Re: [RE-RELEASE] The Green Gecko XL
Posted: Sat Jul 06, 2013 8:33 am
Just now downloaded this ship.
What a mean piece of hardware !
I just had to browse through the shipdata, to see in numbers what those Wiki descriptions of max_energy & energy_recharge_rate mean. Yeah, a tough nut to crack in combat.
Noticed a couple of minor things:
The weapon positions have four decimals, whereas (IMHO) you need only one in normal gameplay, maybe two if you want to have them at exactly right spots.
Highlight the next 2 rows to see the text. I kinda camouflaged, or put "spoiler" tags around the text, so anyone who wants to keep some aspects of this ship mysteries to them, need not read this bit:
-The ship has forward_weapon_type defined, plus a gun subentity with forward weapon - netting in two forward-firing Military Lasers. Is this intentional?
It also has weapon_position_aft defined, but no aft_weapon_type.-
It'll be interesting to have these around...
What a mean piece of hardware !
I just had to browse through the shipdata, to see in numbers what those Wiki descriptions of max_energy & energy_recharge_rate mean. Yeah, a tough nut to crack in combat.
Noticed a couple of minor things:
The weapon positions have four decimals, whereas (IMHO) you need only one in normal gameplay, maybe two if you want to have them at exactly right spots.
Highlight the next 2 rows to see the text. I kinda camouflaged, or put "spoiler" tags around the text, so anyone who wants to keep some aspects of this ship mysteries to them, need not read this bit:
-The ship has forward_weapon_type defined, plus a gun subentity with forward weapon - netting in two forward-firing Military Lasers. Is this intentional?
It also has weapon_position_aft defined, but no aft_weapon_type.-
It'll be interesting to have these around...