Page 235 of 458

Re: Screenshots

Posted: Thu Nov 29, 2012 10:31 pm
by Thargoid
1.76 and 1.78 and onward are the stable releases (or plan for, in the second case) with 1.77 and 1.79 the test releases (with 1.76.x and 1.78.x bugfix stable releases). Basically as you describe it.

Hence we're due 1.77 as a test release, with all the lovely new stuff in it which has been reported in the Progress thread, and which me and several other OXP writers have beta'd. Hence things like the new exhausts will be in 1.77 when it comes out, but after that it'll be (I would expect) a focus on fixing bugs identified rather than introducing new stuff (like we had before 1.76).

What you said is correct, but I'd point out the current version is 1.76.1 ( a stable release) and the next will be 1.77 (a test release), hence it'll have new stuff opportunities.

Re: Screenshots

Posted: Fri Nov 30, 2012 2:14 am
by Commander McLane
To clarify some more: the current trunk will one day become version 1.77, which will not be a "stable" version, but a test version, just like all versions between 1.65 and 1.76.

As soon as 1.77 is released, the "virtual" version number of the trunk will be raised to 1.78.<rev number>, and at some point when the developers deem it ready will become version 1.78.

So, the 1.77.xxxx you have seen so far are not version 1.77. There is no such thing as version 1.77 yet, there's only trunk revisions which will finally result in version 1.77. The so-called "1.77.xxxx" and "1.77.yyyy" are incremental steps towards version 1.77. That's how it has always been for any previous version.

Re: Screenshots

Posted: Fri Nov 30, 2012 2:15 am
by Diziet Sma
Ahh.. ok.. thanks for the clarification. 8)

Re: Screenshots

Posted: Fri Nov 30, 2012 8:14 am
by Eric Walch
Commander McLane wrote:
To clarify some more: the current trunk will one day become version 1.77
It used to be this way, but the intention is to change the numbering in future in the way Thargoid describes above. Odd numbers will be trunk versions and even numbers will be release versions in future. This avoids confusion between trunk 1.77 and a release with the same number. Trunk 1.77 will be released as 1.78. (Whenever that may happen. :roll: )

The main goal for this change is of cause to reach the magical version 2.00 twice as fast.... :wink:

Re: Screenshots

Posted: Fri Nov 30, 2012 10:29 am
by Diziet Sma
So I was right in the first place.. :lol:

Thanks for the re-clarification! :mrgreen:

Re: Screenshots

Posted: Fri Nov 30, 2012 11:50 pm
by Cody
Outbound from Celaqula main with a holdful of furs, headed for Dawbern's Scheme. Despite its close proximity to the sun, this rock hermit is offering 98/t for furs.

Image

The new drive-flares look really good! Even missiles look much the better for them!

Re: Screenshots

Posted: Sat Dec 01, 2012 11:12 am
by pagroove
Epic Epic new fx and screenshots :D :shock: 8) :lol: :) :twisted:

Re: Screenshots

Posted: Sat Dec 01, 2012 1:12 pm
by Wildeblood
El Viejo wrote:
Outbound from Celaqula main
That is an excellent planet texture.

Re: Screenshots

Posted: Sun Dec 02, 2012 7:55 am
by Apollo11
Hi all,

Thanks for certificating new versions naming scheme guys! :D


Leo "Apollo11"

Re: Screenshots

Posted: Sun Dec 02, 2012 10:49 pm
by pagroove
My attempt at an Oolite 'box art shot'. This is 100% in game. (not trying to recreate the BBC Box exactly but it comes close). For 100% we nee a white Corriolis Station like on the Box.

Image

Re: Screenshots

Posted: Mon Dec 03, 2012 4:54 am
by Wolfwood
Very nice! :)

But...
pagroove wrote:
This is 100% in game.
...you have that logo flying around in your game as well? :o

Re: Screenshots

Posted: Mon Dec 03, 2012 9:51 am
by pagroove
..you have that logo flying around in your game as well?
You're right :D 90% then. I pasted the logo in the image to make it look a bit like the Box of the Beep version.

Re: Screenshots

Posted: Tue Dec 04, 2012 1:38 pm
by Cody
I've been trying, on and off, to get a certain external view angle - but I cannot get it right. This is the vanilla 'Rear Right' external view of my alt Cobra III. What I'm after is to rotate that view a little, and to move it slightly above the ship (it's hard to explain) - can anyone give me a rough set of numbers to play with?

These are the vanilla "Rear Right View" numbers:

Code: Select all

				view_orientation = "0.9239 0.0 0.3827 0.0";
				view_position = "247.4874 15.0 -247.4874";
All I really understand in that lot is the distance, which is fine for this dumb pilot.

Re: Screenshots

Posted: Tue Dec 04, 2012 3:41 pm
by Zieman
Viewpoint is placed ~247,5 oometers right, 15 oometers above and ~247,5 oometers behind the ship.
And view orientation (where that viewpoint's line of sight points at) is rotated (yaw left) 45 degrees around Y-axis to point towards a point 15 oometers above ship center.

Re: Screenshots

Posted: Tue Dec 04, 2012 3:49 pm
by Zieman
El Viejo wrote:
What I'm after is to rotate that view a little, and to move it slightly above the ship (it's hard to explain) - can anyone give me a rough set of numbers to play with?
To move the viewpoint (more) above the ship, just increase the number "15.0" in

Code: Select all

            view_position = "247.4874 15.0 -247.4874";
.
How would you like to rotate the view?