Re: [UPDATE RELEASE] - Thargoid Witchspace Drive 0.9.4 20/4/12
Posted: Thu Jan 11, 2024 5:31 am
In both of these examples you cite, a player's score is used as a "long passage of time" to base changes around.
1) Yes, the odds of a Thargoid dropping a jump core is totally player-centric! That's just how the original OXP did it...and I haven't changed that.
2) No, you misunderstand the premise... Thargoids always had jump capabilities not accessible by everyone else.
The anarchy engineers who can rig a Thargoid Warp Drive into a player (or NPC's?) ship "slowly" get better at interfacing "regular" ships computers/controls/etc. into the more complex features of the Thargoid Drive.
...But they never master it! Thargoids can do stuff (such as pull ships into interstellar space) that the player barely has any way of doing.
I've considered making the last version only available at the highest TL anarchies (TL 9?)...but haven't bothered to do that.
The whole idea that the engineer works at the main system station is as you say...rather contrived as Gal. Police as well as Galactic Navy would probably frown on such activity. And the main station is the only thing even nominally under their control in an anarchy system.
I do have some idea for making an ongoing mission using the capture/recovery of Thargoid Warp Drives for my Null Gates mod, but those details I will not elaborate on until I actually do something besides think about it.
1) Yes, the odds of a Thargoid dropping a jump core is totally player-centric! That's just how the original OXP did it...and I haven't changed that.
2) No, you misunderstand the premise... Thargoids always had jump capabilities not accessible by everyone else.
The anarchy engineers who can rig a Thargoid Warp Drive into a player (or NPC's?) ship "slowly" get better at interfacing "regular" ships computers/controls/etc. into the more complex features of the Thargoid Drive.
...But they never master it! Thargoids can do stuff (such as pull ships into interstellar space) that the player barely has any way of doing.
I've considered making the last version only available at the highest TL anarchies (TL 9?)...but haven't bothered to do that.
The whole idea that the engineer works at the main system station is as you say...rather contrived as Gal. Police as well as Galactic Navy would probably frown on such activity. And the main station is the only thing even nominally under their control in an anarchy system.
I do have some idea for making an ongoing mission using the capture/recovery of Thargoid Warp Drives for my Null Gates mod, but those details I will not elaborate on until I actually do something besides think about it.