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Re: Missile Help

Posted: Fri Mar 22, 2013 5:52 pm
by CmdrLUke
Thargoid wrote:
OK, armoury 1.12 is now uploaded with a switchable version of AMS, and a different pricing structure for both the launcher and the missiles to make them much better value.

The AMS auto-activates on launch, but can be deactivated (and reactivated) as primable equipment using n and shift-N or whatever you've defined those keys to be in your ooniverse.

No manual mode, as that'd be too complex to do in reaction to an incoming missile, and you can do it anyway with shift-T and either another missile or your lasers.
Awesome, I'll download and go buy myself a new on/off AMS! Thanks.