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Re: Is it time to 'fix' the Anaconda?

Posted: Fri Jan 25, 2013 9:59 pm
by Diziet Sma
"'Cos I've got a brand-new combine harvester, and you've got an old Annie..." :lol:


What DH says makes much sense. 8)

Re: Is it time to 'fix' the Anaconda?

Posted: Fri Jan 25, 2013 10:05 pm
by DaddyHoggy
Diziet Sma wrote:
"'Cos I've got a brand-new combine harvester, and you've got an old Annie..." :lol:


What DH says makes much sense. 8)
Thanks Diziet Sma - it does happen very occasionally. :wink: I'm happy that my musings have struck a chord with at least one other forum member.

Re: Is it time to 'fix' the Anaconda?

Posted: Fri Jan 25, 2013 10:15 pm
by Shipbuilder
I must admit I also think the idea of using 'bulk haulers' to transport larger items of cargo that normal ships can't carry is a great idea.

This would open up a whole new set of possibilities with regard to new cargo contracts and maybe even missions.

Re: Is it time to 'fix' the Anaconda?

Posted: Fri Jan 25, 2013 10:16 pm
by Zieman
DaddyHoggy wrote:
Let's not smash up the mythos of the original Elite, because "we" have decided that we want to expand the game and have decided the original core game is broken. Let's work with it instead, lets give Annie pilots a reason to exist, a genuine, alternative, career path, through the contracts system to haul bulk items.
This, expanded to player Cobra mk 3 speed back to original 0.30 LM & Energy Bomb damage down to 500 (from 1000) get my votes.

Re: Is it time to 'fix' the Anaconda?

Posted: Fri Jan 25, 2013 10:29 pm
by DaddyHoggy
Zieman wrote:
DaddyHoggy wrote:
Let's not smash up the mythos of the original Elite, because "we" have decided that we want to expand the game and have decided the original core game is broken. Let's work with it instead, lets give Annie pilots a reason to exist, a genuine, alternative, career path, through the contracts system to haul bulk items.
This, expanded to player Cobra mk 3 speed back to original 0.30 LM & Energy Bomb damage down to 500 (from 1000) get my votes.
Hi Zieman - I'd like to see these discussed too BUT - How about we "fix" the Anaconda, in the "fix the Anaconda" thread and then we can also debate the other Elite/Oolite oddities in greater detail without muddying the waters, in threads of their own?

Re: Is it time to 'fix' the Anaconda?

Posted: Fri Jan 25, 2013 10:38 pm
by Cody
I'm trying to imagine gutting an Anaconda, then scooping a combine harvester!

Re: Is it time to 'fix' the Anaconda?

Posted: Fri Jan 25, 2013 10:55 pm
by Zieman
DaddyHoggy wrote:
Hi Zieman - I'd like to see these discussed too BUT - How about we "fix" the Anaconda, in the "fix the Anaconda" thread and then we can also debate the other Elite/Oolite oddities in greater detail without muddying the waters, in threads of their own?
Now that these other "oddities" are also in the radar, sure.
I'm eager to see how this Anaconda-thingy will be resolved, and after that I do hope that the other issue(s) will get the creator's, developers' & active foruminites' attention too. :)

Re: Is it time to 'fix' the Anaconda?

Posted: Fri Jan 25, 2013 11:00 pm
by DaddyHoggy
El Viejo wrote:
I'm trying to imagine gutting an Anaconda, then scooping a combine harvester!
Think how brilliant that would be though - there would be a risk when gutting an Annie that you got something you couldn't scoop - rather than a decent chance of a pinata effect.

Think of the OXPs it could spawn and the 3D models that might drop out of an cracked open Annie (or other OXP Bulk Haulers) [I want a Griff-ified Combine Harvester!]

Would make a cargo analyser worthwhile - why crack open an Annie with an unscoopable cargo...

The possibilities are endless...

(and we get to keep a 750TC Anaconda but with a twist...) ;)

Re: Is it time to 'fix' the Anaconda?

Posted: Fri Jan 25, 2013 11:03 pm
by Cody
DaddyHoggy wrote:
I want a Griff-ified Combine Harvester!
<howls> Summon Griff!

Re: Is it time to 'fix' the Anaconda?

Posted: Fri Jan 25, 2013 11:10 pm
by Mad Dan Eccles
El Viejo wrote:
I'm trying to imagine gutting an Anaconda, then scooping a combine harvester!
Hah hah! Somebody has got to make that OXP, right?

Re: Is it time to 'fix' the Anaconda?

Posted: Fri Jan 25, 2013 11:39 pm
by Diziet Sma
Well, we can't just have Annie's moving thousands of Combine Harvesters all over the Ooniverse, so we'll need some other Big Machines as well. So I'd like to propose the following massive machines for Griff-ication and adding to Oolite. :mrgreen:

The Bucyrus RH400 Hydraulic Shovel:
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The Krupp Bagger 288:
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The Herrenknecht Double Shield Tunnel Boring Machine:
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Can anyone think of any other suitable loads for a hollowed-out Annie?

Re: Is it time to 'fix' the Anaconda?

Posted: Sat Jan 26, 2013 12:35 am
by DaddyHoggy
Described as a "snow eating serpent" :)

Image

http://www.popularmechanics.com/technol ... es/4299670

Also, how about Engine spares, or even whole other ships (a couple of shiny new adders being delivered to a showroom somewhere?), Communication satellites...

Re: Is it time to 'fix' the Anaconda?

Posted: Sat Jan 26, 2013 12:42 am
by Shipbuilder
I'm sure I have a Wings 3D model somewhere of a satellite.

Re: Is it time to 'fix' the Anaconda?

Posted: Sat Jan 26, 2013 12:48 am
by DaddyHoggy
See how this is gathering momentum now... soon this idea will be unstoppable... 8) :D

Re: Is it time to 'fix' the Anaconda?

Posted: Sat Jan 26, 2013 2:21 am
by Tricky
Shipbuilder wrote:
I'm sure I have a Wings 3D model somewhere of a satellite.
I created a simple one that has a 70m wide dish. To put that in context, the radio telescope at Jodrell Bank is 76m wide. Imagine transporting that in a cargo hold. I use a tug to push it into position, however that does mean that the comms satellite was already in stores in the base. How did it get there in the first place?

EDIT: The Cobbie 3 is NOT the tug. :lol:

Image