And late mail! If anyone downloaded v0.19, there is a bug in it that, while it doesn't break anything, will make the process of accepting contracts really confusing! Avoid this confusion and download v0.20 today, no questions asked. Includes free Trumble!
I was joking about the Trumble. My code is certified 100% Trumbled free.
...plus, in a special two-for-one deal today one, download the latest version of ContractsOnBB.oxz, and make sure all your contracts are kept updated with the latest interstellar forcasts...
Seriously, if you've got v0.20 of the BB system, and you're also running with ContractsOnBB, you'll need to download v0.6 of it. It will save you a lot of JavaScript error unpleasantness.
After loading a commander, on first look at the BB the mesh background (XenonRedux UI) does not display. It appears only after accepting a contract.
Exit and check again though, and it's fine. Load another commander, and the above applies again. Latest trunk nightly, all OXZs up-to-date.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
OK, version 0.7 of the Contracts On BB OXP is now available, which should address the problems interfacing with Xenon Redux UI.
A good word, is 'should'. <chortles> Anyway, it doesn't seem to have fixed the problem (which is very minor, tbh).
I'll have another look at it in the morning - do an uninstall/reinstall of the two OXZs.
Aw, dang.
[Edit to add] Ah, important point to note: you may have to jump out of a system before the issue gets resolved. Essentially, any contracts existing on the BB relating to cargo, parcels or passengers will need to be cleaned out by a system jump before you'll see things working correctly.
Cody wrote:
phkb wrote:
A BB item can now have the destination set to -1 (Interstellar space), or 256 (no fixed destination).
Interesting!
Yes, I'm trying to make the BB as flexible as possible. I was imagining how to implement some of what's been discussed recently about improving the commodities market. The idea was raised of having specialist cargoes available at each world, that increase in price the further away you get from the point of origin. To effectively do a contract like that would mean there was no fixed destination - you can take it wherever you want! But the value of that cargo could be calculated in each system you enter, allowing the BB item to be updated with a new value.
Anyway, that was the reasoning. There's probably a bit more work needed before contracts like that can be fully implemented, but it's a start.
... having specialist cargoes available at each world, that increase in price the further away you get from the point of origin. To effectively do a contract like that would mean there was no fixed destination - you can take it wherever you want! But the value of that cargo could be calculated in each system you enter, allowing the BB item to be updated with a new value.
Add a trans-galactic factor to that calculation, and you'd really be getting further away!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
15:21:40.797 [script.javaScript.exception.uncaughtException]: ***** JavaScript exception (ContractsOnBB 0.7): uncaught exception:
Invalid BB mission settings: 'expiry' must be in the future.
As for the background problem, it persists.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!