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Re: [RELEASE] Assassins Guild extra mission. Victim 11
Posted: Sun Oct 07, 2012 9:55 pm
by cim
Typo in the shipdata.plist for this OXP:
script = "V11Capsule.js";
but the script is called
V11capsule.js
So the script doesn't get loaded on case-sensitive filesystems, which means that the transition to STAGE_40 never triggers because it uses that ship script.
An interesting fight indeed preceding that, though, certainly.
Re: [RELEASE] Assassins Guild extra mission. Victim 11
Posted: Sun Oct 07, 2012 10:04 pm
by Cody
cim wrote:Typo in the shipdata.plist for this OXP ... So the script doesn't get loaded on case-sensitive filesystems
Leafy uses Win 7, I believe... unfortunately, he is MIA at the moment.
cim wrote:An interesting fight indeed preceding that, though, certainly.
<nods>
Re: [RELEASE] Assassins Guild extra mission. Victim 11
Posted: Sun Mar 10, 2013 6:04 pm
by Fatleaf
cim wrote:Typo in the shipdata.plist for this OXP:
script = "V11Capsule.js";
but the script is called
V11capsule.js
So the script doesn't get loaded on case-sensitive filesystems, which means that the transition to STAGE_40 never triggers because it uses that ship script.
An interesting fight indeed preceding that, though, certainly.
Thanks Cim. Updating now.
Re: [RELEASE] Assassins Guild extra mission. Victim 11
Posted: Sun Mar 10, 2013 6:16 pm
by CommRLock78
Fatleaf wrote:cim wrote:Typo in the shipdata.plist for this OXP:
script = "V11Capsule.js";
but the script is called
V11capsule.js
So the script doesn't get loaded on case-sensitive filesystems, which means that the transition to STAGE_40 never triggers because it uses that ship script.
An interesting fight indeed preceding that, though, certainly.
Thanks Cim. Updating now.
[derail] Nice to see you back FatLeaf! [/derail & resume thread]
Re: [RELEASE] Assassins Guild extra mission. Victim 11
Posted: Sun Mar 10, 2013 6:30 pm
by Fatleaf
CommRLock78 wrote:[derail] Nice to see you back FatLeaf! [/derail & resume thread]
Thanks.
Good to be back
Re: [RELEASE] Assassins Guild extra mission. Victim 11
Posted: Sun Nov 07, 2021 3:40 pm
by Cholmondely
This came out before Oolite v.1.80
Does anybody know if it still works properly?
Reference:
Wiki page on Victim 11
Re: [RELEASE] Assassins Guild extra mission. Victim 11
Posted: Sat Aug 20, 2022 10:53 pm
by Cholmondely
And the download link on the first page of this thread no longer seems to work!
Re: [RELEASE] Assassins Guild extra mission. Victim 11
Posted: Sat Aug 20, 2022 11:43 pm
by Cody
Cholmondely wrote: ↑Sat Aug 20, 2022 10:53 pmAnd the download link on the first page of this thread no longer seems to work!
Here you go!
Re: [RELEASE] Assassins Guild extra mission. Victim 11
Posted: Sun Aug 21, 2022 7:57 pm
by hiran
Cody wrote: ↑Sat Aug 20, 2022 11:43 pm
Cholmondely wrote: ↑Sat Aug 20, 2022 10:53 pmAnd the download link on the first page of this thread no longer seems to work!
Here you go!
This does not fix the invalid download link on the first page.
Although I believe it cannot and should not be fixed. Yet it would require that someone reads the whole threads just to grab newer links in case someone provided an update. Not really nice, but what could be a way out?
Re: [RELEASE] Assassins Guild extra mission. Victim 11
Posted: Sun Aug 21, 2022 9:29 pm
by Cholmondely
hiran wrote: ↑Sun Aug 21, 2022 7:57 pm
Cody wrote: ↑Sat Aug 20, 2022 11:43 pm
Cholmondely wrote: ↑Sat Aug 20, 2022 10:53 pmAnd the download link on the first page of this thread no longer seems to work!
Here you go!
This does not fix the invalid download link on the first page.
Although I believe it cannot and should not be fixed. Yet it would require that someone reads the whole threads just to grab newer links in case someone provided an update. Not really nice, but what could be a way out?
Updated wiki page link? How many people look at the hidden-away BB thread rather then gaze adoringly at the wondrous wiki page?
Re: [RELEASE] Assassins Guild extra mission. Victim 11
Posted: Thu May 23, 2024 7:04 pm
by Cholmondely
Idea for improvement:
WOOT-attack!