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Re: [WIP] - Naval Torpedo
Posted: Wed Jun 29, 2011 3:07 pm
by Cmdr Wyvern
I think I may have found the reason.
Most missiles don't have a scan class key at all, the game handles that internally. So I removed the key, and lo, I could see the torpedo on the radar.
Re: [Released] - Naval Torpedo
Posted: Mon Jul 04, 2011 7:38 pm
by CaptSolo
Re: [Released] - Naval Torpedo
Posted: Sun Feb 05, 2012 4:39 pm
by sdrubble
... but it's still
missing in 0XP_List !!!
Cheers
Re: [Released] - Naval Torpedo
Posted: Sun Feb 05, 2012 4:51 pm
by Okti
sdrubble wrote:... but it's still
missing in 0XP_List !!!
Cheers
Maik must have been on vacation that time, I reckon
Re: [Released] - Naval Torpedo
Posted: Sun Feb 05, 2012 7:03 pm
by maik
Okti wrote:sdrubble wrote:... but it's still
missing in 0XP_List !!!
Cheers
Maik must have been on vacation that time, I reckon
Quite possibly
Normally CaptSolo takes good care of his OXPs on the wiki himself so I don't pay that much attention to his, but it is added to the [wiki]OXP List[/wiki] now
Re: [Released] - Naval Torpedo
Posted: Mon Feb 06, 2012 2:57 pm
by CaptSolo
maik wrote:Okti wrote:sdrubble wrote:... but it's still
missing in 0XP_List !!!
Cheers
Maik must have been on vacation that time, I reckon
Quite possibly
Normally CaptSolo takes good care of his OXPs on the wiki himself so I don't pay that much attention to his, but it is added to the [wiki]OXP List[/wiki] now
Oops! Thanks Maik.
Re: [Released] - Naval Torpedo
Posted: Tue Feb 27, 2018 1:06 pm
by Fleurghber
The file was not found at the specified location.