Because I'm easily confused? I think my confusion arose from assuming that "masslock" meant "knocked out of torus drive", rather than "turning off the time acceleration". The veil has lifted, however, and all is now clear.Ahruman wrote:Er, no. The time acceleration would only affect the player’s perception of time. Mass locking would simply mean that time acceleration would stop when the player is in range of another ship. It doesn’t make sense for NPC ships to mass lock “each other”, since from their perspective there is no time acceleration. I don’t see how this is confusing.Disembodied wrote:That's true, for time acceleration with no masslocking … If ships do masslock each other
This may be me being confused again, but ... wouldn't it? At the moment, where the player is the only one with the torus drive, the player is always the fastest ship in the system (when out of masslock), whether they're flying a Python, an Adder, a Cobra III, a Fer-de-Lance NG or whatever. If the torus is changed into time acceleration, and it's a level playing field between the player and the NPCs, then that's no longer the case. The biggest effect would be felt by players flying slower-than-average ships. A player flying e.g. a Python or an Adder would always be caught by faster ships following them. You couldn't inject your way out of masslock, hit the torus and zoom off. If a faster ship chased you, it would always catch you.Ahruman wrote:Top speed would be no more or less important than it is with torus drive.
It would happen with non-hostiles, too. If the player is in a slow ship, and a faster one arrives at the witchpoint after the player has set off, it'll catch the player up and knock them out of time acceleration. Not that this is necessarily a bad thing: but it does make ship speed a more important statistic than it is now. I think.