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Re: Screenshots

Posted: Mon Dec 01, 2014 3:43 pm
by Venator Dha
Cody wrote:
CaptSolo wrote:
Zygo's OXP's are great and I like the ambient level as it is.
It's a little too dark for me - I use ambient_level = 0.5; (what is Oolite's default?).
1.0 according to the wiki.http://wiki.alioth.net/index.php/Planet ... ient_Level I find 0.25 gives the affect I like.

Re: Screenshots

Posted: Mon Dec 01, 2014 3:51 pm
by Cody
Thanks - I should've known that.

Re: Screenshots

Posted: Mon Dec 01, 2014 10:00 pm
by ralph_hh
0.05 by that OXP. I tried 0.7 and find this very comfortable.

Re: Screenshots

Posted: Tue Dec 02, 2014 9:36 am
by spud42
ok willing to give it another go. do any of the sun oxp's interfere with it? like sensible suns?

Re: Screenshots

Posted: Tue Dec 02, 2014 10:55 am
by Norby
spud42 wrote:
ok willing to give it another go. do any of the sun oxp's interfere with it? like sensible suns?
Sensible Sun isn't, nor Far Sun or Distant Suns but [EliteWiki] Realistic Stars set it to 0.1 - thank you another_commander for the tip.

My search in planetinfo files show more which change the ambeint level but in a few specific systems only. No problem with these imho, just a list:
Aquatics
Assassins
Interstellar Tweaks (in interstellar space where 0.8 is absolutely imaginable)
Ionics
Riredi

Re: Screenshots

Posted: Tue Dec 02, 2014 11:03 am
by another_commander
A couple+1 more, these ones in ultra-wide format. Makes the Coriolis look (even more) majestic. BTW, this is stock graphics, only running OXP here is the rescale experiment one.
Image

Image

Image

Re: Screenshots

Posted: Tue Dec 02, 2014 11:22 am
by spud42
awesome shots!!! what pixel size are these? would love to spread this across 2 monitors ........

Re: Screenshots

Posted: Tue Dec 02, 2014 11:27 am
by another_commander
@spud42: The originals are 1834x600, taken in windowed mode. I was just testing how the game responds in an unconventional window size and thought 'while we're here, why not?'.

Re: Screenshots

Posted: Tue Dec 02, 2014 11:32 am
by spud42
another_commander wrote:
@spud42: The originals are 1834x600, taken in windowed mode. I was just testing how the game responds in an unconventional window size and thought 'while we're here, why not?'.
works for me ... do you mind if i grab them ? i could always just center them in a black desktop.....that way i get 1 on each monitor....

Re: Screenshots

Posted: Tue Dec 02, 2014 11:38 am
by another_commander
No worries, be my guest. Here is a zip with all 12 of those shots I took during the test. Enjoy. https://drive.google.com/file/d/0BwG6R5 ... sp=sharing

Re: Screenshots

Posted: Tue Dec 02, 2014 11:50 am
by spud42
another_commander wrote:
No worries, be my guest. Here is a zip with all 12 of those shots I took during the test. Enjoy. https://drive.google.com/file/d/0BwG6R5 ... sp=sharing
Thank You Sir.......

Re: Screenshots

Posted: Tue Dec 02, 2014 10:08 pm
by CaptSolo
Cim's [wiki]Camera Drones[/wiki] are indispensable to my image and video capturing. Here, I am using the Follow Target camera to record this Sidewinder Escort on final approach. ZgrOovy!
Image

Re: Screenshots

Posted: Tue Dec 02, 2014 10:16 pm
by streb2001
How is this rescaling experiment going btw? Will we mortals ever get to play with it?

Re: Screenshots

Posted: Wed Dec 03, 2014 5:48 am
by Diziet Sma
streb2001 wrote:
How is this rescaling experiment going btw? Will we mortals ever get to play with it?
Thanks for reminding me! I still have to compile some Linux binaries for testing..

Re: Screenshots

Posted: Wed Dec 03, 2014 7:13 am
by another_commander
streb2001 wrote:
How is this rescaling experiment going btw? Will we mortals ever get to play with it?
The code for it is already on github under a dedicated branch. I'd still need to do some work with it before it can be considered mergeable with master (and the plan for now is that it won't interfere with master functionality when merged, special build options will be needed to activate it).

Having said that, if you go to the Rescaling Experiment thread, you will be able to find some older published binaries that could be used for showing what the current status looks like. You will also need to install the related OXP containing the data for the rescaled models.

Hopefully we will have some news on that soon. Emphasis on hopefully due to free time restrictions.