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Posted: Sun Jan 15, 2006 7:49 pm
by nemesis
get the sound / music but nada else happens using this version. Can't view the window though I can see it and it changes the display settings, just a big black window thats not selectable

Posted: Mon Jan 16, 2006 9:57 am
by Selezen
What version of Windows? How fast is your processor? How much RAM do you have?

Do you have any other programs in memory, especially anti-virus systems?

Look at the stderr.txt file (C:\Program Files\Oolite\stderr.txt) - what are the last four lines?

Posted: Mon Jan 16, 2006 10:40 am
by Nic
@all:
If you are posting issues with the windows build, please give as much detail as possible. I've tried this on about 6 seperate machines right now. All worked absolutely fine. (I think all of them were XP SP2 however, so not the best test, but still, it means bug tracking is hard for me to do)

Changing jobs and moving to London, I might be quiet on here for a while.

Cheers,
-Nic

Posted: Mon Jan 16, 2006 10:48 am
by winston
Perhaps when you get to London and settled in, it'll be time for another Oolite London Meet. I'll try and drag myself over the water for the next one (I have some friends there I can stay with).

Posted: Mon Jan 16, 2006 10:20 pm
by nemesis
ok, stderr.txt

2006-01-15 19:17:35.000 oolite.exe[1224] initialising SDL
2006-01-15 19:17:36.000 oolite.exe[1224] init: numSticks=1
2006-01-15 19:17:36.000 oolite.exe[1224] CREATING MODE LIST
2006-01-15 19:17:36.000 oolite.exe[1224] Unknown architecture, defaulting to 1024x768
2006-01-15 19:17:36.000 oolite.exe[1224] Added res 1280 x 1024
2006-01-15 19:17:36.000 oolite.exe[1224] Added res 1152 x 864
2006-01-15 19:17:36.000 oolite.exe[1224] Added res 1024 x 768
2006-01-15 19:17:36.000 oolite.exe[1224] Added res 848 x 480
2006-01-15 19:17:36.000 oolite.exe[1224] Added res 800 x 600
2006-01-15 19:17:36.000 oolite.exe[1224] Added res 720 x 576
2006-01-15 19:17:36.000 oolite.exe[1224] Added res 640 x 480
2006-01-15 19:17:36.000 oolite.exe[1224] Added res 512 x 384
2006-01-15 19:17:36.000 oolite.exe[1224] Added res 480 x 360
2006-01-15 19:17:36.000 oolite.exe[1224] Added res 400 x 300
2006-01-15 19:17:36.000 oolite.exe[1224] Added res 320 x 240
2006-01-15 19:17:36.000 oolite.exe[1224] drawRect calling initialiseGLWithSize
2006-01-15 19:17:36.000 oolite.exe[1224] Creating a new surface of 1024 x 768
2006-01-15 19:17:36.000 oolite.exe[1224] no universe, clearning surface
2006-01-15 19:17:36.000 oolite.exe[1224] ---> searching paths:
(oolite.app/Contents/Resources, AddOns)
2006-01-15 19:17:36.000 oolite.exe[1224] Loading IMG
2006-01-15 19:17:37.000 oolite.exe[1224] NSBitmapImageRep initWithFocusedViewRect: failed
2006-01-15 19:17:37.000 oolite.exe[1224] NSBitmapImageRep initWithFocusedViewRect: failed
2006-01-15 19:17:37.000 oolite.exe[1224] NSBitmapImageRep initWithFocusedViewRect: failed
2006-01-15 19:17:37.000 oolite.exe[1224] NSBitmapImageRep initWithFocusedViewRect: failed
2006-01-15 19:17:37.000 oolite.exe[1224] NSBitmapImageRep initWithFocusedViewRect: failed
2006-01-15 19:17:37.000 oolite.exe[1224] NSBitmapImageRep initWithFocusedViewRect: failed
2006-01-15 19:17:37.000 oolite.exe[1224] NSBitmapImageRep initWithFocusedViewRect: failed
2006-01-15 19:17:38.000 oolite.exe[1224] Vertex Array Range optimisation - not supported
2006-01-15 19:17:38.000 oolite.exe[1224] NSBitmapImageRep initWithFocusedViewRect: failed
2006-01-15 19:17:38.000 oolite.exe[1224] NSBitmapImageRep initWithFocusedViewRect: failed
2006-01-15 19:17:38.000 oolite.exe[1224] NSBitmapImageRep initWithFocusedViewRect: failed
2006-01-15 19:17:38.000 oolite.exe[1224] NSBitmapImageRep initWithFocusedViewRect: failed
2006-01-15 19:17:38.000 oolite.exe[1224] NSBitmapImageRep initWithFocusedViewRect: failed
2006-01-15 19:17:38.000 oolite.exe[1224] NSBitmapImageRep initWithFocusedViewRect: failed
2006-01-15 19:17:38.000 oolite.exe[1224] NSBitmapImageRep initWithFocusedViewRect: failed
2006-01-15 19:17:38.000 oolite.exe[1224] Loading IMG
2006-01-15 19:17:39.000 oolite.exe[1224] Loading IMG
2006-01-15 19:17:39.000 oolite.exe[1224] NSBitmapImageRep initWithFocusedViewRect: failed
2006-01-15 19:17:39.000 oolite.exe[1224] NSBitmapImageRep initWithFocusedViewRect: failed
2006-01-15 19:17:39.000 oolite.exe[1224] NSBitmapImageRep initWithFocusedViewRect: failed
2006-01-15 19:17:39.000 oolite.exe[1224] NSBitmapImageRep initWithFocusedViewRect: failed
2006-01-15 19:17:39.000 oolite.exe[1224] NSBitmapImageRep initWithFocusedViewRect: failed
2006-01-15 19:17:39.000 oolite.exe[1224] NSBitmapImageRep initWithFocusedViewRect: failed
2006-01-15 19:17:39.000 oolite.exe[1224] NSBitmapImageRep initWithFocusedViewRect: failed
2006-01-15 19:17:39.000 oolite.exe[1224] Loading IMG
2006-01-15 19:17:39.000 oolite.exe[1224] Populating a system with economy 5, and government 3
2006-01-15 19:17:39.000 oolite.exe[1224] ... adding 3 trading vessels
2006-01-15 19:17:39.000 oolite.exe[1224] ... adding 0 sun skimming vessels
2006-01-15 19:17:39.000 oolite.exe[1224] ... adding 16 pirate vessels
2006-01-15 19:17:39.000 oolite.exe[1224] ... adding 1 sun skim pirates
2006-01-15 19:17:39.000 oolite.exe[1224] ... adding 1 law/bounty-hunter vessels
2006-01-15 19:17:39.000 oolite.exe[1224] ... adding 1 sun skim law/bounty hunter vessels
2006-01-15 19:17:39.000 oolite.exe[1224] ... adding 1 Thargoid warships
2006-01-15 19:17:39.000 oolite.exe[1224] ... adding 4 asteroid clusters
2006-01-15 19:17:39.000 oolite.exe[1224] ... for a total of 27 ships
2006-01-15 19:18:21.000 oolite.exe[1224] Loading IMG
2006-01-15 19:18:22.000 oolite.exe[1224] OPENGL_DEBUG GL_ERROR (1280) 'invalid enumerant' in: Universe before doing anything
2006-01-15 19:18:22.000 oolite.exe[1224] Loading IMG
2006-01-15 19:18:49.000 oolite.exe[1224] Loading IMG

system info

Processor(s)
Model : AMD Athlon(tm) XP 2100+
Speed : 1.74GHz
Model Number : 2100 (estimated)
Performance Rating : PR2547 (estimated)
L2 On-board Cache : 256kB ECC synchronous write-back

Mainboard and BIOS
Bus(es) : ISA AGP PCI USB
MP Support : 1 CPU(s)
System BIOS : Award Software International, Inc. F9
Mainboard : Gigabyte Technology Co., Ltd. GA-7VAX
System Chipset : Giga-Byte Technology Unknown (3189)
Front Side Bus Speed : 2x 134MHz (268MHz data rate)
Installed Memory : 512MB

Video System
Monitor/Panel : Plug and Play Monitor
Adapter : NVIDIA GeForce2 MX

progs in sytem, norton av and several others like VNC and the usual assortment. I stopped MSN / outlook and had an empty desktop but services yes were running

Posted: Mon Jan 16, 2006 11:03 pm
by Selezen
Looks like it's bombing on loading a texture or textures.

Code: Select all

Loading IMG 
NSBitmapImageRep initWithFocusedViewRect: failed 
Are there any issues with Oolite on AMD 64 chips?

The rest of the system looks fine.

Posted: Mon Jan 16, 2006 11:07 pm
by Rxke
Offtopic:
weird typo?
nemesis wrote:
ok, stderr.txt

2006-01-15 19:17:36.000 oolite.exe[1224] no universe, clearning surface

Posted: Mon Jan 16, 2006 11:51 pm
by JensAyton
It’s clearing it, to make it clean?

Posted: Tue Jan 17, 2006 11:18 am
by winston
Selezen wrote:
Are there any issues with Oolite on AMD 64 chips?
None are known on Linux (for both 64-bit Oolite executables and 32-bit ones).

Posted: Tue Jan 17, 2006 11:50 pm
by Arexack_Heretic
Just installed and ran this autoinstaller. Much better than typing in that orrible GNU-step commandprompt line. :D

...and crashed my ship into the dock, because of slowdowns or delays or whatever, (ack, ack..........BANG!)
while running 2 ms-IE windows, 1 systemfolder, emule, mediaplayer and 2 virusscanner/firewalls in the background.
I may have to close a few applications before trying the Lave-Reorte milkrun again. Also a system reboot may clear some of that gunk out of the Mem-banks. ;)

edit: still has the F11-> text=blocks problem

Now for the OXP's.

Posted: Wed Jan 18, 2006 10:20 am
by Selezen
Actually, I meant to update on this the other day. I was testing the Capisastra addon. I had removed all the other OXPs and was only running with the Cap and the Courier installed. I flew into battle with a fleet of Caps and the slowdown I reported before happened again.

Note that my game progress thus far had been to launch from the station, hyperspace to a system and start fighting. My testing planetinfo dumped 7 Caps around the jump point, so I hadn't even encountered anything else.

When the game froze, I opened the task manager and there was a fully charged memory bank - 1150Mb out of 1300Mb

There would appear to be a few memory leaks?

Posted: Wed Jan 18, 2006 7:24 pm
by Arexack_Heretic
Runs smoothly without emule, (which is a cpu/memory hog.)

Probably AI-issues with 1.60, but....

-just saw a succesion of cobra1's exit and loop round only to collide with station.
I suspect they were scavengers launched by station, as there was junk around.
Either they go 'intercept-junk' too soon after launch or their scanner range is smaller than the station's and they cannot find any loot (ergo: dock).

-Also a viper interceptor launched from station (that I shot at) only tio hang idle in space halfway to the buoy. shooting it did nothing, it just died.
edit: also happens with sidewinder scoutships.

-Station-safezone icon not displayed in hud.

(ps got to check where to put my OXP's, they don't work right now.
edit: somebody help, I can't find the right place for the stuff)

Posted: Thu Jan 19, 2006 9:17 am
by Nic
@Arexack_Heretic: c:\program files\Oolite\AddOns I think is the directory (That is if you installed to c:\program files\Oolite)

-Nic

Posted: Thu Jan 19, 2006 3:45 pm
by winston
Selezen wrote:
There would appear to be a few memory leaks?
1.61 and 1.62 are greatly improved (stability wise) over 1.60 - you really need to rebuild from source. In particular, a serious AI memory leak looks like it was fixed in 1.61.

Posted: Fri Jan 20, 2006 12:01 am
by Arexack_Heretic
what is up with the updates to newer versions?

I'm assuming that for the ports, you will have to rebuild it (from 1^2)everytime Giles comes out with a new version?


edit: whaaaaa! Oolite exception missing model gecko.dat...followed by something about all the oxps. well at least it does something :/
ed2: Nevermind it was just an invalid reference I made in a OXP in dev.
ed3: naw!

Code: Select all

AppName: oolite.exe	 AppVer: 0.0.0.0	 ModName: atioglxx.dll
ModVer: 6.14.10.5220	 Offset: 0010ed4c