Page 4 of 7
Re: JB WIP thread: several ships
Posted: Wed Mar 01, 2017 11:20 am
by jackiebean
phkb wrote: ↑Wed Mar 01, 2017 8:09 am
That fuel frame looks big - will it be able to launch from, and dock in, a station?
it is actually only as long as the original, and maybe about twice as high, but i have no idea yet if that will clip with the docks or not.
Re: JB WIP thread: several ships
Posted: Wed Mar 01, 2017 1:06 pm
by Norby
If you keep the height below 64m then fit into all docks. The old fuel barrels are 30m in diameter so theoretically two in top of each other could fit if placed enough near. Otherwise until the height is below 81m then fit into main stations due to Griff's models use larger docks.
Re: JB WIP thread: several ships
Posted: Wed Mar 01, 2017 2:53 pm
by jackiebean
i have not set up units of measurement in blender yet, only compared the new models to original models and so it should fit into griffs docks.
Re: JB WIP thread: several ships
Posted: Sun Mar 19, 2017 4:08 am
by jackiebean
Re: JB WIP thread: several ships
Posted: Sun Mar 19, 2017 7:24 am
by Redspear
jackiebean wrote:
Redspear's suggested Transporter MkII
Great stuff! Thanks
I'm intrigued by the curved vessel (second image) as I don't recognise that one.
These all look great and are quite faithful to the originals (from what I remember).
Re: JB WIP thread: several ships
Posted: Sun Mar 19, 2017 1:37 pm
by jackiebean
that is the reimagined bulk hauler. I tried to stick to the original design but the slanted bulkhead under the dock kind of bothered me a bit so i just extended the structure.
Re: JB WIP thread: several ships
Posted: Mon Mar 27, 2017 1:26 pm
by tonyhippy
Re: JB WIP thread: several ships
Posted: Mon Mar 27, 2017 7:57 pm
by maik
Great reskin, looks very menacing!
Re: JB WIP thread: several ships
Posted: Tue Mar 28, 2017 9:35 pm
by jackiebean
ok maybe that was the wrong name for the ship, since back a few posts i did have a new model for the bulk hauler discussed in tony's post which is the long range cruiser.
the bulk hauler i was talking about is this one
http://wiki.alioth.net/index.php/Bulk_Hauler
Re: JB WIP thread: several ships
Posted: Thu Apr 06, 2017 5:38 am
by Zed
Well, if we're doing requests, might I suggest the
Llama?
Re: JB WIP thread: several ships
Posted: Tue Jun 27, 2017 6:51 pm
by jackiebean
sure, i can attempt that. i just came back around to say i finally cleaned my old laptop and it is running way quieter and cooler now. instead of peaking at 93 degrees C, it is now down around 45-50 most times even with games running. so dust was the enemy.
i will be busy for a bit IRL but i should be be back in the swing of things soon.
Re: JB WIP thread: several ships
Posted: Wed Jun 28, 2017 9:04 am
by Day
Would it be possible to have a space elevator, pretty please
?
https://bb.oolite.space/viewtopic.php?f=6&t=18876
Re: JB WIP thread: several ships
Posted: Wed Jun 28, 2017 7:15 pm
by tsoj
jackiebean wrote: ↑Tue Feb 28, 2017 9:29 pm
and a couple new ships for the commies
Is it intentional that this ship looks a little bit like this soviet airplane:
https://en.wikipedia.org/wiki/Bartini_Beriev_VVA-14?
Re: JB WIP thread: several ships
Posted: Wed Jun 28, 2017 8:54 pm
by jackiebean
tsoj wrote: ↑Wed Jun 28, 2017 7:15 pm
yes. but i am thinking of changing the mining vacuum to another design.
Re: JB WIP thread: several ships
Posted: Sat Aug 05, 2017 7:13 pm
by jackiebean
Day wrote: ↑Wed Jun 28, 2017 9:04 am
technically it is possible with some kind of tether to a satellite in geosynchronous orbit, and probably would not be difficult to model at all, but at the same token it might be more in line with the technology of oolite/elite to go with a compromise of sorts and make it an anti gravity space elevator? less possibility of catastrophic failure, more possibility for adjusting aim to the end point? not sure, however on the artistic level it would eliminate the need for a cable texture, even if mechanically (game mechanics wise) there is a straight path from the ground to the end point.
i have no idea how it all fits into the lore, and i am sure there are those that want some sort of space elevator oxp, but for now that is something i will probably shelve until i am finished with the growing list of models i still have to do, and the textures, not to mention actually getting them in the game period (which tends to highlight bugs) so yeah...
in the mean time i have a new model as requested, the llama, which i am sorry for the delay, but i had a ton of other things to do besides my modeling hobby, so here it is, and an aside, the textures seem to want to keep generating weird shadow artifacts that should not be there, and the only thing i can think of when generating the ambient occlusion is the complexity of some of the details is messing with the calculations a bit, but those can be touched up in gimp so it wont always look terrible. or i could always just cut the offending areas out and find another alternative to those design features, since they may also lend to weird rendering issues in the game. anyway...
now, where was i? that is the trouble with taking such a long break, you tend to forget where you were going next...