Page 4 of 4

Re: Your Ad Here Constore Mod?

Posted: Sat Jul 26, 2014 2:01 pm
by spara
It's a hard call. The sign and message add some ConStore flavour. Just like in every RL ConStore there's a door that says "Personnel only" or something like that :) . I know it's a bit of a hack to just put a mission screen on top of the shipyard, but is there something that I'm missing? Don't want to break anything.

Re: Your Ad Here Constore Mod?

Posted: Sat Jul 26, 2014 3:04 pm
by Smivs
I like the sign :)

Re: Your Ad Here Constore Mod?

Posted: Sat Jul 26, 2014 3:50 pm
by Disembodied
spara wrote:
Market limiter in action. Crazy prices, but limitedly exploitable
Precious metals and gems seem more exploitable than before, though; 26 units of gold, platinum and gems for sale, all at rock-bottom prices (between C*15 and C*28 per unit lower than average) ... that's just free money, even if they're sold cheap in the main station. 26 units of anything for sale, very cheap, is too much, I think. Even though the bonanza prices for food and textiles are limited by stock levels, who cares? I'm buying up 26 units of gold, platinum and gems, plus 26TC of Computers, and topping off with 9TC of firearms, and heading for the Coriolis. I'm all for the occasional jackpot, especially on sale prices for some less common items, but this is a bit OTT.

Re: Your Ad Here Constore Mod?

Posted: Sat Jul 26, 2014 3:59 pm
by mossfoot
The sign is nice (though I like using it for gas). Hopefully he can add the shipselling screen that only sells station sidewinder at some point ;)

Re: Your Ad Here Constore Mod?

Posted: Sat Jul 26, 2014 4:05 pm
by spara
Disembodied wrote:
spara wrote:
Market limiter in action. Crazy prices, but limitedly exploitable
Precious metals and gems seem more exploitable than before, though; 26 units of gold, platinum and gems for sale, all at rock-bottom prices (between C*15 and C*28 per unit lower than average) ... that's just free money, even if they're sold cheap in the main station. 26 units of anything for sale, very cheap, is too much, I think. Even though the bonanza prices for food and textiles are limited by stock levels, who cares? I'm buying up 26 units of gold, platinum and gems, plus 26TC of Computers, and topping off with 9TC of firearms, and heading for the Coriolis. I'm all for the occasional jackpot, especially on sale prices for some less common items, but this is a bit OTT.
Fair points. That market is from the original YAH commodities.plist and via a script I have added the quantity of those commodities that would yield profit over 1000 credits when importing from the main station and likewise lowered the quantity of those commodities that would make over 1000 profit when sold at the main station. The market in the image is from a second constore with a fresh Jameson, so it's a very lucky draw. Nevertheless, the net profit when you add it all up is too high. I'll bring the profit threshold down to 500 and see how it looks. I'll try to avoid replacing the commodities.plist as I think it's faultiness is part of the feel of this OXP.

Re: Your Ad Here Constore Mod?

Posted: Sat Jul 26, 2014 6:09 pm
by spara
I cut the limiter down to 100 credits (previous one was 1000) and the result looks much better. This is the same lucky roll of the market dice.

Image

Re: Your Ad Here Constore Mod?

Posted: Sat Jul 26, 2014 6:18 pm
by Thargoid
If you get this to a suitable state for full release, I'm fine for you to get Cim to transfer the manifest from me to you.

Currently the main OXZ and its add-ons are all stored on the wiki, so are directly available for update without anything needing to be done.

Re: Your Ad Here Constore Mod?

Posted: Mon Jul 28, 2014 9:41 am
by spara
Now I have done all the ad-packs too. This will be the release version, unless bugs are found of course. Some testing would be nice, so I'll post it up here first and put it into the manager later. I'll be away from my computer for a few days, so that will happen earliest the next weekend.

Download here: https://app.box.com/s/ocr13emipm0rk4hrkfxu
Includes the main oxp and all the ad-packs + fueling enabler. Enable the enabler by taking "_" out of it's folder name. Size ~30 MBs. Don't worry, I'll chop it to peaces when it goes to the manager.
Thargoid wrote:
If you get this to a suitable state for full release, I'm fine for you to get Cim to transfer the manifest from me to you.

Currently the main OXZ and its add-ons are all stored on the wiki, so are directly available for update without anything needing to be done.
Ok. I'll take the main oxp and the ad-packs leaving you your tweaks. I've tested them and they work fine with the new version.