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Posted: Sat Feb 07, 2009 6:07 pm
by Ark
Pangloss wrote:
Please, if someone has time to replace the body with concentric yellow rings, that's your project!

Here's what I have. Enough difference for it to be neon, but not enough for it to be dirty-looking.
Pangloss if I said something that offended you I am terribly sorry.
You know I do not know anything about texturing and modeling and that is the reason why I am asking from people to do things in order to help me finish that update and also assume that every change is an easy one. I am doing this upgrade for fun and for the passion I have for this game. The last thing that I want is to pressure someone. The fact that you compare what you are doing here with your job indicates that you are not enjoying it anymore and I feel very guilty for that.

You, Griff DaddyHoggy and others have helped me far beyond my expectations and I am terribly sorry if sometimes I am asking things that are very difficult in the implementation. I just feel that after all this work (yours not mine) it would be a shame if the result would not be perfect. Nobody have said that your pacman is ugly just that it does not look like a roof billboard. Also there are no deadlines here, we just enjoying ourselfs

Posted: Sat Feb 07, 2009 6:35 pm
by Pangloss
Aw hell, no need for apologies. Doing this is the antithesis of work. I was just getting stroppy because it's the fifth version of Pacman I have done so I equated it to the time someone wanted little changes with a job.

When we had our house built, we were frequently told how easy it was to work with us because we were precise with our wants and didn't change them once we decided. So I should be the one saying sorry!

We're striking a balance here between doing something for free and doing artwork that doesn't look cheap and tacky. I want this to look great ( hence the use of 24 bit PNGs) but I only have a few hours on weekdays to contribute.

Posted: Sat Feb 07, 2009 11:51 pm
by DaddyHoggy
I think I've worked out a way of adding (or more precisely subtracting) concentric rings from the pacman's body - however - I started on my main PC and had to give it up before I;d finished and transfer to my old 98SE lappy running an older version of GIMP and what I wanted to do doesn't work in this version - I will hopefully confirm (RL(TM) notwithstanding) tomorrow that what I planned to do, does in fact work as intended in the version I have on my main PC.

Posted: Sun Feb 08, 2009 8:30 am
by Ark
Oh!! the hell with the pacman roof billboard. It was my stupid idea of placing a pacman roof billboard into a station that already has a pacman adring that actually caused that discomfort to pangloss. In case that you cannot modify it if someone can create something that is valid as a roof billboard it is ok with me. It was not my intention to dictate others what to contribute so asking for something as specific as a pacman roof billboard was a huge mistake from the beginning

Posted: Sun Feb 08, 2009 5:57 pm
by Griff
Image
any use?

Posted: Sun Feb 08, 2009 6:13 pm
by Ark
Griff wrote:
Image
any use?
:D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D

The texture please!! pretty please...

Posted: Sun Feb 08, 2009 6:29 pm
by Griff
Image

Image

Code: Select all

"griff_station_roof_billboard_waving_pacman" = 
   { 
   ai_type = "nullAI.plist"; 
   model = "griff_station_roof_billboard.dat"; 
   roles = "griff_station_subent"; 
   materials = 
        { 
        // Swap out texture when shaders are off 
        "griff_no_shader_drinking_spaceman.png" = { diffuse_map = "griff_no_shaders_waving_pac-man.png"; }; 
        };    
   shaders = 
    { 
        "griff_no_shader_drinking_spaceman.png" = 
        { 
            vertex_shader = "griff_station_animated.vertex"; 
            fragment_shader = "griff_station_animated_billboard.fragment"; 
            
            textures = ("griff_waving_pac-man.png"); 
            uniforms = 
            { 
            FrameCount = { type = "float"; value = 8.0; }; 
            TimePerFrame = { type = "float"; value = 0.4; };             
                uTime = "timeElapsedSinceSpawn"; 
            }; 
        }; 
   };    
   }; 
I've already put the PNG's through the PNGcrush program using the example Ahruman gave to remove all the colour management stuff.
I put a 'pac dot' thing in his hand in the no-shaders version, just wish i thought to put one in his hand inthe animated version, he could be bouncing it in his hand instead of waving :(

Posted: Sun Feb 08, 2009 7:24 pm
by DaddyHoggy
Very sweet Griff! :D

Posted: Sun Feb 08, 2009 7:35 pm
by Ark
Griff is perfect!!
but if you can cut the black areas of the shader version more precicelly it would be even better. As you can see the black suround is highly noticable. Also if you can put pacman's legs closer to the station, if you watch it more carefully is like leviating

Image

Posted: Sun Feb 08, 2009 8:43 pm
by JensAyton
Y’know, you could program the repeated frames in the shader instead of using twice as much texture memory as necessary. (A challenge!)

Posted: Sun Feb 08, 2009 9:12 pm
by Griff
I've updated the animation, (see post above) - i put the bouncing power-pill in!
i've got no idea how to go about programing the order of the frames so they could be played om any sequence, i suspect difficult sums might be involved!

Posted: Sun Feb 08, 2009 9:12 pm
by DaddyHoggy
Could the bouncing pac-dot be added in the shader??

Posted: Sun Feb 08, 2009 11:43 pm
by Pangloss
DaddyHoggy wrote:
Could the bouncing pac-dot be added in the shader??
I asked about animated PNGs some time ago but it's not a standard format (yet!). It would need frames like the regular version, and I think the reason we have the static image is for those that can't see the original animation.

By the way: LOVE THE NEW DESIGN.

Posted: Mon Feb 09, 2009 4:34 pm
by Ark
Griff is perfect (well almost perfect). The first thing that I said when I saw the roof billboard was “Now I can die in peace"

Image

but the more I gazed that the more I realized that something is wrong so I had to fly closer to see what is wrong

Image

if you can see the top is like the whole billboard is brutally cut by a scissor. It is more profound in the dot. Also there is a barely noticeable red line in this area

Image

Sorry for being such a big pain in the ass!!!!!!!!
Roof billboards are the reason that i am not going to create more constore types just variations of the excisting ones :x

Posted: Mon Feb 09, 2009 4:46 pm
by DaddyHoggy
Problem is that - this is exactly how it looks in Griff's original frames - when the pac-dot reaches it's Zenith - it's "off the top" of the frame - quite clear once you've seen it - so either the ball doesn't need to rise so high or, well, actually that's it really, any extension of the path will require either some rescaling or a non-power of two sized texture...