Re: Planetfall 2.0 (apparently)
Posted: Thu Jan 09, 2025 7:45 am
Does Planetfall requires any ship modifications, and can I just fly at a planet or moon and land on it with that mod and other needed mods installed?
For information and discussion about Oolite.
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Sorry, I don't get you. Which set of options? Game options, or one of the in game menus?
Not programmer or coder myself, but wish to learn one day. Until that day, I am a little clueless when I ask question such as...phkb wrote: ↑Mon Mar 18, 2024 12:33 amSoooooo.....
PlanetFall. A lot of players like being able to "land" on planets. However, there's a couple of things about the implementation that I find annoying and immersion-breaking.
1. Where you land is almost complete random. You could land, then launch, immediately turn around and land again, and be somewhere different. I know some players liked the uncertainty of this, but to me it just feels off. You're rolling a dice to find out where you land.
2. The markets are broken. Even with Norby's "Planetfall Markets" fix, all you get is a copy of the main station market.
3. You can't save the game while planetside (this is a big issue to me).
4. As noted by other players, the maintenance costs don't align with the rest of the game.
So, I'm having a go at reworking this to address all the above issues and more. If things go according to plan, the "docking sequence" should even change depending on whether you're on the dark side of the planet or not.
Stranger created an alternate version of this which he called "PlanetLand", that addresses point 1 and at least some of point 2. For anyone who have used that OXP, did the markets feel fixed? If so, I will leverage some of that work when dealing with the markets in PlanetFall.
But before I push my vision of this OXP on the world, are there any strong feelings about keeping the original version as is. Should this be an upgrade, or an alternative to the original? I'm happy to go either way. If we want to keep the original as-is, I could release an update to PlanetFall Markets which restores the original market calcs. Let me know what you think.
Neither. “Optional” as in you don’t need the equipment to land, although it does help with the turbulence.Commander Mick wrote: ↑Thu Jan 09, 2025 8:06 amSorry, I don't get you. Which set of options? Game options, or one of the in game menus?
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I tried flying at the planet/moon, but the ship keeps breaking. Witchspace-Injectors don't help.
Yes, I did. About 10 years ago. Has it improved much? I believe Is still have it in folder somewhere. It's not really Elite anymore though...Cholmondely wrote: ↑Thu Jan 09, 2025 9:17 amHave you looked at “Pioneer”? No good for AppleMacs but a modern mod-able version of FFE.
Trie3d it again (Thrice now...) and found the glowing white ball twice, and managed to fly closer to that while the sky turned a brighter shade of blue.Cholmondely wrote: ↑Thu Jan 09, 2025 9:08 amNeither. “Optional” as in you don’t need the equipment to land, although it does help with the turbulence.Commander Mick wrote: ↑Thu Jan 09, 2025 8:06 amSorry, I don't get you. Which set of options? Game options, or one of the in game menus?
…
I tried flying at the planet/moon, but the ship keeps breaking. Witchspace-Injectors don't help.
You need to aim at a port transit point just above the planet surface. And slow down when you are at low altitude pr atmospheric friction will burn up your ship.
If there are no ports then you can’t land. And the vanilla game code destroys your ship (as with trying to land on a sun).
You see, in this you tube video. I commented under the name of Vidstarr 11 years ago...Cholmondely wrote: ↑Thu Jan 09, 2025 9:17 amHave you looked at “Pioneer”? No good for AppleMacs but a modern mod-able version of FFE.
The second or third Elite would be ... the re-write for the BBC ? or for the Acorn? I'm not sure. About 1986?Commander Mick wrote: ↑Thu Jan 09, 2025 8:11 amNot programmer or coder myself, but wish to learn one day. Until that day, I am a little clueless when I ask question such as...
Can code from the second or third Elite game make a more immersive landing on planets and moons possible?
From what I played or both emulations of those games. I do kind of like what they had for the players