Re: Perfectly balanced economics?
Posted: Mon May 09, 2022 9:10 pm
Remaining to-do list/wishlist:
1. Greater payout for Parcel/Passenger Contracts relative to assassin risk, then for distance, and finally far less reputation-relevant pay.
2. Much smaller base fees for Escort Contracts, much higher per bounty fee. (This makes sense because it correlates to actual rather than government-assumed risk). Also I have now failed several contracts because my dumbass Escort Mother engaged the bandits and got smoked, which I don't mind but I feel my rep should have taken a harder hit.
3. Move asteroids and non GalCop dockables out of the space lanes. Not too far, just enough that you have to keep an eye open for them. I just don't think I should be regularly bumping right into quick money deals without effort. I like the idea that I have to either pay for the ASC beacons, or I see something in the corner of my view and I go "hey!" and check it out. Even that minor effort feels true to the space-faring, effort-laden Oolite I want.
4. Buy-only Planetfall markets, at average-to-high prices. This -- or something like this -- would solve a couple of Switecks concerns about hauler balance.
5. I love the idea of liners as markets but I encountered a docking bug months ago and got the sh**s and removed it, plus I want them harder than average to find and I want their markets to be "appropriate". I dunno.
Other than that, I am already far happier with it all than when I started this thread.
1. Greater payout for Parcel/Passenger Contracts relative to assassin risk, then for distance, and finally far less reputation-relevant pay.
2. Much smaller base fees for Escort Contracts, much higher per bounty fee. (This makes sense because it correlates to actual rather than government-assumed risk). Also I have now failed several contracts because my dumbass Escort Mother engaged the bandits and got smoked, which I don't mind but I feel my rep should have taken a harder hit.
3. Move asteroids and non GalCop dockables out of the space lanes. Not too far, just enough that you have to keep an eye open for them. I just don't think I should be regularly bumping right into quick money deals without effort. I like the idea that I have to either pay for the ASC beacons, or I see something in the corner of my view and I go "hey!" and check it out. Even that minor effort feels true to the space-faring, effort-laden Oolite I want.
4. Buy-only Planetfall markets, at average-to-high prices. This -- or something like this -- would solve a couple of Switecks concerns about hauler balance.
5. I love the idea of liners as markets but I encountered a docking bug months ago and got the sh**s and removed it, plus I want them harder than average to find and I want their markets to be "appropriate". I dunno.
Other than that, I am already far happier with it all than when I started this thread.
Yeah but I haven't needed them yet. I've also got some mod with massive consequences for pods, I forget which but it's devastating. Basically everything is broken when you get to the station.