Re: Marauder
Posted: Tue Dec 06, 2011 3:14 pm
But that's the whole point, isn't it? It's YOUR Ooniverse, when played on your computer. You can have it the way you want it. The way I play may be silliness to you, but it works great for me. I'm not forcing anyone to download, or even agree with, my ships. Most of my ships are only in MY Ooniverse, and may never see a release, but I bet every ship oxp builder out in this group can say the same. I release ships I think MIGHT work in the Oolite community, and I do take suggestions seriously, even if it doesn't appear to be the case. CommonSenseOTB convinced me to shift my way of thinking concerning the SunBat. No, I didn't use his suggestions to the letter, and some I didn't use at all, but the SunBat I released is toned down quite a bit from what I had in mind. If you look at the Marauder release, you will see that I took this forums suggestions quite seriously. The Marauder is still a formidable ship, but it is a lot closer to what most would consider fitting according to the Core guidelines. Silliness in your Ooniverse is just more exciting encounters in mine.Smivs wrote:Fast is great. In the right place. But my Ooniverse is not the right place. Oolite is a space trading and combat game, not 'Spacelanes Racer'
And whatever you say, introducing elements (ships) which don't make sense and 'break' the essence of the game is not something I will ever understand. And trying to 'fix' the break by adding even more silliness is not the answer either. That's just pouring more fuel on the fire!