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Re: Millenium Bug? Star wars ships..
Posted: Thu Apr 24, 2014 12:51 pm
by AndyEW
I know this is a very old thread but I'm hoping that some of the people may still be around...
In Diziet Sma's post I can see where the changes go in the shipdata.plist for the headlight and scoop flasher, but I can't work out where the Scoop-Cam code goes.
Any ideas anyone? I'm playing version v1.77.1 which may have changed things since the original post.
Re: Millenium Bug? Star wars ships..
Posted: Thu Apr 24, 2014 2:34 pm
by Norby
AndyEW wrote:I can't work out where the Scoop-Cam code goes.
Into the custom_views section for each ships:
Code: Select all
<key>custom_views</key>
<array>
<dict>
<key>view_description</key>
<string>Scoop-Cam</string>
<key>view_orientation</key>
<string>1.0 0.0 0.0 0.0</string>
<key>view_position</key>
<string>0.0 -3.5 20.0</string>
<key>weapon_facing</key>
<string>FORWARD</string>
</dict>
Re: Millenium Bug? Star wars ships..
Posted: Thu Apr 24, 2014 3:22 pm
by Cody
What Norby said... and welcome aboard.
Re: Millenium Bug? Star wars ships..
Posted: Thu Apr 24, 2014 7:35 pm
by Diziet Sma
G'day Andy, and welcome!
Re: Millenium Bug? Star wars ships..
Posted: Thu Apr 24, 2014 7:49 pm
by AndyEW
Thanks for the greetings and thanks to Norby as it all works now.
I also made the changes to enable the turrets but how do I know if the turrets are firing ?
I might be late to the party but I'm really enjoying it
Re: Millenium Bug? Star wars ships..
Posted: Fri Apr 25, 2014 11:22 am
by Diziet Sma
AndyEW wrote:I also made the changes to enable the turrets but how do I know if the turrets are firing ?
Target an incoming bad guy and keep watching.. once they get within about 5-6 kilometres range, you'll see a hail of plasma balls start heading towards them.
(updated my scoop-cam post to avoid any more confusion)