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Re: Screenshots
Posted: Sat Oct 03, 2015 11:38 am
by Tichy
LOL! This sequence could be a nice educational ad
Re: Screenshots
Posted: Mon Oct 05, 2015 8:53 pm
by Fritz
Something I'm working on to bring a little more colour into the game.
The livery is inspired by a German shipping company (
example).
Re: Screenshots
Posted: Tue Oct 06, 2015 2:19 pm
by another_commander
Stress test: 600 entities, of which about 530 are asteroids, on an i3 3GHz with an NVidia GeForce GTS 450. In this screenshot, 30fps at 1920x1080 on Extra Detail. I believe the bottleneck is on the i3 CPU.
Re: Screenshots
Posted: Tue Oct 06, 2015 3:47 pm
by Norby
Similar test with i3 internal graphics give 25FPS, but only 15FPS if I go outside of the asteroid field and look back to see all of them within the screen.
Re: Screenshots
Posted: Wed Oct 07, 2015 2:27 am
by Diziet Sma
Norby wrote:Similar test with i3 internal graphics give 25FPS, but only 15FPS if I go outside of the asteroid field and look back to see all of them within the screen.
Unfortunately, that doesn't tell us a lot without knowing what the onboard graphics chip is, and how much system RAM it can access.
Re: Screenshots
Posted: Wed Oct 07, 2015 9:06 am
by Norby
Diziet Sma wrote:what the onboard graphics chip is, and how much system RAM it can access.
HD4000 chip with 1GB assigned RAM and a 3 years old
i3-3225 3.3GHz CPU.
Today's similar cheap-and-good one is the
i3-4170 3.7GHz with HD4400 and ability to handle an UHD display without additional videocard (3840x2160@60Hz).
Re: Screenshots
Posted: Wed Oct 07, 2015 2:39 pm
by another_commander
Re: Screenshots
Posted: Wed Oct 07, 2015 5:01 pm
by Amah
awesome!
I remember I had a slightly "reduced" experience in one of the early Rescue station oxp with a pirate lurking in an asteroid field where I was looking for a blackbox.
Re: Screenshots
Posted: Fri Oct 09, 2015 7:35 pm
by Anonymissimus
More than 6000 credits for a salvaged Vortex. The first I defeated. Got lucky he ejected and the derelict was still there when I got back.
Dredgers allow for actually making money from bounty hunting instead of losing it to repairs.
Re: Screenshots
Posted: Fri Oct 09, 2015 8:10 pm
by Rorschachhamster
Anonymissimus wrote:More than 6000 credits for a salvaged Vortex. The first I defeated. Got lucky he ejected and the derelict was still there when I got back.
Dredgers allow for actually making money from bounty hunting instead of losing it to repairs.
Wait, there is an easier way than the annoying towbar?
Oh, and, hmmm... 7 tons of meat...
Re: Screenshots
Posted: Fri Oct 09, 2015 8:48 pm
by Norby
Rorschachhamster wrote:Wait, there is an easier way than the annoying towbar?
Yes, a salvage missile in Deep Space Dredger is easier, moreover the fastest is launching a pylon mounted
Tug Drone.
Re: Screenshots
Posted: Tue Oct 13, 2015 9:11 pm
by Amah
Just playing around with Spara's asteroid tweaks, and Corona_flare and corona_hues values:
/e: forgot to mention it was a bit like flying through dense fog... quite spooky... Wondering if this could be used to make a sun flare/flicker randomly via an oxp.
Re: Screenshots
Posted: Wed Oct 14, 2015 10:22 am
by Wildeblood
Amah wrote:Wondering if this could be used to make a sun flare/flicker randomly via an oxp.
Trivial; the corona values are writeable by JS and the rendering of the sun changes immediately if they are altered.
Re: Screenshots
Posted: Wed Oct 14, 2015 11:00 am
by Amah
hmmh,so... it might be possible to give tianve a real(well as real as it gets in the Oonivere) pulsar? *g*
Re: Screenshots
Posted: Sun Nov 01, 2015 12:28 am
by Cody
The Ico at the end of the line...