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Re: Combat MFD
Posted: Mon Oct 20, 2014 10:24 pm
by Diziet Sma
Wow..
Re: Combat MFD
Posted: Thu Jan 08, 2015 3:56 am
by phkb
Norby,
I'm seeing this error in the latest.log file:
Code: Select all
14:50:02.419 [script.javaScript.exception.notFunction]: ***** JavaScript exception (combat_MFD 1.9): TypeError: p.setCustomHUDDial is not a function
14:50:02.419 [script.javaScript.exception.notFunction]: C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Norby.CombatMFD.oxz/Config/script.js, line 135.
I've got the Coluber HUD installed and active.
Re: Combat MFD 1.10
Posted: Thu Jan 08, 2015 2:51 pm
by Norby
Thanks, was a harmless one but fixed in v1.10.
Re: Combat MFD 1.11
Posted: Mon May 18, 2015 4:55 pm
by Norby
Combat MFD v1.11 is updated to show correct speeds during time forwarding in TorusToSun v1.5.
Re: Combat MFD
Posted: Wed Sep 30, 2015 7:20 pm
by Anonymissimus
suggestions:
- Display the online/offline status for auto ECM, if that addon is installed and the equipment is fitted.
- Display the online/offline status for turrets, if turret toggler is installed and the equipment is fitted.
As far as I see these are not displayed elsewhere yet as opposed to other stuff.
Re: Combat MFD 1.12
Posted: Sat Oct 03, 2015 11:36 am
by Norby
Thank you for the ideas, done in v1.12.
I renamed this OXP in the manager to "MFD - Combat MFD" within the HUD category to move into the other MFDs in the list.
Re: Combat MFD
Posted: Sat Oct 03, 2015 4:51 pm
by Anonymissimus
Thanks
[RELEASE] Combat MFD v1.13
Posted: Wed Nov 18, 2020 8:08 pm
by dybal
CombatMFD v1.13 is available on the Expansion Manager and
here.
Changes:
- Shows Shield Cycler mode (Equal, Forward, Aft or Disabled)
[RELEASE] Combat MFD v1.14
Posted: Mon Nov 23, 2020 3:01 pm
by dybal
CombatMFD v1.14 is available on the Expansion Manager and
here.
Changes:
- Adds target's mass to MFD.
Re: Combat MFD
Posted: Fri Nov 24, 2023 10:20 pm
by bungi
possible new bug.
I've been updating from an old set of OXPs to the current latest, now I have 1.90 installed, and updated defaults to be able to see the Expansions Manager.
I updated CombatMFD from 1.12 to 1.17 and noted that when a target is Weak, the Damaged label is not removed, but is overwritten. Looking through the code I can't see a reason for this, it seems unmodified in the bits that display the message, but I've not dug into all the code, just had a quick diff (far too much changed) and a read of relevant functions like setData.
I've rolled back to 1.12 for now, and that works fine with everything for me.
Re: Combat MFD
Posted: Fri Nov 24, 2023 10:35 pm
by phkb
bungi wrote: ↑Fri Nov 24, 2023 10:20 pm
possible new bug.
I've been updating from an old set of OXPs to the current latest, now I have 1.90 installed, and updated defaults to be able to see the Expansions Manager.
I updated CombatMFD from 1.12 to 1.17 and noted that when a target is Weak, the Damaged label is not removed, but is overwritten. Looking through the code I can't see a reason for this, it seems unmodified in the bits that display the message, but I've not dug into all the code, just had a quick diff (far too much changed) and a read of relevant functions like setData.
I've rolled back to 1.12 for now, and that works fine with everything for me.
Thanks for the report! I’ll check it out and let you know what I find.
Re: Combat MFD
Posted: Mon Nov 27, 2023 12:04 pm
by phkb
bungi wrote: ↑Fri Nov 24, 2023 10:20 pm
I updated CombatMFD from 1.12 to 1.17 and noted that when a target is Weak, the Damaged label is not removed, but is overwritten.
I'm struggling to reproduce this. Are you able to get a screenshot of the issue? It would help to isolate where I need to look in the code. Or, perhaps more specifically, understand how the current code could produce the result you're seeing.
Re: Combat MFD
Posted: Mon Nov 27, 2023 5:55 pm
by Cholmondely
bungi wrote: ↑Fri Nov 24, 2023 10:20 pm
Welcome back!