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Re: [RELEASE] Serpent Class Cruiser
Posted: Tue Nov 06, 2012 11:23 pm
by Knotty
Cool ship! like the new details. Minor thing, your rear laser seems to be shooting out of the middle of one of the engines, you might want to move it up or down a little. (One of your Serpents took a dislike to my little Nasa space suit, must of though I had some change in my pocket
)
Re: [RELEASE] Serpent Class Cruiser
Posted: Wed Nov 07, 2012 11:12 am
by ClymAngus
Excellent work, I am duly and suitably impressed.
Re: [RELEASE] Serpent Class Cruiser
Posted: Wed Nov 07, 2012 12:41 pm
by Shipbuilder
@ Knotty thanks for the bug report I’ll get on to this shortly.
@ ClymAngus – Glad you like it.
Re: [RELEASE] Serpent Class Cruiser
Posted: Wed Nov 07, 2012 2:07 pm
by superbatprime
How did I miss this one?
Installing as I type, looks great, I love big ships with busy hulls covered in panels and tech stuff.
This is the kind of ship I like to encounter by chance in space and watch it go by with my jaw on the floor.
Like your escape pods the style is awesome, your username is well chosen dude.
One question, I see she has custom naming potential, name plate for editing etc, is she immune to Random Ship Names?
Re: [RELEASE] Serpent Class Cruiser
Posted: Wed Nov 07, 2012 7:30 pm
by Diziet Sma
superbatprime wrote:This is the kind of ship I like to encounter by chance in space and watch it go by with my jaw on the floor.
Most of the ones I see are shooting at me.. Pirates seem to like them!
Re: [RELEASE] Serpent Class Cruiser
Posted: Wed Nov 07, 2012 8:49 pm
by Shipbuilder
@Superbatprime - Thanks for the positive feedback on the Serpent and GalTech Escape Pods OXPs it is much appreciated. As a oxp writer it make you feel that your efforts are appreciated by others
superbatprime wrote:One question, I see she has custom naming potential, name plate for editing etc, is she immune to Random Ship Names?
The custom name plate is generally intended so that a player can rename there own ship.
If however you are looking to add name plates to NPC versions you can add the following code in to the shipdata.plist, located within the Config folder, which should prevent random shipnames applying a name.
Code: Select all
<key>script_info</key>
<dict>
<key>randomshipnames</key>
<string>no</string>
</dict>
Let me know if you have any queries.
I hope that this helps
Re: [RELEASE] Serpent Class Cruiser
Posted: Fri Nov 09, 2012 3:18 pm
by superbatprime
Ah cool, yep that's what I meant, I have a half baked plan for creating a named nemesis and just looking at different approaches.
You're very welcome indeed for the feedback, you do beautiful thoughtfully designed work.
Re: [RELEASE] Serpent Class Cruiser
Posted: Sat Nov 17, 2012 7:31 pm
by JazHaz
Although I followed the tutorial word-by-word for creating your own named ship, I cannot get it to work. I created a separate OXP ("Serpent_Class_Cruiser_Olympus.oxp") and editted the textures to include my ship name (Olympus), and bought the ship but the ship name just doesn't show up on my exterior views.
Today I thought that the name might have been drawn in the background colour, and used Gimp to redo it in a foreground colour, and using blue instead of black. I also editted my save file to make sure its pointing at the correct ship reference ("serpent_olympus-player"), but all to no avail. (Yes I did restart with shift held down).
Re: [RELEASE] Serpent Class Cruiser
Posted: Sat Nov 17, 2012 7:53 pm
by Shipbuilder
JazHaz - I have just sent you a PM.
Once the issue is sorted out if there is a issue with the steps in the tutorial I'll post a note on this thread and correct the tutorial.
Re: [RELEASE] Serpent Class Cruiser
Posted: Sun Nov 18, 2012 12:46 pm
by Shipbuilder
The Serpent Class Cruiser just broke the 100 download barrier this morning.
Re: [RELEASE] Serpent Class Cruiser
Posted: Sun Nov 18, 2012 12:59 pm
by Smivs
Shipbuilder wrote:The Serpent Class Cruiser just broke the 100 download barrier this morning.
Congrats. It's a lovely ship and you can expect many more, I'm sure.
Re: [RELEASE] Serpent Class Cruiser
Posted: Sun Nov 18, 2012 1:38 pm
by Diziet Sma
Congratulations!
'Tis funny, but every Serpent I meet seems to be a pirate.. albeit briefly..
Re: [RELEASE] Serpent Class Cruiser
Posted: Sun Nov 18, 2012 7:53 pm
by Rese249er
Diziet Sma wrote:Congratulations!
'Tis funny, but every Serpent I meet seems to be a pirate.. albeit briefly..
I always have an unshed tear when I destroy a pirate Serpent.
Re: [RELEASE] Serpent Class Cruiser
Posted: Mon Nov 19, 2012 9:12 pm
by Shipbuilder
JazHaz wrote:Although I followed the tutorial word-by-word for creating your own named ship, I cannot get it to work. I created a separate OXP ("Serpent_Class_Cruiser_Olympus.oxp") and editted the textures to include my ship name (Olympus), and bought the ship but the ship name just doesn't show up on my exterior views.
Today I thought that the name might have been drawn in the background colour, and used Gimp to redo it in a foreground colour, and using blue instead of black. I also editted my save file to make sure its pointing at the correct ship reference ("serpent_olympus-player"), but all to no avail. (Yes I did restart with shift held down).
OK JazHaz - I have downloaded your Olympus version. The only thing that I believe you missed was to change a single line of code in the shipdata.plist.
Change the code from
Code: Select all
<key>name</key>
<string>Serpent Class Cruiser</string>
to
Code: Select all
<key>name</key>
<string>Serpent Class Cruiser Olympus</string>
i.e see below (Your shipdata.plist on the left and mine on the right).
You actually had it all working ok except that your Olympus version was listed in the ships for sale exactly the same as any other Serpent Class Cruiser so it was not obvious that you had a Olympus version ready for purchase.
I installed and tested the oxp before I found the line in the code noted above and took this screenshot which includes your specific nameplate.
Once you have updated this and found one for sale you will see the following when you check your ship
If you have any problems give me a shout and I can send you the modified version of the Olympus that I have.
I've added an additional note to step 10 of the tutorial to cover this.
Re: [RELEASE] Serpent Class Cruiser
Posted: Tue Nov 20, 2012 11:13 am
by JazHaz
Cool. It seems to be working now. Thanks for your help, and I'm glad that you added that extra step so that others can benefit!