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Re: Screenshots

Posted: Thu Oct 23, 2014 6:16 am
by Smivs
ffutures wrote:
I've got Aliens installed but the only ones I ever run into are the ones with a yellowish ship with a sort of trident shape, who basically seem to be aggressive idiots. Where do the others tend to turn up?
Yes, they are called the Scorpax and are a race of sport-hunters - think the alien in 'Predator'. As Dizzie says, try visiting the Sun sometimes to find another type. The One I (stupidly) thought the StarJelly was is quite common though, and tends to inhabit the normal spacelanes. However they are very peaceful, and if attacked will just run and keep on running, so maybe the NPCs are chasing them away :)

Re: Screenshots

Posted: Thu Oct 23, 2014 4:26 pm
by ffutures
Diziet Sma wrote:
ffutures wrote:
I've got Aliens installed but the only ones I ever run into are the ones with a yellowish ship with a sort of trident shape, who basically seem to be aggressive idiots. Where do the others tend to turn up?
I'm guessing you don't do much sun-skimming, then..
I sun dive quite often if I'm running a cargo contract rather than trading, but I've never come across an alien in the sun.

Re: Screenshots

Posted: Thu Oct 23, 2014 6:54 pm
by Diziet Sma
You may have just been unlucky.. they are relatively rare though.. so I suggest you investigate any masslocks you get near the sun.

Re: Screenshots

Posted: Tue Oct 28, 2014 12:09 am
by CheeseRedux
Forward view while my ship was a helpless victim of the MF-effect. It finally came to rest 398OU from the buoy.
I probably should have returned to check if the Constore was still thereā€¦

Image

Re: Screenshots

Posted: Tue Nov 18, 2014 4:53 pm
by Amah
Some traffic at the Tianve Superhub: A Bug about to dock and a Gnat leaving...
Image

Yet another unshadered screenie

Posted: Thu Nov 20, 2014 5:41 am
by Amah
Dertien's Z Groovy Cobra AC approaching orbit:
Image

hope you like it.

Re: Screenshots

Posted: Thu Nov 20, 2014 6:28 am
by Diziet Sma
Amah wrote:
hope you like it.
I do.. very nice!

Re: Screenshots

Posted: Sun Nov 23, 2014 1:57 am
by Zbond-Zbond
Is farsun OXP still available? I've got Oolite 1.80 running on OS-X 10.10 and but my version of farsun doesn't have any effect (on Zaonce). The wiki page won't open and it's not listed in the OXP list. The casino transferred across OK though.

Re: Screenshots

Posted: Sun Nov 23, 2014 2:28 am
by Cody
I'm pretty sure that Farsun does not work with Oolite 1.80 (there are alternatives, but they do more than simply adjust the sun distance, I think).
I add sun_distance_multiplier = 5; to my personal planetinfo.plist - you could try that if you only want the sun distance increased.

Re: Screenshots

Posted: Sun Nov 23, 2014 3:59 am
by Zbond-Zbond
Cody wrote:
I'm pretty sure that Farsun does not work with Oolite 1.80 (there are alternatives, but they do more than simply adjust the sun distance, I think).
OK. I've added a number of Kuiper Belt Objects at strategic stars in all galaxies. These do not have nav. beacons and are reached by aligning either the sun or the planet or both in specific ways or by aligning a flight path with the rotational direction of the KBO in some cases. When I found that farsun created large errors in my alignments I wrote a second planetinfo plist with a complete set of alternative co-ordinates and rotational quaternions where necessary which I wanted to test using the current version. If farsun is not supported the point will simply not arise. There are about 450 KBO's typically 3 light minutes from the witchpoint beacon, some less but in the farsun version some more distant. I can just add them to the standard version. Nova systems were unaffected.
I add sun_distance_multiplier = 5; to my personal planetinfo.plist - you could try that if you only want the sun distance increased.
Do you mean planetinfo.plist in OXP/OXZ's involving planets/suns?

Thanks for prompt response.

Is the OXP wiki still available?

Re: Screenshots

Posted: Sun Nov 23, 2014 7:38 am
by Diziet Sma
Zbond-Zbond wrote:
... I wrote a second planetinfo plist with a complete set of alternative co-ordinates and rotational quaternions where necessary which I wanted to test using the current version. If farsun is not supported the point will simply not arise. There are about 450 KBO's typically 3 light minutes from the witchpoint beacon, some less but in the farsun version some more distant. I can just add them to the standard version. Nova systems were unaffected.
Something you may be unaware of, is that the coordinate system since 1.80 uses double-precision math.. meaning it's now possible to put things much further away from the planet/station than in earlier versions of Oolite.
Zbond-Zbond wrote:
I add sun_distance_multiplier = 5; to my personal planetinfo.plist - you could try that if you only want the sun distance increased.
Do you mean planetinfo.plist in OXP/OXZ's involving planets/suns?
I'm pretty sure Cody means the core game planetinfo.plist. The one you'd copy to AddOns/Config and edit if you wanted to mess with things like star-count, star-colours, nebulae density, and so on.
Zbond-Zbond wrote:
Is the OXP wiki still available?
Yes.

Re: Screenshots

Posted: Sun Nov 23, 2014 11:52 am
by spud42
Image

came accross my first passenger liner.....

Image

and my second rock hermit!! i was on a parcel delivery run and in the last two systems i came across rock hermits.. fuel pricey but cheap gems and gold...

they wont be there next time i start the game will they??

Re: Screenshots

Posted: Sun Nov 23, 2014 1:10 pm
by Cody
spud42 wrote:
... they wont be there next time i start the game will they??
Yes, rock hermits do persist.

Re: Screenshots

Posted: Sun Nov 23, 2014 3:39 pm
by streb2001
Which HUD is that?

Re: Screenshots

Posted: Sun Nov 23, 2014 3:44 pm
by Cody
streb2001 wrote:
Which HUD is that?
The [EliteWiki]Ā Deepspace Hud (scroll down some).