Eric Walch wrote:The appearance of the ships can easy be changed by changing the role weight. (I'll drop the adders and increase the headstone and mausoleum weight) ) In my feeling there is no need to use only simple structures for faster rendering. Complex structures are just nicer for the eye. And the rendering only starts when you are close to the field. With me I now have a FPS count of about 50 on launch in Tionisla (100 in Lave). That is mainly an effect of the number of objects. When I enter the field the FPS rate drops to 25. That number can be changed by using more primitive models. However, the flight experience does not change between a FPS of 100 and 25. So, in my opinion it is better to go for a nicer view. (I tested FPS count on both my 2GHz and 3GHz i-mac)
One of the main things about the TGY development was a way to make it accessible for the low end computers too, which is why I went with the option of a low poly count object as a standard stone (as a programmer, my mandate has always been to cater to the lowest spec PC in the customer base).The logic of a graveyard fits well with it, in that a simple headstone or tomb and plot in the yard would be cheaper and more affordable to the "common people". The rich families or estates would be able to afford a custom mausoleum to their specification. This is what led to the idea of "generic" headstones:
Cheapest: beacon marker (flasher)
Cheaper: headstone marker
Average: box mausoleum
Expensive: religion-specific marker
Most Expensive: interred in own ship (with added security)
With some stuff in between.
The re-usable model would also mean less memory being used up by textures, since the stock ones would only have to be used once.
The other reason for the simple models was to simply provide a basis for a customisable graveyard (which ties in nicely with Kaks' question). This would allow users/OXPers to create their own tomb or set of tombs which could be more complex. That was the main appeal of working on the TGY...
Rusty ships as monuments DID look cool when I was working on it - it was eerie to fly through a forest of rusting adders. The problem is that without some extreme texturing options and model variety, the TGY would have a lot of similar monuments with the same pattern of degredation which would spoil the "suspension of disbelief". it also makes it more of an event when the player finds a custom monument... I reiterate that the user base would be better placed to create their own ship monuments and have them included... Maybe include one or two of the rusties (but only one or two) scattered around...
One pipe dream I had was that the player would be able to dock at the station and "rent" a shuttle for a tour of the yard. The problem was that there's no functionality to leave the ship and pick it up later without selling it, buying a shuttle then re-purchasing the original ship again. So that's not likely, which is a shame.
Eric, the other comments you made sound great - change definitely for the better, and you're implementing concepts I had trouble getting my tiny mind around way back when. I'm more of an ideas man with Oolite (with the occasional ship design thrown in)!
Again, many thanks for picking this up and making some magic.