the GalCop influence there... GalCop do indeed want to be there to exert influence, but the systems will
not be paying them for their presence).
Other Issues: Piracy
Am I correct in presuming that (apart from Missions OXPs?) we lack OXPs amplifying the pirates?
What I seem to see in-game are merely lone pirates or small gangs of them. Pirate coves which spit out pirates in feeble dribbles. And (recently pirate-)captured sentinel stations in anarchies.
I'm thinking especially of the sort of scenarios introduced in Oolite literature -
Imprint, for example, with its marauding pirate fleets (or
Carver's Anarchy &
Inflexible), where we find
organised piracy. I know that we do have ships OXPs which add pirate ships, but that's not quite the same thing. And also
Hotrods which is unfinished.
How about something which introduced properly organised pirate bases with defensive fleets?
And piratical armadas which attack things in an
organised fashion - Liners, Sentinel stations in anarchies or feudal hinting lodges,
etc.
It could also give some support to those choosing a piratical career.