I'll just warm up my original thread since the topic still kind of fits.
Since my first experiences I've played Oolite regularly and meanwhile I'm 'dangerous' and my initial difficulties in fighting are a thing of the past. I have two military lasers and shield boosters, and now the fighting balance seems more like the original Elite I was used to.
Being a software developer I of course started to tinker with some OXPs. I've seen that there is a tinker thread in this forum, perhaps I'll present my modifications there.
Because fighting and normal trading is becoming routine I started to look at the contracts. And, to be honest, I don't understand the point of it. I didn't find any manual or documentation, so I'll just describe my problems here:
The fist problem is that I'm apparently not experienced enough for many contracts. As I said, I have been 'dangerous' for some time. Do I have to be 'deadly' or 'elite' before I have the opportunity to get a contract that earns more than about 500 Cr.? Or do I have to earn a kind of 'parcel experience' and/or 'passenger experience' by taking low paying contracts? If yes, there should be some information about my current status!
The more serious problem seems to be the amount of money that can be earned.
The first contract I took was carrying an unimportant parcel over about 20 LY for something like 9.50 Cr. I accepted the contract only because I wanted to see what would happen and because I wanted to go in the direction anyhow. I hoped that something interesting or motivating would happen during or after the trip, but I got my money and nothing else changed. Two other parcel contracts turned out the same way.
Where I am at the moment, the highest paying parcel contract is 432 Cr, and it involves crossing most of the galaxy. It is only a small fraction of the money I could make on the journey anyway with trading, bounties and scooping freight containers.
I don't think I'm the victim of a bug, but I have the feeling that the fees are about two orders of magnitude too low. You don't think about 9.50, 95 or 432 Cr if you have more than 50000 Cr on your bank account. 950 Cr instead of 9.50 would probably be worth the effort if the trip isn't too long, but it is still less than can be made on a short cargo run with a load of 30 t computers. I know, it's only a game, but it still seems wrong, especially if the only reward is a short message after docking!
The same problem, even worse, exists with the passenger contracts. The fees for flying somebody across the galaxy seem too low, and we have the additional problem of needing a passenger cabin. Why should I reduce my valuable cargo space by 5 t, only to be able to carry passengers paying me much less than the lost cargo space would earn on a trip of the same length? What is my reward other than a message like "X pays you 756 Cr."? Apart from this, I could carry 35 passengers in slave containers!
Cargo contracts are uninteresting for me at the moment since I can't afford a big freighter (and If I could I probably wouldn't want to fly it!). But the fees also seem too low compared to what could be earned with normal trading. Example: 50 t food over about 5 jumps. I would have to pay 180 Cr to get the contract and (I assume) the cargo, but the market price at the current system is 2.30 Cr, that would be an investment of 115 Cr with normal trading. I would get paid 300 Cr on delivery, 6 Cr per tonne. This is more than the average food price on the destination planet but it is lower than the food price on some other planets. So, from a traders viewpoint, the whole trip would be a waste of time and money, and it would be better to burn the contract and sell the food on some other planet!
To put it short, the whole contract thing seems to be a complex way to lose money or, in the best case, to earn small amounts of additional money. But probably I've overlooked something...