Re: Dictators 2.0
Posted: Sun Aug 07, 2022 5:35 pm
You can get the wiki to expose some earlier versions that have been available on the expansion manager. I think this should list them.
You can get the wiki to expose some earlier versions that have been available on the expansion manager. I think this should list them.
Did you solve your problem? And any idea as to why it was happening?
Just wanting to expand on this so that I can include details of the individual orbital station temples for LitFmontana05 wrote: ↑Wed Oct 30, 2019 1:53 am
Holy Temple (based on G-Z1 Tetrahedron Depot from spara/Griff)
The Church of the Holy Witchspace Guard (HWG):
location: mainly industrial dictator systems
government: the church acts as the religious, political and military leader
new commodity: religious artifacts (good luck charms and protection chants)
new station: high temple
The centers of the church could be found in many systems, not only providing spiritual support but different levels of education as well. Furthermore quite a number of local influential organizations and persons employ members of the church as advisers. Therefore the church is well respected in most systems, the exception are communists who basically hate (and fear) them for their influence.
The military order of the church serves as Navy and, in cooperation with GalCop, as police as well. They are known to have experienced pilots. Currently their crafts of choice are the Kingsnake Gamma and the Kingsnake Delta. While this ships look alike a well known prototype of the Galactic Navy they are merely better armed Vipers.
There are rumors that the officers of the order have mental powers to intervene the equipment of their enemy ships. If this kind of PSI really exists or if its just and advanced technology nobody knows. However, there are only stories at late hours in a Seedy Space Bar, no proof ever was found.
That is exactly the Thargoids opinion of us, I suspect.Cholmondely wrote: ↑Tue Dec 13, 2022 12:24 pmThe Thargoids pollute space with their peculiar space drives and must be eradicated.
Montana, are you happy with this individuation of the local orbital stations at your planets? And would you like to add anything?
Parades !phkb wrote: ↑Tue Apr 30, 2024 8:01 amNext version is in the oven. One thing I’m adding is an option to disable the custom Vipers, allowing standard GalCop Vipers to spawn in as they would in any other system. I’ve heard some people feel that replacing GalCop Vipers with ships aligned with the system government would be counter to what GalCop would want in they’re maintaining a main station orbital. However, I think it could be quite easily justified as a condition of the systems contract with GalCop - GalCop operates and mans the station, but the system provides the security force.
Not everyone feels that way, so I’m adding the option to turn them off.
While this OXP provides a bit of eye candy, it doesn’t change anything in how the system “feels”. Based on how a dictatorship would operate, what things could the player see while in the system that would reinforce the reality of where they are? In my experience, in a sandbox type of game, environmental storytelling has the greatest impact. What sort of things could be shown to the player that again would make it clear this is a dictatorship?
Parades sound like fun... and if they get sorted out then they might be introduced into HIMSN too! (Gimi's stage 2)phkb wrote: ↑Tue Apr 30, 2024 8:01 amWhile this OXP provides a bit of eye candy, it doesn’t change anything in how the system “feels”. Based on how a dictatorship would operate, what things could the player see while in the system that would reinforce the reality of where they are? In my experience, in a sandbox type of game, environmental storytelling has the greatest impact. What sort of things could be shown to the player that again would make it clear this is a dictatorship?