I like that ideaQCS wrote:Don't count me neither pro nor contra this change, but I guess it should be easy to cut off top speed of Torus drive to the old value via very small and easy OXP mod?
Destination ETA
Moderators: winston, another_commander
- CommRLock78
- ---- E L I T E ----
- Posts: 1138
- Joined: Sat Apr 07, 2012 7:35 pm
- Location: US
- Contact:
Re: [RELEASE] Destination ETA
"I'll laser the mark all while munching a fistful of popcorn." - Markgräf von Ededleen, Marquess, Brutal Great One, Assassins' Guild Exterminator
---------------------------
At the helm of the Caduceus Omega, 'Murderous Morrígan'
---------------------------
At the helm of the Caduceus Omega, 'Murderous Morrígan'
Re: [RELEASE] Destination ETA
Maybe it's just my imagination, but I feel that the sun has been moved a bit farther and to compensate that a speed up is needed to not break core game mechanic of sun skimming. I don't play that much, so my mind could be playing tricks here and I could be totally wrong.
As for the speed up, I don't feel it's out of place at all. It's somewhat logical to get higher speeds when farther away from bodies that cause mass locks. Borks the ETA calculation a bit in the associated OXPs naturally, but then again the ETA is calculated from present speed and as such it's an estimate.
As for the speed up, I don't feel it's out of place at all. It's somewhat logical to get higher speeds when farther away from bodies that cause mass locks. Borks the ETA calculation a bit in the associated OXPs naturally, but then again the ETA is calculated from present speed and as such it's an estimate.
Re: [RELEASE] Destination ETA
I'm fairly sure you're imagining that. Suns in 1.81 should be in exactly the same place as they were in 1.80, subject as usual to OXP modifications.spara wrote:Maybe it's just my imagination, but I feel that the sun has been moved a bit farther and to compensate that a speed up is needed to not break core game mechanic of sun skimming. I don't play that much, so my mind could be playing tricks here and I could be totally wrong.
It still takes quite some time to get long distances - especially if it's not utterly clear space in that direction, for example if there's something at your destination, and especially if there's something else - even a loose cargo pod - vaguely near half-way. It's possible to disable (or cap) by OXP, either selectively or globally: if there's demand for it I can add a setting for doing this more easily.
I'd argue that it makes it more possible to have long distances in space - ones where the planet or sun goes from a tiny dot to full size - without requiring over an hour of torus travel to see them. Make the sun bigger than "a large planet" (1.81 also removes the size cap on suns and fixes a bug with long distance display of them), and really push it out to twenty or fifty times its current distance, and it'll still be a long trip to sun-skim ... but you'll turn around and hardly be able to see the planet.