Page 4 of 13
Re: Tionisla Reporter
Posted: Wed Jul 18, 2012 11:06 am
by Cody
Welcome aboard, WD... I hope you get it sorted.
Re: Tionisla Reporter
Posted: Wed Jul 18, 2012 7:42 pm
by Wang Doodle
El Viejo wrote:Welcome aboard, WD... I hope you get it sorted.
Many thanks El Viejo! May not be the specific place to discuss it, but finding Oolite after giving up my CPC464 and the 20minutes to load game of my childhood has been a revelation! And all these new OXPs!!!
Had tipped in the direction of those doing the good work, and to Mr Walch for his top tip. I'll head straight there and seek out the Jessops!
Re: Tionisla Reporter
Posted: Thu Jul 19, 2012 9:09 pm
by Wang Doodle
Update for you. Went back to Tionisla, docked, had a pint, jumped around a few other places, back to Biorle, then Tionisla...and no camera!
Bit lost. Thinking of giving up and trying to invoke the Thargoid wars
Re: Tionisla Reporter
Posted: Thu Jul 19, 2012 9:27 pm
by Cody
Hmm... try this WD: (make a copy of your save-game first, as back-up) delete the TR section from your save-game, i.e. this:
Code: Select all
<key>mission_erehwonFotoShot</key>
<string>NO</string>
<key>mission_erehwonGotStory</key>
<string>YES</string>
<key>mission_erehwonPictureCount</key>
<string>10</string>
<key>mission_erehwonReconnaissance</key>
<string>ACCEPTED</string>
Save it, then restart Oolite (with the shift key held down, just in case), and go dock at Tionisla again - see if the mission is re-offered.
Disclaimer: dumb-pilot's solution - any boffin, please correct if needed.
Re: Tionisla Reporter
Posted: Mon Jul 23, 2012 8:44 am
by Eric Walch
Wang Doodle wrote:Update for you. Went back to Tionisla, docked, had a pint, jumped around a few other places, back to Biorle, then Tionisla...and no camera!
Bit lost.
I now can confirm this was a bug in Tionisla reporter itself. The camera conditions were wrong. For Oolite 1.76 this was no problem, but since the better check in 1.76.1 you did not get a camera at all.
I uploaded a version 1.1 were this is fixed. At the same time I changed the code that marks a system, so also that part will stay working with the announced changes for Oolite 1.77 onwards.
I can't access the wiki at the moment to update it there because it is down. But you also can access the latest version trough the first link in my signature below.
Re: Tionisla Reporter
Posted: Mon Aug 06, 2012 2:04 pm
by DredgerMan
Re: Tionisla Reporter
Posted: Sun Sep 09, 2012 1:12 pm
by ArkanoiD
Something is wrong -- it keeps saying me I am too far even if I stop 50 meters before dock bay to take a photo!
Re: Tionisla Reporter
Posted: Sun Sep 09, 2012 1:49 pm
by Wildeblood
It's a stupid bug, ArkanoiD. It says you're too far away whenever you're out of range - either too far or too close. Back up so the whole station is on screen.
Re: Tionisla Reporter
Posted: Sun Sep 09, 2012 2:41 pm
by Eric Walch
Wildeblood wrote:It's a stupid bug, ArkanoiD......
No idea why I did it this way, but you are correct. The code reads:
Code: Select all
if (!inRange) player.consoleMessage("Useless photo, to far away!!")
I assume that when writing this part, any position within range was accepted. Later I fine tuned
inRange
to
Code: Select all
var minDistance = target.collisionRadius * 3; // screen filling
var maxDistance = target.collisionRadius * 10; // 1/5 of screen filling
var inRange = (range < maxDistance && range > minDistance);
I could make it two separate messages, or re-formulate it and leave it to the player to decide it to-close or to-far was mend.
Re: Tionisla Reporter
Posted: Sat Dec 08, 2012 10:00 pm
by Hueij
Sorry for the bump, but when entering witchspace and fighting off some Thargoids, the game crashes to the desktop. The only log errors I can find concern the povray planets so I'm not sure if it's a bug in Tionisla Reporter or in Povray Planets. I am on Windows 7.
Code: Select all
22:49:57.964 [Povray Planets]: Populating Interstellar space
22:49:57.966 [files.notFound]: ----- WARNING: Could not find texture file "gal-1-Interstellar space.png".
22:49:58.082 [script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Povray Planets Galaxy1 Textures 1.1): Cannot find texture "gal-1-Interstellar space.png". Value not set.
22:49:58.082 [script.javaScript.warning.ooliteDefinedError]: ../AddOns/Povray_Planets_1.0.oxp/Config/script.js, line 40.
Re: Tionisla Reporter
Posted: Sun Dec 09, 2012 11:44 am
by Wildeblood
Hueij wrote:Sorry for the bump, but when entering witchspace and fighting off some Thargoids, the game crashes to the desktop. The only log errors I can find concern the povray planets so I'm not sure if it's a bug in Tionisla Reporter or in Povray Planets. I am on Windows 7.
1. Welcome aboard, Hueij.
2. Do you have any OXPs that might be trying to check the compass target while in interstellar space?
3. That Povray Planets script is only needed if you use Povray Planets alongside another OXP that adds extra planets.
Re: Tionisla Reporter
Posted: Sun Dec 09, 2012 12:12 pm
by Hueij
Thanks Wildeblood.
I decided to do the mission without any other OXP and it worked.
BTW, I'm not totally new here but after a hard disk crash I lost my password and since I used a mail address that doesn't exist anymore...
Re: Tionisla Reporter
Posted: Sun Dec 09, 2012 12:31 pm
by Cody
Hueij wrote:BTW, I'm not totally new here but after a hard disk crash I lost my password and since I used a mail address that doesn't exist anymore...
The 'revisited' has gone from your old username, yes?
Re: Tionisla Reporter
Posted: Sun Dec 09, 2012 1:45 pm
by Hueij
El Viejo wrote:Hueij wrote:BTW, I'm not totally new here but after a hard disk crash I lost my password and since I used a mail address that doesn't exist anymore...
The 'revisited' has gone from your old username, yes?
That's the one
Re: Tionisla Reporter
Posted: Sun Dec 09, 2012 1:45 pm
by Hueij
Double post...