Following on from some of the feedback received, I have been thinking about some aspects of these ships and the way I am approaching them. In particular the discussion on the paint finish has got me thinking. I quite like the 'thin layer of paint on rough metal' finish, but also I do find myself agreeing with Redspear that there may be a better way. Would a more 'solid' paint finish be better? A few experiments and trials suggest there may be an alternative approach which could yield even better results.
So, I'm yet again looking for feedback and thoughts
However, if I adopt this change, there will be implications for the whole project. My initial plan was to complete the 'Gold' version, and then re-scale and adapt the textures for the 'Lite' version, and therefore the need for flexibility dictated to some extent how the original (Gold) textures were made.
Adopting this new approach would mean that the Gold textures would not be suitable for conversion to Lite textures. However, I think this project deserves an un-compromising approach, and so I have accepted that this might be the case. There will be a lot of extra work involved, as firstly the existing textures will all need to be revisited and revised. This is not as bad as it sounds, and in practice will just involve preparing new backgrounds (the metal-plate finish) and re-doing the colours layers on the textures to get the right colour in a more 'solid' form. So some work but nothing like starting from scratch.
The 'Lite' set textures will have to be produced separately rather than simply being scaled-down edits of the Gold textures. This will involve quite a lot more work, although elements of the Gold textures will still be useable in scaled-down form which will save a lot of work in turn.
While thinking about this I have been working on the Krait, and taking the opportunity to try a few things and see what the end result looks like. The 'original' Krait is unfortunately rather dull, being a drab lilac/grey sort of colour top and bottom, with a grey (unpainted) tail, and overall with very little embelishment, and is therefore probably not the best place to start, but that notwithstanding I have tried the alternative approach with it.
Keeping in mind Redspears comments about the variations in the metal-plate being very visible in the painted areas, the alternative approach gives much more of a uniform paint finish, suggesting a generous coat of paint has been used. The metal-plate effect is maintained as the normal map still draws on this, but the actual paint finish looks more 'painted' for want of a better term. Here, the Krait proved to be a good example, as the 'solid' colour top and bottom can be contrasted with the un-painted tail faces.
My first impressions are that the finish looks more like painted metal, which is good, but the 'distressed' look of the old style will be lost which is perhaps not good - remember many of these ships are very old and have been patched up and repaired over decades (or even centuries in some cases) and I feel that they should not look too pristine.
It might be that I need to develop the techniques futher to try to find a good compromise here.
Anyway, onto the Krait so far. The original...
...and my take on it with the 'solid' paint affect.
(Click for full-size)
And here we can contrast the painted top surface with the un-painted tail surfaces...
Also, the sharp-eyed among you will notice that this example carries-over the sequentially pulsing coloured 'spikes' from Smivs'Shipset. I love these myself, and think they look quite striking in-game, but may not be to everybody's taste, and of course are certainly not an original feature. Do they stay or do they go?
I'm certainly minded to keep them, and as I also plan to keep the flashing red/green effect for the Thargoids when I get round to them I hope you all agree that including extra features like these adds something to the set rather than detracting from originality.