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Re: Docked HUDs OXP

Posted: Wed Mar 18, 2026 10:42 am
by Wildeblood
Krager wrote: Sun Feb 22, 2026 2:06 am
И подумайте пожалуйста о том, чтобы подружить версию Docked_HUDs 1.3 с дополнением XenonUI. Чтобы при его наличии отключалась боковая информационная панель. Всё же хотелось бы использовать одну универсальную версию, а не тасовать Docked_HUDs 1.1 и Docked_HUDs 1.3 в зависимости от использованного оформления.
Okay Krager,
You nagged me into it, I'll take a look at it. BUT, I don't have a computer capable of running Oolite now; I'm coming to you via mobile phone data these days, so YOU need to do the testing.

Give me your list of demands, and we'll see which I'll agree to changing in the official version 1.4.

(This is a bad idea.)

Re: Docked HUDs OXP

Posted: Wed Mar 18, 2026 10:52 am
by phkb
Wildeblood wrote: Wed Mar 18, 2026 10:42 am
(This is a bad idea.)
We can make it work. Have faith.

Re: Docked HUDs OXP

Posted: Wed Mar 18, 2026 9:59 pm
by Krager
Wildeblood wrote: Wed Mar 18, 2026 10:42 am

Give me your list of demands, and we'll see which I'll agree to changing in the official version 1.4.
Когда у вас будет возможность заняться дополнением, пожалуйста добавьте:

1. Опрос присутствия `XenonUI` и при его наличии блокировка вывода текстовой подсказки слева. (чтобы не приходилось менять версии 1.1 для BGS и 1.3 для XenonUI)
2. Настроить вывод информации из других приложений на экран. (Elite_Trader, Goods_Containers, ContextualHelp) и других, выводящих информацию на экран в доке.
3. Рамка для ракет, сдеалть две полоски вместо закрытого квадрата. Бывает ракет больше, например StarDestroyer.
Буфер обмена_03-19-2026_02.jpg
Буфер обмена_03-19-2026_02.jpg (9.84 KiB) Viewed 103 times
4. В варианте для BGS текст слева немного сдвинуть влево, символов на 4-5. На рамку наползает.
Буфер обмена_03-19-2026_01.jpg

Re: Docked HUDs OXP

Posted: Thu Mar 19, 2026 12:18 am
by Wildeblood
So basically, clean up other people's mess? Don't worry, gen-x-ers have been doing that our whole lives. At least you didn't mention the toxic waste that is HUD Selector.
Krager wrote: Wed Mar 18, 2026 9:59 pm
3. Рамка для ракет, сдеалть две полоски вместо закрытого квадрата. Бывает ракет больше, например StarDestroyer.
This idea I like. I once changed the player ship to have 16 missiles, just for fun, and found I still never used them. But, I was intending to remove the missile display when fully loaded, and have an almost completely blank HUD (just the clock), then it could have more text on the F5 screen before paging, apparently. My plan was to only show the missile display on the F3 screen.

Re: Docked HUDs OXP

Posted: Thu Mar 19, 2026 5:49 am
by Krager
Wildeblood wrote: Thu Mar 19, 2026 12:18 am
This idea I like. I once changed the player ship to have 16 missiles, just for fun, and found I still never used them. But, I was intending to remove the missile display when fully loaded, and have an almost completely blank HUD (just the clock), then it could have more text on the F5 screen before paging, apparently. My plan was to only show the missile display on the F3 screen.
Я думал что место вывода на экран иформации связано с Docked_HUDs. Без него маленький аккуратный квадрат с информацией. В правом нижнем углу.
01.jpg
А когда он установлен, появляется длинная строка на весь экран. Где то перенаправляет вывод не туда...

Re: Docked HUDs OXP

Posted: Thu Mar 19, 2026 2:15 pm
by Wildeblood
Krager wrote: Thu Nov 27, 2025 3:52 pm
В ветке по `XenonUI` Phkb предложил код, которы должен помочь в решении этого вопроса.

Code: Select all

this.$xenonUIInUse = function() {
    if (worldScripts.XenonUI) {
        var lib = worldScripts.Lib_GUI;
        if (lib) {
            if (lib.$cur === "XenonUI") return true;
        } else {
            return true;
        }
    }
    return false;
}
Только вот куда и как его ставить, да и у дополнения автор есть)
Oh, he did, did he? But he didn't offer any suggestion as to how often this cute little function should be called? I'd suggest once, at startUp, then delete it and forget it, but the presence of that reference to worldScripts.Lib_GUI makes me suspect that he expects this function to be called repeatedly.

Okay, let's put that aside for now. We need a plan. We need specific requirements. We need to gather assets.

We should ask Chollonsworth what his current demand for MFDs is now, currently, at this time; it's sure to have gone up again. We need to grab the simpler HUD files from version 1.1, add the 12, 16 or 24 MFDs to them to satisfy the Chollonsberg edict, rename them, and drop them in alongside the 1.3 HUD files. (This is how it starts. I seem to recall Trading Asisstant topped out at 76 HUD files in one version.) What should we call them? -sidebarless- ?
Oh, I know: -nodials-

So, assets... we're going to need:-

docked-need-fuel-hud.plist
docked-need-missiles-hud.plist
docked-full-missiles-hud.plist <--- the old docked-need-nothing-hud.plist renamed.
docked-clock-only-hud.plist <--- new, big_gui compatible.
docked-market-screens-hud.plist <--- new, get from AITA.
docked-start-sequence-hud.plist <--- will be slightly altered.
docked-extra-missiles-hud.plist <--- new, variant for more than 12 missiles.


And, we're going to need -nodials- versions of them all, too. So, going from 4 HUD files to 14-ish HUD files. This is a really bad idea.

It's okay, "we" can make it work, because "we" have faith.

Re: Docked HUDs OXP

Posted: Thu Mar 19, 2026 2:26 pm
by Krager
Wildeblood wrote: Thu Mar 19, 2026 2:15 pm
It's okay, "we" can make it work, because "we" have faith.
Мне уже нравится!) Особенно эта фраза :)
Тоже фразу подкину.

Дорогу осилит идущий!

Я верю что у вас всё получится!

Как вы можете заниматься твореством без компьютера?

Re: Docked HUDs OXP

Posted: Thu Mar 19, 2026 4:30 pm
by Cholmondely
I'm using the 12-MFD version of Phkb's Vimana-X. I'd like one or two more (can't say that I really need them - it's just that they look nice!) - but really, I'm using a laptop with a 13 inch screen, and would rather have a second screen where I could dump most of them!

(But, in that utopian case, might it be better to have a blank docked HUD on one screen (with the F3-F8 screens available) and then all the MFDs on the other screen with fuel and missile details there too!)

Is that what you're after?

Re: Docked HUDs OXP

Posted: Thu Mar 19, 2026 4:35 pm
by Cholmondely
Krager - how many MFDs do you tend to use?

Re: Docked HUDs OXP

Posted: Thu Mar 19, 2026 8:59 pm
by phkb
Wildeblood wrote: Thu Mar 19, 2026 2:15 pm
It's okay, "we" can make it work, because "we" have faith.
I'm happy to step in to help at any point! :D

Re: Docked HUDs OXP

Posted: Fri Mar 20, 2026 12:07 am
by Wildeblood
phkb wrote: Thu Mar 19, 2026 8:59 pm
I'm happy to step in to help at any point! :D
This is basically an exercise in asset proliferation, rather than javascript. (Wasn't the introduction of custom HUD dials supposed to put a stop to this sort of thing?) I've seen all those slight variations of the background image in XenonUI, so I know you understand what's happening here, and that this is a bad idea.

But, Krager has his own versions of the HUD files, with Russian text on them, so I need him to follow along and create them, too.

And seriously, is twelve still the most MFDs anyone has included in a HUD OXP?

Script-wise, my intention at this stage (pipe up if you know better) is to just re-write _selectHUD() the way I was planning to anyway, to add market-screen and clock-only versions (and now, at Krager's suggestion, an extra-missiles version), and then have two versions of it - _select_cool_HUD() and _select_nodials_HUD() - and copy one into _selectHUD() each time _isXenonUIInUse() gets called. It's clumsy, and would make the JS fanboys cringe, but I know it will work, and will be obvious to anyone reading it later. Then, I'll complain to you, how often do you expect _isXenonUIInUse() to be called? Righto, you can add those bits.

So, could you expound on big_gui, please? Which screens should use the clock-only HUD?

Re: Docked HUDs OXP

Posted: Fri Mar 20, 2026 5:42 am
by phkb
Wildeblood wrote: Fri Mar 20, 2026 12:07 am
And seriously, is twelve still the most MFDs anyone has included in a HUD OXP?
The most I've seen is 15 in Keeper HUD. But I think 12 is a good compromise.
Wildeblood wrote: Fri Mar 20, 2026 12:07 am
how often do you expect _isXenonUIInUse() to be called?
If Library isn't present, then you could run the function once at startUp and store the result, because it won't change mid game. If Library is present, you could do the check in a this.missionScreenEnded event handler, as the player would have to go into Library (a series of mission screens) to change between, say, BGS and Xenon UI. That way you don't have to have it running all the time. So, two events: startUp (or startUpComplete) and missionScreenEnded. Not too many places.
Wildeblood wrote: Fri Mar 20, 2026 12:07 am
So, could you expound on big_gui, please? Which screens should use the clock-only HUD?
The main default screens that are impacted by having the "allow_big_gui" flag on are the F5 Status screen, F5F5 Manifest screen, and the F7 System Info screen. Opening up the bottom few lines makes a big difference to these screens, especially where there are lots of OXP's in play.

The primary use of allow_big_gui, in my view anyway, is for mission screens. Having 27 instead of 21 lines to work with is a very welcome option, especially with more complex mission screens. It's so useful I've been known to turn off the HUD temporarily to achieve it.

Re: Docked HUDs OXP

Posted: Fri Mar 20, 2026 7:00 am
by Wildeblood
phkb wrote: Fri Mar 20, 2026 5:42 am
Wildeblood wrote: Fri Mar 20, 2026 12:07 am
And seriously, is twelve still the most MFDs anyone has included in a HUD OXP?
The most I've seen is 15 in Keeper HUD.
FFS.

Re: Docked HUDs OXP

Posted: Fri Mar 20, 2026 7:20 am
by Krager
Wildeblood wrote: Fri Mar 20, 2026 7:00 am
FFS.
Установлено у меня сейчас в папке `HUDs.OXP`

Code: Select all

RUS_BroadcastCommsMFD v1.4.oxz
RUS_ColuberHUD v1.2.3.oxz
RUS_CombatHUD v4.2.oxz
RUS_CombatMFD v1.21.oxz
RUS_CommsLogMFD v1.8.2.oxz
RUS_Docked_HUDs v1.1 mod.oxz
RUS_HUDSelector_with_LargeHUD v1.28.oxz
RUS_Manifest_mfd v1.1.2.oxz
RUS_MFDRestoreAfterLoad v0.1.oxz
RUS_Navigation_MFD v1.9.2.oxz
RUS_NumericHUD v3.27.oxz
RUS_Primeable-Equipment-MFD v1.1.oxz
RUS_VimanaHUD v2.07.oxz
RUS_XenonHUD v3.8.10.oxz
Лично я иcпользую `ColuberHUD`. Понравился. Или стандартный.

А вообще для обнаружения проблем в совместимости в процессе перевода и подгонки ставлю всё что есть, в данный момент в папке подключённых дополнений, AddOns:
Spoiler
Anarchies v2.9.5.oxz
RUS_Abbreviations_Library v1.56.oxz
RUS_Additional_planets_sr_base v0.10.oxz
RUS_Additional_planets_sr_demux_alien_pack v1.1.oxz
RUS_Additional_planets_sr_demux_earthlike_pack v1.1.oxz
RUS_Additional_planets_sr_demux_ocean_pack v1.1.oxz
RUS_Additional_planets_sr_pack_redux v1.1.oxz
RUS_AdditionalCargoSpaceAdjustments v1.0.3 mod.oxz
RUS_AI_Buying_Advisor v2.13.oxz
RUS_Aliens v1.2 mod.oxz
RUS_AnacondaCruiseLiners v0.4 mod.oxz
RUS_Andromeda v1.5 mod.oxz
RUS_APRIL v1.03.oxz
RUS_Aquatics v2.32 mod.oxz
RUS_Armoury v1.22 mod.oxz
RUS_Asteroid_tweaks v1.4.oxz
RUS_AsteroidRandomizer v0.1.oxz
RUS_Asteroids3D v1.2 mod.oxz
RUS_AsteroidStorm v4.3.oxz
RUS_Astrobe_missiles v1.1.oxz
RUS_AstrobeSmallShips v1.1.oxz
RUS_Astrofactory v2.5.2 mod.oxz
RUS_Audible_Docking_Clearance v1.3.1.oxz
RUS_Auto-ECM v0.4.oxz
RUS_Auto_Eject v1.2.oxz
RUS_Auto_SOS v1.1.oxz
RUS_AutoCrosshairs v1.1.1.oxz
RUS_AutoDock v1.1.0.oxz
RUS_AutoRefuel v1.0.oxz
RUS_AutoSkim v0.9.5.oxz
RUS_Auxiliary_Pylon v1.0.oxz
RUS_Baakili_Far_Trader v2.0 mod.oxz
RUS_BarrelRoll v1.1.oxz
RUS_Behemoth v3.1.1 mod.oxz
RUS_BehemothSpacewar v1.3.2.oxz
RUS_BGS v2.5.4 mod.oxz
RUS_BigShips v1.4.oxz
RUS_BlackMarket v1.5.oxz
RUS_Blackmonks v2.2.1 mod.oxz
RUS_BountyInformer v2.0.oxz
RUS_BountyStatus v1.00.oxz
RUS_BountySystem v0.18.oxz
RUS_BroadcastCommsMFD v1.4.oxz
RUS_Bulk_Haulers v1.41.oxz
RUS_BulkCargoProcessor v1.8.oxz
RUS_BulletinBoardSystem v2.11.oxz
RUS_BuoyRepair v1.3.4.oxz
RUS_Cabal_Common_Library v1.7.2.oxz
RUS_CameraDrones v1.4.oxz
RUS_Cargo-Contract-Mod v1.64.oxz
RUS_Cargo_Pods v1.2.oxz
RUS_Cargo_Shepherd v1.01.oxz
RUS_Cargo_Space_Refit v1.0.oxz
RUS_CargoScanner v1.12.oxz
RUS_CargoSpaceCorrection v1.1.oxz
RUS_CargoSpotter v1.1.oxz
RUS_Carriers v0.10.1.oxz
RUS_Carriers_with_turrets v1.0 mod.oxz
RUS_ChangeViewSound v1.0.oxz
RUS_Chimera_Gunship_Fix v1.12.oxz
RUS_ChimeraGunship v1.0.oxz
RUS_Chupacabra v1.1 mod.oxz
RUS_CobraMkIV v1.5.oxz
RUS_ColuberHUD v1.2.3.oxz
RUS_CombatHUD v4.2.oxz
RUS_CombatMFD v1.21.oxz
RUS_CombatSimulator v1.2.oxz
RUS_Comms_Pack_A v0.5.oxz
RUS_CommsLogMFD v1.8.2.oxz
RUS_CompressedF7Layout v1.4.oxz
RUS_ConsoleLogMFD_191 v1.2.oxz
RUS_Constitution_Class_Heavy_Cruiser_Fix v052.oxz
RUS_ConstitutionClassHeavyCruiser v1.0 mod.oxz
RUS_ContextualHelp_191 v1.2.oxz
RUS_Contracted_Goods_Reminder v1.3.oxz
RUS_Convoys v1.3.oxz
RUS_Cruzer v0.9.8 mod.oxz
RUS_Dark_Rainbow v1.4.oxz
RUS_DeathComms v1.7.oxz
RUS_Delightful_Docking v1.1.oxz
RUS_Diplomacy v0.19 mod.oxz
RUS_Display_Reputation v1.5.oxz
RUS_DisplayCurrentCourse 1.10.oxz
RUS_Distant_Locales v1.1.oxz
RUS_Distant_Realms v1.1.oxz
RUS_Docked_HUDs v1.1 mod.oxz
RUS_DTT_Atlas v1.1 mod.oxz
RUS_DTT_Cyclops v1.0 mod.oxz
RUS_DTT_Galaxy_Liner v1.0 mod.oxz
RUS_DTT_Heart_of_Gold v1.0 mod.oxz
RUS_DTT_Kraken v1.0 mod.oxz
RUS_DTT_Manta v1.0 mod.oxz
RUS_DTT_MK-1 v1.0 mod.oxz
RUS_DTT_Planet_Express v1.1 mod.oxz
RUS_DTT_Snake_Charmer v1.1 mod.oxz
RUS_DTT_Space_Zeppelin v1.0 mod.oxz
RUS_DTT_Tomahawk v1.0 mod.oxz
RUS_DTT_War_Lance v1.0 mod.oxz
RUS_DuplexFuelTank v0.52.oxz
RUS_EliteRanks v0.1.oxz
RUS_EmailSystem v1.14.oxz
RUS_Energy_Equipment v1.11.oxz
RUS_EquipmentExpensiveItemColor v1.5.oxz
RUS_EquipmentRemoveItemColor v1.4.oxz
RUS_EquipmentStorage v1.15.oxz
RUS_Escape_pod_as_standard v1.2.oxz
RUS_Escort_Contracts v1.7.2.oxz
RUS_Escort_Formations v1.3.oxz
RUS_EscortDeck v1.12.oxz
RUS_EscortPack v1.2.oxz
RUS_ETT_Homing_Beacon v1.02.oxz
RUS_ExpandedWeaponInfo v1.1.oxz
RUS_Explorers_Club v1.4.6.oxz
RUS_ExternalDockingSystem v1.9.1.oxz
RUS_ExtraFuelTanks v1.8.oxz
RUS_ExtraRockHermits v1.7.oxz
RUS_FamousPlanets v3.1 mod.oxz
RUS_FastTargetSelector v1.7.oxz
RUS_Fireworks v1.2.oxz
RUS_FlightLog v1.14.oxz
RUS_FPO_Zaonce v0.2.oxz
RUS_Freighter_Convoys v1.3.oxz
RUS_FTZ v0.32.oxz
RUS_Fuel_Tank v2.2.oxz
RUS_FuelCollector v0.07 mod.oxz
RUS_FuelGenerator v0.2.oxz
RUS_FuelInjectionCruiseControl v1.1.oxz
RUS_FuelStation v2.3 mod.oxz
RUS_FuelTweaks v1.19 mod.oxz
RUS_Galactic_Navy v5.4.3 MOD.oxz
RUS_GalaxyInfo v1.1.0.oxz
RUS_GalCopGalacticRegistry v5.14.oxz
RUS_GalCopMostWanted v0.16.oxz
RUS_GalDrivePod v1.4.oxz
RUS_Gallery v1.21.oxz
RUS_Gates v1.13 mod.oxz
RUS_Gatling_Laser v1.0.oxz
RUS_Generation_Ships v1.6 mod.oxz
RUS_Glare_filter v1.0.oxz
RUS_GlareClarifier v1.0.oxz
RUS_GlobeStation v2.1.oxz
RUS_GNN v1.3.oxz
RUS_Goods_Containers v2.1 mod.oxz
RUS_Green_Jameson v0.1.oxz
RUS_Griff_Alloys_and_wreckage v1.0.1.oxz
RUS_Griff_Prototype_Boa v1.2.1 mod.oxz
RUS_Griff_shipset_decals v1.0.oxz
RUS_HabitableMainPlanets v1.6.0.oxz
RUS_HardBase v0.1 mod start.oxz
RUS_Hathor_Tweaked v1.0 mod.oxz
RUS_Headlights v1.2.oxz
RUS_Hognose v1.3.2.oxz
RUS_HUDSelector_with_LargeHUD v1.28.oxz
RUS_HyperspaceHangar v1.17.0.oxz
RUS_Icesteroids v2.1.oxz
RUS_IllicitUnlock v2.6.oxz
RUS_Ils v1.15.oxz
RUS_Imperial_Courier v2.2.0 mod.oxz
RUS_In-System_Taxi v1.8.oxz
RUS_In_System_Trader v1.5.3.oxz
RUS_Indestructible_Injectors v1.0.oxz
RUS_InSystemCargoDelivery v0.6.0.oxz
RUS_InternalFuelTank v0.1.3.oxz
RUS_Interstellar_Help v2.3.oxz
RUS_Jaguar_Company v2.6.1.oxz
RUS_LaserArrangement v1.8.oxz
RUS_LaserMountSwitchingSystem v2.11.oxz
RUS_Lave v2.4 mod.oxz
RUS_LaveAcademy v2.2 mod.oxz
RUS_LaveInitialShipyard v1.0.oxz
RUS_Life_In_The_Frontier v0.7.3 mod.oxz
RUS_Liners v1.9.oxz
RUS_LinersMarkets v1.4.oxz
RUS_Little_Friends v1.01.oxz
RUS_LoadoutByCategory_190 v1.10.oxz
RUS_LoadoutByCategory_191 v1.10.oxz
RUS_LongRangeScanner v0.3.oxz
RUS_Manifest_mfd v1.1.2.oxz
RUS_Market_inquirer v1.14.2.oxz
RUS_MarketScreenLegalColumn v1.1.oxz
RUS_MarketScriptInterface v1.1.oxz
RUS_Masslock_reimagined v1.2.oxz
RUS_Merlin v1.0 mod.oxz
RUS_MFDRestoreAfterLoad v0.1.oxz
RUS_Military_Fuel_Injectors v1.03.oxz
RUS_Mimoriarty_rl_ships v1.0.3.oxz
RUS_Mimoriarty_rl_yasenturret_upgrade v0.6.oxz
RUS_MinerCobra v1.4 mod.oxz
RUS_MinerPod v0.11.oxz
RUS_MiningContracts v1.13.oxz
RUS_MisjumpAnalyser v1.1.oxz
RUS_Missile_beep v1.3.oxz
RUS_MissileSummary v1.6.oxz
RUS_ModernStart v1.1.oxz
RUS_Montanas_Resource_Pack_01 v0.54.oxz
RUS_Navigation_MFD v1.9.2.oxz
RUS_Neo-DockLights v1.00.oxz
RUS_NeoCaduceus v1.02 mod.oxz
RUS_Nephthys_Station v1.02.oxz
RUS_NoFlare v1.0.oxz
RUS_NoMarketNotification v1.5.oxz
RUS_Nuit_Station v2.6 mod.oxz
RUS_NumericHUD v3.27.oxz
RUS_NuVipers v1.01.oxz
RUS_OMGLaser v0.4.0.2.oxz
RUS_Ore_processor v2.2.5.oxz
RUS_Overdrive v1.5.oxz
RUS_PADCustomAvatars v1.0.oxz
RUS_Paddling_pool v1.2.oxz
RUS_PirateCoves v2.0.1.oxz
RUS_PirateVsPirate v1.0.oxz
RUS_Planetary_Compass v1.01.oxz
RUS_Planetary_Compass_Name_Pack_A v1.00.oxz
RUS_Planetary_Compass_Name_Pack_B v1.00.oxz
RUS_Planetary_Compass_Name_Pack_C v1.00.oxz
RUS_Planetary_Compass_Name_Pack_D v1.00.oxz
RUS_PlanetLand v2.6.1.oxz
RUS_PlanetRotationCosmetics v1.2.oxz
RUS_Primeable-Equipment-MFD v1.1.oxz
RUS_Q-Bomb_Detector v1.4.oxz
RUS_QTHI_AntiZap v0.1 mod.oxz
RUS_QuickVisa v1.4.oxz
RUS_RailGun v1.3.oxz
RUS_RandomShipNames v1.6.oxz
RUS_RemoveIndividualPylon v1.0.oxz
RUS_RepairBots v2.15.oxz
RUS_Retro_Rockets v1.0.oxz
RUS_ReverseControl v1.8.oxz
RUS_Riredi v2.4 mod.oxz
RUS_RoughGuide_Library v1.0.oxz
RUS_RussianTranslation v5.8.8.oxz
RUS_Satellites v1.12.oxz
RUS_SaveInFlight v1.0.1.oxz
RUS_Sell_Equipment v1.5.oxz
RUS_Ship_condition v1.0.1.oxz
RUS_Ship_Storage_Helper v0.39.oxz
RUS_ShipComparison v2.8.oxz
RUS_ShipRepurchase v0.6.4.oxz
RUS_ShipRespray v1.4.2.oxz
RUS_Ships_Accountant v0.1.oxz
RUS_Ships_cat_alpha v1.1.0.oxz
RUS_Ships_Library v0.14.oxz
RUS_ShipVersion v1.24.1.oxz
RUS_SiliconeSealant v1.2.oxz
RUS_Snark v1.11.oxz
RUS_Sothis_station v1.02 mod.oxz
RUS_SpaceCrowds v1.2.oxz
RUS_StarDestroyer v1.6 mod.oxz
RUS_Start_locations_variety_pack v1.0.oxz
RUS_Stashes v0.3.2.oxz
RUS_Station_validator v1.1.oxz
RUS_StationDockControl v1.1.28.oxz
RUS_StationsForExtraPlanets_Base v2.1.oxz
RUS_StationsForExtraPlanets_Stations v2.0.2.oxz
RUS_Stormbrewer v2.9.4.oxz
RUS_SunGear v4.5.2.oxz
RUS_Sunskimmers v0.2.oxz
RUS_Superhub v1.6.3 mod.oxz
RUS_SuperHUBForExtraPlanets v1.2 mod.oxz
RUS_Surjectors v1.2.0.oxz
RUS_Svengali_Library v1.8.5.oxz
RUS_SW_Economy v3.10 mod.oxz
RUS_Synchronised_Torus v1.0.oxz
RUS_System_Makeup v2.6.oxz
RUS_SystemDataConfig v1.3.oxz
RUS_TargetAutolockPlus v1.14.oxz
RUS_TargetTracker v0.2.oxz
RUS_Taxi_Galactica v2.7 mod.oxz
RUS_Tch_Automatic_Gunlayer v1.3.oxz
RUS_Tch_Tiny_Jumper v1.3.oxz
RUS_TechnicalReferenceLibrary v1.0.1.oxz
RUS_Teleportation_Drive v1.2.oxz
RUS_ThargoidWeaponry v1.21.oxz
RUS_ThargornThreat v1.5.2 mod.oxz
RUS_Tori v2.2.oxz
RUS_TorusToSun v1.7.oxz
RUS_Total_patrol v1.4.oxz
RUS_Towbar v1.1 mod.oxz
RUS_TrackerCam v1.02 mod.oxz
RUS_TrafficControl v2.3.1.oxz
RUS_Trails v1.11.oxz
RUS_TrophyCollector v2.3.1.oxz
RUS_TurretToggler v1.2.oxz
RUS_Ulysses31-odyssey v0.1 mod.oxz
RUS_VacuumPump v0.3.oxz
RUS_VariableMasslock v2.0.oxz
RUS_Venom v1.0 mod.oxz
RUS_VimanaHUD v2.07.oxz
RUS_Wild_ships v1.11.4 mod.oxz
RUS_Wildships_Kiota_stations_relocator v1.1.oxz
RUS_Witch_Bank v0.1.oxz
RUS_Wormhole_Restoration v1.2.oxz
RUS_XenonHUD v3.8.10.oxz
RUS_XenonUI_16x9 v3.11.oxz
RUS_XenonUIResourcesG_Russian_16x9 v1.2.oxz
RUS_YellOoCabs v2.7 mod.oxz
И остались на очереди, AddOnsOff:
Spoiler
RUS_AI_Trading_Backup_Datalogger v3.0.oxz
RUS_Basic-debug_190 v1.83.oxz
RUS_Basic-debug_191 v1.91.oxz
RUS_CargoSpaceCheat v0.0.1.oxz
RUS_CloudCity v0.1.oxz
RUS_ComboF7Layout v0.1.oxz
RUS_Commanders_Log v1.01.oxz
RUS_Commodity_markets v2.0.1.oxz
RUS_ContractsOnBB v1.13.oxz
RUS_DamageReportMFD v2.8.oxz
RUS_DangerousKeyconfig v1.2.oxz
RUS_Docked_HUDs v1.3.1 mod.oxz
RUS_Elite_Trader v1.19.3 mod.oxz
RUS_Free_the_Slaves_191 v1.0.oxz
RUS_Griff_Adder v1.04.3.oxz
RUS_Griff_Anaconda v1.04.3.oxz
RUS_Griff_Asp v1.04.3.oxz
RUS_Griff_Asteroids v1.01.oxz
RUS_Griff_Boa v1.04.3.oxz
RUS_Griff_Boa_MkII v1.04.5.oxz
RUS_Griff_Cargopod v1.04.3.oxz
RUS_Griff_Cobra_MkI v1.04.3.oxz
RUS_Griff_Cobra_MkIII v1.04.3.oxz
RUS_Griff_Constrictor v1.04.1.oxz
RUS_Griff_Escape_Capsule v1.04.3.oxz
RUS_Griff_Ferdelance v1.04.3.oxz
RUS_Griff_Gecko v1.04.4.oxz
RUS_Griff_Krait 1.04.4.oxz
RUS_Griff_Mamba v1.04.4.oxz
RUS_Griff_Mamba_alt_texture v1.04.4.oxz
RUS_Griff_Missiles v1.02.1.oxz
RUS_Griff_Moray v1.04.5.oxz
RUS_Griff_normalmapped_ships_replace v1.1.4 mod.oxz
RUS_Griff_Python v1.04.3.oxz
RUS_Griff_Shuttle v1.04.3.oxz
RUS_Griff_Sidewinder v1.04.4.oxz
RUS_Griff_Station_bundle v1.3.oxz
RUS_Griff_Thargoids v1.04.3.oxz
RUS_Griff_Transporter v1.04.3.oxz
RUS_Griff_Viper v1.04.3.oxz
RUS_Griff_Worm v1.04.3.oxz
RUS_HardShips v0.89.oxz
RUS_Himsn v0.9-alpha.oxz
RUS_HyperCargo v1.11.oxz
RUS_InterfaceReordering v0.2.oxz
RUS_IronHide v3.06.oxz
RUS_KingCobra v1.2.oxz
RUS_Laser_Cooler v1.2.oxz
RUS_LaserCannons v1.13.1.oxz
RUS_LaserificCrosshairs v1.3.oxz
RUS_LibraryConfigOnF2 v1.1.oxz
RUS_LogEvents v1.4.oxz
RUS_MarketScreenLegalColumnMO v1.0.oxz
RUS_MissileAnalyser v1.2.oxz
RUS_NavalGridNext v2.0.oxz
RUS_NightAdder v0.9.8.oxz
RUS_NightAdder_EscortDeck v1.0.oxz
RUS_NovaLuxHUD v1.4.oxz
RUS_OoCheat v1.11.oxz
RUS_PlanetFall2 v2.26.oxz
RUS_PlanetFall2_ResourcesA v1.1.oxz
RUS_PlanetFall2_ResourcesB v1.0.oxz
RUS_PlanetFallMarketSaver v0.1.oxz
RUS_RandomStationNames v0.0.2.oxz
RUS_Rescue_stations v1.5.4.oxz
RUS_RockHermitBeacons v1.3.oxz
RUS_ScannerAlertingEnhancement v1.1.oxz
RUS_SE-X_Drive v1.2.oxz
RUS_ShieldEqualizerAndCapacitors v1.8.oxz
RUS_Shuffle v1.1.oxz
RUS_SmallSystemStations v1.10.oxz
RUS_SmartHUD v1.1.oxz
RUS_Sniper_Gun v1.3.oxz
RUS_Status_Quo-Ship's_Library v1.0.oxz
RUS_Tracker v1.05.oxz
RUS_TrafficLights v1.1.1.oxz
RUS_Very_Advanced_Space_Compass v1.2.oxz
RUS_Vortex v1.32.oxz
RUS_WaypointHere v0.8.oxz
RUS_Weapon_laws v1.6.oxz
RUS_Welcome_Mat v1.13.oxz
RUS_WildShips_Facelift v1.1.oxz
RUS_XenonReduxUI _4x3 v3.7.oxz
RUS_XenonReduxUIResources_4x3 v2.0.oxz
RUS_ZeroMap v0.6.oxz
Это пока всё, что у меня есть.