Dream Team
Posted: Tue Feb 10, 2009 8:42 pm
Simon & Griff - you are the new Dream Team
For information and discussion about Oolite.
https://bb.oolite.space/
I don't think that's very fair on Selezen and Ramon. Griff's been a member of the 'Dream Team' since forever, and now Simon has joined the ranks.Lestradae wrote:Simon & Griff - you are the new Dream Team
The normal map is already posted - look backwards through the thread.ZygoUgo wrote:As I promised Simon today heres some more of the tweaked skins, I think Simon's going to use them anyhow but you can right click them if you want them.
@Simon, I've started fiddling with the FDL, will we have the right shaders for chrome?
Great stuff with the Gecko, so might as well put it first, can I have the normal map so I can include it in the wear? :D
Me too - just tried... canselect file > import > wavefront - browse to a file - select file - now what? Whatever I do seems to cancel the import.MKG wrote:Strange - I have Blender 2.47 and it quite happily imports obj files - look under Wavefront.
Mike
I like those ships pretty much and as others said: the iguana finally looks the way it fights! Great! Before, it was looking laughable to me...but the two lasers can do annoying damage (hitting the aft shields while in front of me, and vice versa).Simon B wrote:Cat/Cougar
I don't know how the ai handles targeting for the lasers - basically they are two different ships locked some distance apart firing when they have a target. This means that when one beam can hit your front it is not inconceivable that the other can hit your aft.Screet wrote:I like those ships pretty much and as others said: the iguana finally looks the way it fights! Great! Before, it was looking laughable to me...but the two lasers can do annoying damage (hitting the aft shields while in front of me, and vice versa).Simon B wrote:Cat/Cougar
Advertising - if I put "gunboat" it would be illegal and military only ;)I also like the image of the cat/cougar. However, I was astonished when I hit the image: "Light Transport"?!?
Thanks - these are good.ZygoUgo wrote:As I promised Simon today heres some more of the tweaked skins, I think Simon's going to use them anyhow but you can right click them if you want them.
Code: Select all
Could not connect to smtp host : 110 : Connection timed out
DEBUG MODE
Line : 112
File : smtp.php
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shaders =
{
"shipname-neolite-diffusemap.png" =
{
"vertex_shader" = "neolite-std.vs";
"fragment_shader" = "neolite-std.fs";
textures =
(
"shipname-neolite-diffusemap.png",
"shipname-neolite-effectsmap.png",
"shipname-neolite-normalmap.png"
);
uniforms =
{
SpecularRGB = { type = vector; value = "0.5 0.7 1.0";}
uTime = "universalTime";
uEngineLevel = "speedFactor";
uHullHeatLevel= "hullHeatLevel";
};
};
};
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varying vec3 v_normal; // Surface normal
varying vec3 v_pos; // Vertex/fragment position in eye space
void main()
{
v_normal = normalize(gl_NormalMatrix * gl_Normal);
v_pos = vec3(gl_ModelViewMatrix * gl_Vertex);
gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
gl_Position = ftransform();
}
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#ifdef OO_TANGENT_ATTR
attribute vec3 tangent;
#else
const vec3 tangent = vec3(1.0, 0.0, 0.0);
#endif
varying vec2 vTexCoord;
varying vec3 vEyeVector; // These are all in tangent space
varying vec3 vLight0Vector;
varying vec3 vLight1Vector;
void main()
{
// Build tangent basis
vec3 n = normalize(gl_NormalMatrix * gl_Normal);
vec3 t = normalize(gl_NormalMatrix *tangent);
vec3 b = cross(n, t);
mat3 TBN = mat3(t, b, n);
if (gl_Vertex.x > 0.0)
TBN = mat3(-t, b, n);
vec3 eyeVector = -vec3(gl_ModelViewMatrix * gl_Vertex);
vEyeVector = eyeVector * TBN;
#ifdef OO_LIGHT_0_FIX
vec3 light0Vector = gl_LightSource[0].position.xyz + eyeVector;
vLight0Vector = light0Vector * TBN;
#endif
vec3 light1Vector = gl_LightSource[1].position.xyz + eyeVector;
vLight1Vector = light1Vector * TBN;
vTexCoord = gl_MultiTexCoord0.st;
gl_Position = ftransform();
}
File > Import > Wavefront > (browse to file) > (select file) ...Simon B wrote:Me too - just tried... canselect file > import > wavefront - browse to a file - select file - now what? Whatever I do seems to cancel the import.