Redspear wrote:I've got some screenies to post when I have more time
But first, what is this?
This was spotted recently but
before the scanner rescale. It almost looked like an astrological feature (especially as it could neither be approached nor evaded from what I could tell).
First sign of a rescaling bug perhaps? I hadn't seen it before nor have I since.
OK, now back to the scanner...
Firstly although it is at 33%, unless you're very familiar with this thread, 66% is probably a better way to think of it in terms of how it relates proportionally to the standard game.
So, how big do ships appear at that kind of range?
Bearing in mind the rescaling factors to ships that have already been applied in this experiment, the following pictures provide some answers. If you have trouble seeing the smaller ones then remember that the scanner gives you their approximate location.
Small ships at long(ish) range:
Big Ship near the scanner edge.
Medium ship at medium range (we're looking at the far cobra in this image

)
Medium small ship at extreme range.
And arriving at the station.
With some work to be done to bring the buoy in a little.
So, ships are hardly getting close before the scanner can spot them.
As for things being visible before they register on the scanner I think that particular horse has long since bolted even in the standard game with regards to stations etc. (besides, that's what the compass is for I suppose).
Yes, the station masslocks you pretty close but remember that in this version it takes you twice as long to cover the distance (speeds halved); it's not something that I see as a problem.
As for ship masslocks the first test was glorious (I must do more). Trimming off 33% might not sound like that much but then it's that 33% that is the most annoying (i.e. the annoyance increases with time spent in masslock). Even without updating the lane width encounter rates seemed fine.
More to do, with a another possible soulution the the laser range conundrum...