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Posted: Sun Apr 19, 2009 7:00 pm
by ramon
Okay here it is to download:
Ramon_Anaconda CLICK HERE TO DOWNLOAD
And here's a picture of the Asp I'm working on. Based on the speed at which I churn stuff out, I reckon this'll be finished in oooooh another 2 years!! (I'll try and be a little quicker this time).
Thanks again to Griff for his help converting the obj models of the Anaconda, and his help with the shaders too.
Posted: Sun Apr 19, 2009 7:29 pm
by DaddyHoggy
ramon wrote:Okay here it is to download:
Ramon_Anaconda CLICK HERE TO DOWNLOAD
And here's a picture of the Asp I'm working on. Based on the speed at which I churn stuff out, I reckon this'll be finished in oooooh another 2 years!! (I'll try and be a little quicker this time).
Thanks again to Griff for his help converting the obj models of the Anaconda, and his help with the shaders too.
She's a beauty!!!! Fantastic job - roll on the Asp!
Posted: Sun Apr 19, 2009 7:40 pm
by Griff
Wow Ramon, that looks stunning!
Posted: Sun Apr 19, 2009 7:41 pm
by pagroove
Posted: Sun Apr 19, 2009 7:44 pm
by DaddyHoggy
I love the corner lighting that illuminates the upper hull
Posted: Sun Apr 19, 2009 8:05 pm
by _ds_
ramon wrote:Okay here it is to download:
Now that's the sort of replacement ship which we should have. Improved design, better texturing and
no major design deviations from the original (unlike some other replacements which I could mention).
Posted: Sun Apr 19, 2009 8:07 pm
by ramon
thanks guys. I'm glad you like it. The coding is a little rough in the shipdata.plist but I've been trying to work out those external camera positions. (what would be nice is if we had a camera.position #,#,# and a camera.target #,#,#).
Anyway, it sort of looks okay, here's the cargo bay view (it's just for show though, the amount of cargo doesn't change). I wanted to point the camera the other way to try and replicate the image of the Anaconda cargo bay in the old Elite instruction manual.
Posted: Sun Apr 19, 2009 8:17 pm
by Micha
Very nice indeed
Posted: Sun Apr 19, 2009 8:26 pm
by Azathoth
I nice looking ship. Good job.
I’ve noticed a couple of problems with this OXP however. There is something up with the collision detection as I could pass through the body of the ship without a scratch.
Also, and this may just be a coincidence, there was 4 outside the station after I added this expansion. Are they supposed to be that common? Perhaps you had them set to be spammed for testing and forgot to downgrade the frequency for the release of the OXP.
...
Posted: Sun Apr 19, 2009 8:35 pm
by Lestradae
Cargo Bay View - good idea!
Posted: Sun Apr 19, 2009 9:39 pm
by pagroove
What I like the most about it are the engines. Big ships should have many engines like this.
Posted: Mon Apr 20, 2009 7:24 am
by ramon
Azathoth wrote:I nice looking ship. Good job.
I’ve noticed a couple of problems with this OXP however. There is something up with the collision detection as I could pass through the body of the ship without a scratch.
Also, and this may just be a coincidence, there was 4 outside the station after I added this expansion. Are they supposed to be that common? Perhaps you had them set to be spammed for testing and forgot to downgrade the frequency for the release of the OXP.
Oh, I forgot to delete a file before packaging it up. If you go into the Config folder and delete the file 'script.js' that'll stop the Anaconda's appearing out side the station. (It adds three of them for testing purposes).
Not sure about the collision detection though? Seemed to work on my system, has anyone else had that problem?
EDIT: I've uploaded the oxp file again so it no longer contains the script.js file.
Posted: Mon Apr 20, 2009 7:28 am
by another_commander
I didn't notice any problem with collision detection myself. And I must have bumped on the ship at least a dozen times while trying to get good angles for screenshots.
Posted: Sun Mar 21, 2010 7:35 pm
by JazHaz
Posted: Sun Mar 21, 2010 8:45 pm
by ramon
cool thanks.