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Re: Randomshipnames.oxp released
Posted: Tue Mar 27, 2012 8:56 pm
by Commander McLane
Glad that it's sorted out.
Re: Randomshipnames.oxp v 1.1 released
Posted: Mon Apr 02, 2012 8:30 am
by Commander McLane
Version 1.1 contains more name variants for more classes of ships. Make sure to check the example gallery in the Wiki. Now included are Rock Hermits and GalCop ships. The latter have a letter-and-number designation scheme, where the last number indicates the galaxy the ship is stationed in, and the preceding letter(s) indicate its home system, or—in case of Naval ships—their (N)aval provenance.
Also, the whole script is reorganized, and ships have to go through one less if-clause before they're christened. More details of the changes in the readMe.
Get your own free copy on the
Elite Wiki!
Re: Randomshipnames.oxp v 1.1 released
Posted: Mon Apr 02, 2012 8:49 am
by onno256
Have it installed, really nice!
Re: Randomshipnames.oxp v 1.1 released
Posted: Mon Apr 02, 2012 10:40 am
by Cody
Commander McLane wrote:Now included are Rock Hermits and GalCop ships.
Sweet! Thanks, McLane!
Re: Randomshipnames.oxp v 1.1 released
Posted: Wed Apr 04, 2012 3:03 am
by JazHaz
Although I've only got v1.0 installed, I should report that Cargo Shepherds are being named. I don't think they should as they are equipment and not ships.
EDIT: oops already reported on page 2 of the thread!
Downloading v1.1.
Re: Randomshipnames.oxp v 1.2 released
Posted: Tue May 22, 2012 5:01 pm
by Commander McLane
Version 1.2 introduces an easy way for ship designers to exclude their new ship from getting a random name. This can be useful for instance if a ship already has an individual name (like some liners and some other ships). You can now use the
script_info
key in your shipdata to tell randomshipnames.oxp that it shall skip your ship.
Just insert a key
randomshipnames
into the
script_info
and set it to "no". Technical details are in the readMe and on the
Wiki.
Also, a small typo in one of the random names got fixed.
Re: Randomshipnames.oxp v 1.2 released
Posted: Tue May 22, 2012 5:10 pm
by Smivs
Thanks for that McLane
Very-soon-to-be-re-released Liners updated.
Re: Randomshipnames.oxp v 1.2 released
Posted: Tue May 22, 2012 5:53 pm
by Cody
Thanks McLane... installed (and customised... heh).
Re: Randomshipnames.oxp v 1.2 released
Posted: Tue May 22, 2012 7:44 pm
by BuggyBY
I noticed that the ships I occasionally encounter begging a Black Monks Gunship for mercy never get assigned a name. Are they deliberately excluded from Randomshipnames, or is a peculiarity of the Black Monks OXP to blame?
Re: Randomshipnames.oxp v 1.2 released
Posted: Tue May 22, 2012 9:36 pm
by Commander McLane
BuggyBY wrote:I noticed that the ships I occasionally encounter begging a Black Monks Gunship for mercy never get assigned a name. Are they deliberately excluded from Randomshipnames, or is a peculiarity of the Black Monks OXP to blame?
Thanks for the report. Those ships are not normal traders, but especially added by Black Monks.oxp as beggars for mercy. I'll look into including them.
EDIT: Fixed for the next version. You can also fix it in your current version. Open the file "pirate-victim-roles.plist" with a simple text editor (note: if you're on Windows, don't use Notepad; Wordpad is fine) and insert the line
just above the
Your next begging-for-mercy debtor should have its personal name (not that it'll help him much against that Black Monk Gunship, of course
).
Re: Randomshipnames.oxp v 1.2 released
Posted: Sat Jul 07, 2012 1:26 pm
by Disembodied
Slave-hunters from UPS-courier don't get names ... makes them easy to pick out of a crowd, I admit!
Re: Randomshipnames.oxp v 1.2 released
Posted: Sat Jul 07, 2012 8:32 pm
by marcusrg
"Anaconda - Sweet of Your Brow"
Great OXP, Thanks!
Re: Randomshipnames.oxp v 1.2 released
Posted: Sun Jul 08, 2012 2:32 pm
by Commander McLane
Disembodied wrote:Slave-hunters from UPS-courier don't get names ... makes them easy to pick out of a crowd, I admit!
Looking into it.
Not having UPS-courier myself: are they goodies or badies? Being slave hunters, I guess they'd get the aggressive names, correct?
Re: Randomshipnames.oxp v 1.2 released
Posted: Sun Jul 08, 2012 3:31 pm
by Eric Walch
Commander McLane wrote:Not having UPS-courier myself: are they goodies or badies? Being slave hunters, I guess they'd get the aggressive names, correct?
I think their addition is rather rare. They mimic being normal pirates. The only difference is that, when scooping the first of their pilots, the whole slave missions start to appear. And besides their special role, they also can be added with a pirate role. And yes, the idea was to look like any other ship, so the player can not specific go for the ship that starts the slave missions.
Re: Randomshipnames.oxp v 1.2 released
Posted: Sun Jul 08, 2012 3:53 pm
by Disembodied
Commander McLane wrote:Looking into it.
Not having UPS-courier myself: are they goodies or badies? Being slave hunters, I guess they'd get the aggressive names, correct?
I've only destroyed a couple so far – both were fugitives, so aggressive names would be the norm.