New version (1.5.2). My holiday's nearly over so I had to push this monster out

. There shouldn't be any game stopping bugs, but who knows. I ditched the side laser idea, as I'm not that fond of them (read: can't hit anything but asteroids with them

).
Now it has about everything I planned. Special thanks to Smivs and CaptSolo for reduxing Purple Haze and SuperCobra.
There are a couple of noticeable glitches, but I really can't do much about them. One is Iguana's gun entities and one is Bushmaster's other exhaust that is inside out. If Staer9 comes back and fixes them I'll be sure to update this oxp also. Glitches should not affect game play in any way.
Here's a short list of things I have done. I have deleted the specifics about added ships to give you something to find out yourself.
* Upped Oolite version requirement to 1.77.
* Fixed like_ship definitions of anaconda, pod3 and qbomb.
* Changed all ships' display_name style to look like Random Shipnames oxp's style.
* All ships have been either updated to a newer higher detail model or substituted with a newer high detail ship with about the same specs. A few new ships have been added to the mix to bring more variety. Models, materials, shaders and textures are from Adck, Captain Beatnik, CaptSolo, Dr. Nil, Griff, KillerWolf, Paradox, Shipbuilder, Simon B, Smivs and Staer9.
* Added support for Skilled NPCs oxp. Support is added with a shipdata-overrides file so it can be disabled by removing the file.
* Added support for Station Validator oxp.
Mauiby de Fug wrote:...I find that some of the older ones don't quite match up, which is a shame...
Which oxps are you talking about? Maybe something could be done about them.
