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Re: A series of questions from a new player

Posted: Mon May 04, 2015 4:13 pm
by Wildeblood
Vincentz wrote:
So... whats the secret? Whats the most effective technique?
Define the scoop position directly ahead of the forward cockpit view so there's no guesswork involved in lining them up and just fly straight at them.

Re: A series of questions from a new player

Posted: Mon May 04, 2015 4:27 pm
by Vincentz
Wildeblood wrote:
Vincentz wrote:
So... whats the secret? Whats the most effective technique?
Define the scoop position directly ahead of the forward cockpit view so there's no guesswork involved in lining them up and just fly straight at them.
Actually you just gave me a really good idea :

Define an External view at the scoops position, so using v would bring up that view, making it easier to scoop (though I still doubt it will actually work as velocity of ship in Injector speed/Torus drive is so high compared to cargo ejected from pythons injector speed, that it just smashes towards the hull, given cargo scoop not enough time to react/catching it).

Edit. But back to my original question ;)
Is there a way to multiply bounty by 10?

Re: A series of questions from a new player

Posted: Mon May 04, 2015 7:10 pm
by Layne
Vincentz wrote:

Define an External view at the scoops position, so using v would bring up that view, making it easier to scoop (though I still doubt it will actually work as velocity of ship in Injector speed/Torus drive is so high compared to cargo ejected from pythons injector speed, that it just smashes towards the hull, given cargo scoop not enough time to react/catching it).
'Scoop cameras' are built into the external views on a number of ship OXP's I've seen-- the Cobra Rapier has one, I believe. Another interesting idea is to make 'zoom lenses' for the external view, like so:

Code: Select all

custom_views =
		(
			{
		   view_description = "Zoom Camera: MAX";
	       view_orientation = "1.0 0.0 0.0 0.0";
		   view_position = "0.0 0.0 15000.0";
		   weapon_facing = "FORWARD";
		   },
		   {
		   view_description = "Zoom Camera: MID";
	       view_orientation = "1.0 0.0 0.0 0.0";
		   view_position = "0.0 0.0 10000.0";
		   weapon_facing = "FORWARD";
		   },
		   {
		   view_description = "Zoom Camera: LOW";
	       view_orientation = "1.0 0.0 0.0 0.0";
		   view_position = "0.0 0.0 5000.0";
		   weapon_facing = "FORWARD";
		   },
		   {
		   view_description = "Zoom Camera: MID";
	       view_orientation = "1.0 0.0 0.0 0.0";
		   view_position = "0.0 0.0 10000.0";
		   weapon_facing = "FORWARD";
		   }
		);
These cycle through a series of zoom-ins that let you get a better look at ships on the far edges of the radar scope. Great for taking screenshots without crashing into things!

Re: A series of questions from a new player

Posted: Tue May 05, 2015 2:31 am
by Diziet Sma
Layne wrote:
'Scoop cameras' are built into the external views on a number of ship OXP's I've seen-- the Cobra Rapier has one, I believe.
If you check out the OXP Tweaking thread, you'll find code in there for adding a ScoopCam view to the Falcon, as well.

Re: A series of questions from a new player

Posted: Tue May 05, 2015 9:54 am
by Imaginos
This may be an obvious point but... make sure that your cargo hold isn't already full before attempting to scoop cargo.
Im I posting from experience? ...possibly. :oops: