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Re: How I discovered Oolite...

Posted: Thu Feb 21, 2013 10:36 am
by Mad Dan Eccles
agh... US Store only?

Re: How I discovered Oolite...

Posted: Thu Feb 21, 2013 7:04 pm
by onno256
Smivs wrote:
onno256 wrote:
...I still sometimes leave the house...
What, you can leave the house?!
Strangely enough there's an atmosphere outside...

Re: How I discovered Oolite...

Posted: Sat Feb 23, 2013 7:07 am
by Keeper
onno256 wrote:
Strangely enough there's an atmosphere outside...
I thought it was cold outside and that there was no kind of atmosphere...

Re: How I discovered Oolite...

Posted: Sat Feb 23, 2013 7:34 am
by Mad Dan Eccles
Lots of fresh mango juice though. :D

Re: How I discovered Oolite...

Posted: Sat Feb 23, 2013 10:19 am
by Keeper
Mad Dan Eccles wrote:
Lots of fresh mango juice though. :D
I just wish someone would do something about these bloody goldfish.

Anyway, going back to the talk about OXPs and stuff... I've ended up getting so many that my 10-year-old computer has begun crashing from having too much to do. I dunno if it's the computer being old, having only 2-3 GB of free disk space, or having only 1.5 GB of memory. So I've had to turn some things off.

Within two weeks of discovering Oolite, I'd already made my own HUD, edited the textures specular maps on the Staer9 shipset so they reacted to light better and looked at home in the "Griffiverse", and compiled a new executable after modifying a bit of source code to shrink the target text/reticle size.

Occasionally, I actually play the game.

Re: How I discovered Oolite...

Posted: Sat Feb 23, 2013 12:21 pm
by Diziet Sma
Keeper wrote:
Anyway, going back to the talk about OXPs and stuff... I've ended up getting so many that my 10-year-old computer has begun crashing from having too much to do. I dunno if it's the computer being old, having only 2-3 GB of free disk space, or having only 1.5 GB of memory. So I've had to turn some things off.
The free HD space and RAM are probably what's killing you.. possibly your graphics card too. I use a 10yo computer with Linux, 2.5Gb RAM and a 512MB graphics card (see my sig), and it handles Oolite with around 200 OXPs (lots of graphically heavy eye-candy) just fine.
Keeper wrote:
Within two weeks of discovering Oolite, I'd already made my own HUD, edited the textures specular maps on the Staer9 shipset so they reacted to light better and looked at home in the "Griffiverse", and compiled a new executable after modifying a bit of source code to shrink the target text/reticle size.

Occasionally, I actually play the game.
Welcome to the Dark Side of Oolite! :twisted: :twisted: :lol: