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Re: BGS - The BackgroundSet

Posted: Sat May 18, 2013 9:38 pm
by Svengali
Diziet Sma wrote:
Sweet! This should be a big help on my 2560 x 1024 dual-monitor setup! 8)
Yes, I guess it will improve the output.

Maybe I should have clamped the ratio or switched the axis for ratio < 1.0, but hey...something for the next version.

Re: BGS - The BackgroundSet

Posted: Wed May 29, 2013 7:40 pm
by Svengali
BGS-A 1.8 is online.

Changes:
- Compatibility tweak for Better Screens (see https://bb.oolite.space/viewtopic.php?f=4&t=14454).
- Further image optimizations (stream deflate)

Re: BGS - The BackgroundSet

Posted: Wed May 29, 2013 9:19 pm
by Cody
Svengali wrote:
BGS-A 1.8 is online.
Screen backgrounds are not appearing with this version (no log errors) - do I need to enable something?

Re: BGS - The BackgroundSet

Posted: Wed May 29, 2013 9:36 pm
by Svengali
Cody wrote:
Screen backgrounds are not appearing with this version (no log errors) - do I need to enable something?
Hmm. Argh. Grr. Yep. screenbackgrounds.plist. *sigh*

Either rename it (remove the underscore) or download v1.8.1...

Re: BGS - The BackgroundSet

Posted: Wed May 29, 2013 9:49 pm
by Cody
Svengali wrote:
Either rename it (remove the underscore) or download v1.8.1...
Does that apply to the _descriptions.plist too?

Re: BGS - The BackgroundSet

Posted: Wed May 29, 2013 9:54 pm
by Svengali
Cody wrote:
Does that apply to the _descriptions.plist too?
No. This one is disabled on purpose. If enabled it 'clears' some onscreen messages in Oolite.

Re: BGS - The BackgroundSet

Posted: Wed May 29, 2013 11:10 pm
by Cody
Svengali wrote:
If enabled it 'clears' some onscreen messages in Oolite.
As I discovered - I'm used to spoken messages only, as I often fly hudless (the new hud on/off switch is great).

Re: BGS - The BackgroundSet

Posted: Wed Jun 05, 2013 11:32 am
by Diziet Sma
Svengali wrote:
- Added aspect ratio to jump shader.
I finally got around to trying this out (been busy giving the website for the family business a makeover) and noticed something that looks a little strange..

The primary blue effect is now round again even on 2560x1024, (very cool, thanks!) but the secondary hexagonal effect is still a stretched ellipse..

Re: BGS - The BackgroundSet

Posted: Wed Jun 05, 2013 6:10 pm
by Svengali
Diziet Sma wrote:
The primary blue effect is now round again even on 2560x1024, (very cool, thanks!) but the secondary hexagonal effect is still a stretched ellipse..
The reason is - I was lazy.

Re: BGS - The BackgroundSet

Posted: Wed Jun 05, 2013 6:18 pm
by Cody
Svengali wrote:
The reason is - I was lazy.
Have another single malt, mi amigo!

Re: BGS - The BackgroundSet

Posted: Wed Jun 05, 2013 9:19 pm
by quatermass
Cody wrote:
Have another single malt,
always good advice

Re: BGS - The BackgroundSet

Posted: Thu Jun 06, 2013 3:13 am
by Diziet Sma
Svengali wrote:
The reason is - I was lazy.
Good enough for me! :lol: 8)

Re: BGS - The BackgroundSet

Posted: Thu Jun 06, 2013 7:40 pm
by Svengali
quatermass wrote:
Cody wrote:
Have another single malt,
always good advice
I knew I forgot something.

Re: BGS - The BackgroundSet

Posted: Mon Jul 22, 2013 10:56 am
by Svengali
Image

I've been experimenting in the last days with the docking sequence for BGS.

The shader uses 4 maps and currently a fullscreen approach. In v1.79 it will switch to a lot faster non-scaling vertex shader, but this is not possible yet. And now I'm looking for artists to help creating some more maps (docking bays, landed ships and support vehicles). If you are interested let me know.

Re: BGS - The BackgroundSet

Posted: Mon Jul 22, 2013 11:20 am
by DaddyHoggy
Beautiful Svengali. Really beautiful. Well done. 8)