I’d like to, but I haven’t seen/thought of an option I really like.DaddyHoggy wrote:So will you be including an out? (without the need for an OXP I mean or a Gal-HD)
At least you can’t save in interstellar space. ;-)
Moderators: winston, another_commander
I’d like to, but I haven’t seen/thought of an option I really like.DaddyHoggy wrote:So will you be including an out? (without the need for an OXP I mean or a Gal-HD)
You know, if you made the save/reload location based on the galaxy co-ordinates, rather than system number, we'd be able to save anywhere.Ahruman wrote:At least you can’t save in interstellar space.
Hmm so perhaps spawn a Thargoid every 10 seconds. Then we see who/what dies first - the player in game, or the game itself (memory overflow anybody?)Eldon wrote:If offering a get out option is seen as too easy then it would be "kindest" to send an unending stream of thargoids at a player who doesn't have enough fuel to reach a nearby system. Kill them off so that they can at least "Press space commander" rather than having to pause, begin a new game, then reload their last save (or just quit totally and restart).
If you're going to kill me, have the decency to do it properly please.
There could be a difference between what happens in an accidental (i.e. randomly generated) misjump and a scripted/deliberate/player-induced misjump, where the accidental one contained a built-in way out and the s/d/p-i one didn't. That would mean that OXPs could do their own thing, anyone who actively went bug hunting would have to be prepared, and someone who was just unlucky could still have a chance to escape (ideally only if they managed to defeat all the Thargoids).Ahruman wrote:I’d like to, but I haven’t seen/thought of an option I really like.DaddyHoggy wrote:So will you be including an out? (without the need for an OXP I mean or a Gal-HD)
At least you can’t save in interstellar space.
I'd prefer "spawn a Thargoid if there's none" in such a situation.Bugbear wrote:Hmm so perhaps spawn a Thargoid every 10 seconds. Then we see who/what dies first - the player in game, or the game itself (memory overflow anybody?)Eldon wrote:If offering a get out option is seen as too easy then it would be "kindest" to send an unending stream of thargoids at a player who doesn't have enough fuel to reach a nearby system. Kill them off so that they can at least "Press space commander" rather than having to pause, begin a new game, then reload their last save (or just quit totally and restart).
If you're going to kill me, have the decency to do it properly please.
How many Thargoids can fit into 2GB of RAM?
I was being facetious but my point was that if you've got a player who is at least Dangerous, they would be able to handle a single Thargoids with ease, hence the ever increasing numbers until the player is overwhelmed.Zireael wrote:I'd prefer "spawn a Thargoid if there's none" in such a situation.Bugbear wrote:Hmm so perhaps spawn a Thargoid every 10 seconds. Then we see who/what dies first - the player in game, or the game itself (memory overflow anybody?)Eldon wrote:If offering a get out option is seen as too easy then it would be "kindest" to send an unending stream of thargoids at a player who doesn't have enough fuel to reach a nearby system. Kill them off so that they can at least "Press space commander" rather than having to pause, begin a new game, then reload their last save (or just quit totally and restart).
If you're going to kill me, have the decency to do it properly please.
How many Thargoids can fit into 2GB of RAM?
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
It's an impressive list - but I'm wondering why you would delete it - perhaps the other Devs might agree (in whole or part) with your grand plan and would like to carry it on? And users/members could see stuff being filled in as it happens - or see confirmations that certain things will not.Ahruman wrote:Prior to splitting off the Oolite 2 GitHub project, I started a private wiki to help with designing and documenting new features. It mostly contains my design notes for intended features. I’ll be deleting it at some point, but until then it is here.
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.