Re: (WIP) Hermitage
Posted: Mon Dec 25, 2023 6:26 am
Yes, the lack of any other oxp in the log has me really confused. Until all the OXPs appear there, Hermitage has no chance of running.
For information and discussion about Oolite.
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OoliteStarter writes logs to $HOME/.Oolite/Logs/oolite-starter.log, so (on Unix) the files reside just besides the Oolite logfiles.Balisongdalo wrote: ↑Wed Dec 27, 2023 12:19 pmDo you know where I can find the oolitestarter log? I did a fresh oolite install and yet hermitage cannot load after a manual install on the addon folder in the oolite directory. All of my oxp's are now through oolite starter app, installing too many oxp's on the expansion manager crashes my game. I've also installed all dependent oxp's for hermitage, etc.
That is one step forward.Balisongdalo wrote: ↑Wed Dec 27, 2023 9:10 pmI'm on windows 10 and installed on the D:/ drive for oolite and oolitestarter.
Make sure you have the latest version of Oolite Starter. Version 0.1.23 had a bug that was messing up the Managed AddOns folder. It's fixed in v0.1.24.Balisongdalo wrote: ↑Wed Dec 27, 2023 9:58 pmI installed on D:\oolite\ooliteapp for the main directory and for oolitestarter it's set to D:\oolitestarter. I didn't scan for oolite, I clicked on the oolite versions tab and configured from there to show where my main oolite directory is located.
Just because I didn't see it 4 years ago doesn't mean it's not thought provoking to me today. (I accidentally went "fugitive" today, so went around barging into space stations without docking clearance, seeing what I got from a "Station Self-Destruction Code". Then I landed on a planet, hoping for bigger things ...)
I really wish I understood what you are trying to say here. I've now read it through 4 times.RockDoctor wrote: ↑Mon Mar 25, 2024 3:27 pmJust because I didn't see it 4 years ago doesn't mean it's not thought provoking to me today. (I accidentally went "fugitive" today, so went around barging into space stations without docking clearance, seeing what I got from a "Station Self-Destruction Code". Then I landed on a planet, hoping for bigger things ...)
A hypothetical "this RH is not accepting visitors" machine isn't exactly complex : you have radar(-a-like) on your approach tunnel ; you have a selection of "reaction wheels" of the big and chunky variety (with Hubble-plus grade bearings) ; when closed for business, hook the approach radar to the reaction wheels, and whenever a visitor gets within 100m of the approach tunnel mouth you slew the entire vessel/ rock on one of the reaction wheels by standing on the brake. Add a randomiser, and some warning lights (red are already used by Pirate Coves, so ... amber?) visible from all points within (say) 10km ... and you're cooking with gas.
JiCeyCraft had, indeed been talking about some sort of OZP for playing in the Ooniverse as a "Rock Hermit Owner", and seemed to be thinking about how to deal with those circumstances when you had to go to a trade post of some sort for various supplies. Which would mean locking the door on the RH - but non-destructively.Cholmondely wrote: ↑Tue Mar 26, 2024 9:48 amI really wish I understood what you are trying to say here. I've now read it through 4 times.
Is it something to do with shutting down a Rock Hermit?