(NEW RELEASE)MilitaryTargettingSystemv1.oxp for 1.76+
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- Rese249er
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Re: (NEW RELEASE)MilitaryTargettingSystemv1.oxp for 1.76+
I've noticed an odd interaction between this OXP and the BETA Cargo Spotter OXP. When Cargo Spotter is active, the salvage targeting simply doesn't work. No idea why; maybe you can hash it out?
It annoys me because the CargoSpotter doesn't light up bright enough for me to see the cargo, unless I'm extremely close range.
It annoys me because the CargoSpotter doesn't light up bright enough for me to see the cargo, unless I'm extremely close range.
Got all turned around, lost my nav connection... Where am I now?
- CommonSenseOTB
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Re: (NEW RELEASE)MilitaryTargettingSystemv1.oxp for 1.76+
Not sure about that one. The next version will have something (similar? ) for all target types built into it...probably...I'll have a look at the code for cargo spotter again and see if I can spot anything.Rese249er wrote:I've noticed an odd interaction between this OXP and the BETA Cargo Spotter OXP. When Cargo Spotter is active, the salvage targeting simply doesn't work. No idea why; maybe you can hash it out?
It annoys me because the CargoSpotter doesn't light up bright enough for me to see the cargo, unless I'm extremely close range.
Take an idea from one person and twist or modify it in a different way as a return suggestion so another person can see a part of it that can apply to the oxp they are working on.
CommonSense 'Outside-the-Box' Design Studios Ltd.
WIKI+OXPs
CommonSense 'Outside-the-Box' Design Studios Ltd.
WIKI+OXPs
- Diziet Sma
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Re: (NEW RELEASE)MilitaryTargettingSystemv1.oxp for 1.76+
Running 1.77 the following appears in my logs now and then:
Code: Select all
9:51:00.897 [script.javaScript.exception.notFunction]: ***** JavaScript exception (<unidentified script>): TypeError: entity.hasRole is not a function
09:51:00.897 [script.javaScript.exception.notFunction]: AddOns/MilitaryTargettingSystemv1.oxp/Scripts/militarytargettingsystem.js, line 80.
09:51:27.358 [script.javaScript.exception.notFunction]: ***** JavaScript exception (<unidentified script>): TypeError: entity.hasRole is not a function
09:51:27.358 [script.javaScript.exception.notFunction]: AddOns/MilitaryTargettingSystemv1.oxp/Scripts/militarytargettingsystem.js, line 104.
09:51:33.594 [script.javaScript.exception.notFunction]: ***** JavaScript exception (<unidentified script>): TypeError: entity.hasRole is not a function
09:51:33.594 [script.javaScript.exception.notFunction]: AddOns/MilitaryTargettingSystemv1.oxp/Scripts/militarytargettingsystem.js, line 80.
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
- JazHaz
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Re: (NEW RELEASE)MilitaryTargettingSystemv1.oxp for 1.76+
When I get destroyed in combat, I keep getting this message appearing on my debug console:
It also appears in my log:
When this happened just now, I didn't have the MTS installed in my bounty hunter's cobra (yet). I do have it in my trader commander.
Edit: this is the JS script where the error is occurring:
The second removeFrameCallback is line 177. Looks fine to me though. CommonSense has not been on the BBS since February though. Can anyone suggest a fix?
Code: Select all
Warning: removeFrameCallback(): invalid tracking ID.
Active script: militarytargettingsystem 1.0
militarytargettingsystem.js, line 177:
removeFrameCallback(this.mtesnt2);//----------
Code: Select all
14:04:53.164 [script.javaScript.warning.ooliteDefined]: ----- JavaScript warning (militarytargettingsystem 1.0): removeFrameCallback(): invalid tracking ID.
14:04:53.164 [script.javaScript.stackTrace]: 0 (militarytargettingsystem.js:177) <anonymous function>
14:04:53.164 [script.javaScript.stackTrace]: this: [Script "militarytargettingsystem" version 1.0]
Edit: this is the JS script where the error is occurring:
Code: Select all
this.shipDied = function()
{
removeFrameCallback(this.mtesnt);//----------
removeFrameCallback(this.mtesnt2);//----------
}
JazHaz
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!Gimi wrote:Maybe you could start a Kickstarter Campaign to found your £4500 pledge.drew wrote:£4,500 though! <Faints>
Cheers,
Drew.
- Commander McLane
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Re: (NEW RELEASE)MilitaryTargettingSystemv1.oxp for 1.76+
How fine it is depends entirely on the value ofJazHaz wrote:Edit: this is the JS script where the error is occurring:The second removeFrameCallback is line 177. Looks fine to me though.Code: Select all
this.shipDied = function() { removeFrameCallback(this.mtesnt);//---------- removeFrameCallback(this.mtesnt2);//---------- }
this.mtesnt2
at the time of executing the command. Obviously the variable doesn't contain the value it's supposed to. This can have a variety of reasons. For instance, the variable may not have been created properly previously. For instance, there could be a typo in the place where it's created. Or the variable is deleted before line 177 is reached.- Tricky
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Re: (NEW RELEASE)MilitaryTargettingSystemv1.oxp for 1.76+
I changed the script to this...JazHaz wrote:When I get destroyed in combat, I keep getting this message appearing on my debug console:It also appears in my log:Code: Select all
Warning: removeFrameCallback(): invalid tracking ID. Active script: militarytargettingsystem 1.0 militarytargettingsystem.js, line 177: removeFrameCallback(this.mtesnt2);//----------
When this happened just now, I didn't have the MTS installed in my bounty hunter's cobra (yet). I do have it in my trader commander.Code: Select all
14:04:53.164 [script.javaScript.warning.ooliteDefined]: ----- JavaScript warning (militarytargettingsystem 1.0): removeFrameCallback(): invalid tracking ID. 14:04:53.164 [script.javaScript.stackTrace]: 0 (militarytargettingsystem.js:177) <anonymous function> 14:04:53.164 [script.javaScript.stackTrace]: this: [Script "militarytargettingsystem" version 1.0]
Edit: this is the JS script where the error is occurring:The second removeFrameCallback is line 177. Looks fine to me though. CommonSense has not been on the BBS since February though. Can anyone suggest a fix?Code: Select all
this.shipDied = function() { removeFrameCallback(this.mtesnt);//---------- removeFrameCallback(this.mtesnt2);//---------- }
Code: Select all
this.shipTargetLost = function (target) {
if (target && target.isValid && this.mtelasttarget && this.mtelasttarget.isValid) {
this.mtelasttarget.scannerDisplayColor1 = this.mtelasttargetscannerdisplay1;
this.mtelasttarget.scannerDisplayColor2 = this.mtelasttargetscannerdisplay2;
}
}
this.shipDied = function () {
if (isValidFrameCallback(this.mtesnt)) {
removeFrameCallback(this.mtesnt);
} //----------
if (isValidFrameCallback(this.mtesnt2)) {
removeFrameCallback(this.mtesnt2);
} //----------
}
Re: (NEW RELEASE)MilitaryTargettingSystemv1.oxp for 1.76+
The device found a Escape Pod.
But she invisible, on a radar too it isn't visible.
It is impossible to catch in cargo
It is impossible to shoot
But she invisible, on a radar too it isn't visible.
It is impossible to catch in cargo
It is impossible to shoot
My English is very poor.
- Diziet Sma
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Re: (NEW RELEASE)MilitaryTargettingSystemv1.oxp for 1.76+
That's a known bug with the Escape Pod Locator. It's survived many attempts to track it down and kill it. You can read all about it here:Digital86 wrote:The device found a Escape Pod.
But she invisible, on a radar too it isn't visible.
It is impossible to catch in cargo
It is impossible to shoot
https://bb.oolite.space/viewtopic.ph ... 62#p190862
Edit:
I've made a test-patch for the Escape Pod Locator, based on a suggestion by cim. The download link is in the above thread.
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
- Cholmondely
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Re: (NEW RELEASE)MilitaryTargettingSystemv1.oxp for 1.76+
Wiki page now up: Military Targeting System
I'm just not capable of including the ttypo in the wiki page title!
I'm just not capable of including the ttypo in the wiki page title!
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
- Cmdr Wyvern
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Re: (NEW RELEASE)MilitaryTargettingSystemv1.oxp for 1.76+
CSOTB sure had a knack for making Oolite do magic it wasn't ready for, back in the day. (Many of his HUDs still look epic)
This oxp would be sorely showing it's age by now. There's newer oxps,
Telescope,
Target Filtering,
Target System Plugins,
come to mind, that does what this does and then some.
This oxp would be sorely showing it's age by now. There's newer oxps,
Telescope,
Target Filtering,
Target System Plugins,
come to mind, that does what this does and then some.
Running Oolite buttery smooth & rock stable w/ tons of eyecandy oxps on:
ASUS Prime X370-A
Ryzen 5 1500X
16GB DDR4 3200MHZ
128GB NVMe M.2 SSD (Boot drive)
1TB Hybrid HDD (For software and games)
EVGA GTX-1070 SC
1080P Samsung large screen monitor
ASUS Prime X370-A
Ryzen 5 1500X
16GB DDR4 3200MHZ
128GB NVMe M.2 SSD (Boot drive)
1TB Hybrid HDD (For software and games)
EVGA GTX-1070 SC
1080P Samsung large screen monitor